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Have a Nice Death News

Early Access Hotfix - 2022/04/01



Hello recruits,

Thank you very much for all your comments and support since the release of “Have a Nice Death” in Early Access.

This patch - more important than the previous ones - contains additional gameplay tweaks, VFX and sound improvements, as well as bug fixes.

We remain attentive to your feedback and try to respond to it as soon as possible.

GAMEPLAY


  • Redesign and enhancement of the automatic Volte-Face system (automatically turns Death to the enemy during the attack) and added an option to turn it on/off.
  • Redesign and enhancement of the dash Assist system (replace Death after a dash to help attack) and added an option to enable/disable it.
  • Spell “Makeshift Rockets”: added upgrade Level 2.
  • The run timer is now stopped during dialogues and kinematics.
  • Added option to change voice volume.


BUGFIXES


  • Players may be blocked in some battle arenas.
  • Some ranged attacks do not launch on the correct side after players have turned around.
  • The spell “Poison Mist” does not apply the poison effect.
  • Rewards of a level are different from the levels in the first world.
  • Players should get stuck in the ground less after crossing a platform.
  • Mana/Life upgrade VFX and sound are played as the player enters a new level.
  • The “Scythe-Evident Truth” curse can do negative damage to weapons with little damage.
  • The worker guide entry of a weapon is not unlocked when purchased from a store.
  • “Termination” type Curses are triggered when players break doors or some GPE.
  • Infinite loading after taking the elevator in the shop.
  • Control Room: New scythe damage does not update in the “Transform” panel.
  • Mini-boss Denzel King Dengue (World 3) falls through the level when stunned while performing a flying attack.
  • Multiple colliders fixed in levels.
  • Various fixes for text/localization.
  • A lot of minor fixes.


VFX


  • VFX for Poison has been updated
  • Changes on Anima and Soulary VFX
  • Added new VFX for Curses


SOUND


  • Added and fixed various sound effects.
  • Added ambiant sounds.

Early Access Hotfix - 2022/03/24



Hello recruits,

This is a small hotfix patch about crash issues:
  • The game crash just after talking to Joe in the CEO’s Office

A Note from Simon



Hello everyone! I'm Simon, Lead Game Designer on Have a Nice Death.
First and foremost, thank you to everyone that has played the game and given us such a warm welcome. We couldn't be happier to see you enjoying our game and having fun experiencing the underworld of Death, Incorporated!

As you may have seen, Meredith and myself have hopped in to chat with many of you to discuss bugs & feedback, as well as give you light teasers of what’s to come. We have read ALL of your feedback here on Steam and Discord, so today we wanted to respond to many of your primary points of feedback, and talk about where we want to take the game in the future.

First, to address some bugs: Since our Early Access release on March 8th, we’ve released a number of hotfixes that fixed the most outstanding issues you’ve seen, including the below:

- Several crashes = Completely a bug. We are fixing all of them as quickly as we can and continuing our investigation.
- Controller not being recognised = A very sneaky bug that we have also fixed.
- Issue with spell direction = We noticed that sometimes players could launch a spell in the wrong direction, mostly right after a dash. So we have fixed a bug that touched that and we have added a new feature (that can be disabled in option) to help players auto-flip when an enemy is behind you.
- And many more bugs! But as you may have seen, we’ll continue releasing hotfixes until they’re all squashed!

Next, let's talk about your feedback:

The healing system & Anima = A lot of players feel they do not get enough healing in a run.
Many expect that from a roguelike game, but still feel like the system is very RNG dependent, and that is a fair statement. To address that, we're going to introduce several mechanics to offer more flexibility to players. This will probably include a new tool/gameplay element in some special rooms. Next we might introduce a feature that encourages players to be greedy by rewarding them with Pure Anima in exchange for normal Anima. Both of these features are being discussed with the team. Let us know what you think!

The lack of exploration in our levels = This is a tricky one as it is a drawback of our 2D side-scrolling system. Some people expect more platforming and metroidvania elements, but our main focus is combat. However, there are still some things we can do. First, are the secret rooms: It is a feature that is highly requested, but it will take a bit of work. That's why it wasn't available for the release, but it has always been our goal to add some secret stuff to find in each level. Next, there will be more surprise features in future updates, but I won't spoil them right now.

Finally, the next content update will arrive in April! There are a lot of quality of life changes, as well as new Thanagers for several worlds. Our main intention is for players to feel SURPRISED more often, to have different enemies that can appear, giving more challenge and altering combat strategies. We will keep adding things over time, but it should help the first worlds to have a bit more content and more replayability in the meantime.

That is all from me today so stay tuned for more info, and again, thank you to all our players.
Time to take another Koffee. :)

Cheers!
Simon (MDS)

Early Access Hotfix - 2022/03/18



Hello recruits,

Thanks tremendously for your feedback and support regarding Have a Nice Death Early Access release!

This patch makes several fixes based on initial reporting issues following this week.
  • Curses combo that make player invincible: “Broken Bones” (Red tree) & “Stroke of Luck” (Green tree)
  • Infinite loading
  • Arenas still locked after beating all enemies.
  • Player is stuck in the pause menu when the “Select Next Floor” menu was entered at the same time as “Pause Menu”
  • Swap weapon/spell not saved when player goes on another level.
  • Floor choices is impossible
  • Upgraded Slaymore could kill player once upgraded
  • Combo of HP max temporary items created bugs on HP or killed the player
  • Charged scythe SFX
  • Following curses didn’t update the mana bar: “Meditation”, “Adjuration”, “Illumination”, “Cloak and Swagger”.

Early Access Hotfix - 2022/03/15



Hello new recruits,

Thanks tremendously for your feedback and support regarding Have a Nice Death Early Access release!

This patch makes several fixes based on initial reporting issues following the beginning of the early access this week.

  • Disable insight during dialog
  • Player blocked after kill the W1 mini boss (Will Hung)
  • Weapon stats display
  • Player blocked into the ground after a dash
  • Players could fall indefinitely before being fully loaded. Levels took too much time to load.
  • Issues with Maxxx’s powerful wind attack