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One Military Camp News

Update v1.0.0.0 (Release)

Attention recruits, today is the day!

We’ve just published One Military Camp version 1.0, which means that our Early Access journey ends here and a new and exciting journey begins! You’ll know more details in the coming weeks.
Thank you all for trusting our team at Abylight Barcelona, giving us feedback and suggestions during all these months.

Thank you for your positive reviews and your participation in our Discord community and Steam forums. And of course, thank you for enjoying One Military Camp! Our goal is that you can continue to enjoy it for a long time.

Here’s what’s new in 1.0:

[h3]New Biomes[/h3]
Two more biomes to set up your military camp in Sandbox Mode: Sandy Desert and Jungle.


[h3]Social Integration[/h3]
Twitch:
If you are thinking of streaming One Military Camp in your Twitch channel, now you’ll find Twitch integration options in the Settings menu. Activate it with your Twitch account and you’ll be able to launch real-time polls with your chat and let your viewers decide whether your camp will receive positive or negative events (be prepared to see them vote for the negative outcomes!)



Leaderboards:
We’ve added 4 Leaderboards for Sandbox mode players, where you’ll be able to see the following world rankings:
  • Games won in Battle mode
  • Squads defeated in Battle mode
  • Games won in Reconquest mode
  • Missions completed in Reconquest mode


[h3]Accessibility[/h3]
From the beginning of One Military Camp’s development, we’ve been adding quality of life options to improve the players experience: Keyboard mapping, UI and text size, etc.

This new version will also include:
  • Filter to improve visual contrast for different variants of color blindness.
  • Filter to disable sounds that may be uncomfortable for people with misophonia.


[h3]Leveling[/h3]
We’ve fine-tuned the difficulty, economy and other game parameters to make the campaign challenging but accessible to a wide variety of players.

These leveling adjustments are in addition to the new economy options that we’ve been adding in previous updates (self-sufficiency, selling of resources, paid entertainment, town taxes…).

[h3]Visual Effects[/h3]
We’ve added new particles and VFX to our buildings and character animations. More explosions!



[h3]Sim Fest Participation[/h3]
We’d like to announce that from July 20 to 24 we’ll be participating in Sim Fest! 🎉

We are excited to continue working on One Military Camp with more updates, tweaks and fixes. There’ll be more new content in the coming months, so stay tuned!
In the meantime, if you are enjoying the game and still haven’t left us a positive review, we would really appreciate it if you could take five minutes of your time to do so. It really helps us to keep the game alive and to reach more players.

Finally, we’d like to announce that the game will have a 30% discount during the next 7 days!

[h3]“A One Military Camp story” - #8 By David Martinez[/h3]
No victory is complete, peace does not last forever, and sometimes, what you think may be the end, is just the beginning. These were the last things I learned from my time as a recruit in One Military Camp. We started training as a group of individuals, but we left as a family.

Not only that. That bus was full of inexperienced young men and women when we arrived at camp, but now, we were specialists. It didn't matter if you chose diving, explosives, artillery or intelligence, we were cogs in a machinery of defense. And we would be forever. Trust me, you don't forget easily what you've learned with so much effort; once a One Military Camp recruit, always a One Military Camp recruit. And I can remember the names, the proud faces and the determination of each of my comrades.

You know that I, Sergeant Hawkins, became an instructor, and passed on everything I had learned from Campbell and the rest of the team to many promotions. Each one better than the last. It was exactly the thing I was born to do.
And then, one day, we heard about Dragan. There is a small difference between a maniac and a leader. It just depends on how you trust him. And I grant him this; he knew how to motivate and lead his army. Before we were able to react, Dragan's troops advanced from the North, taking prisoners and setting camps all around. Villagers started to work for him, and forgot we were the good guys. It was "blitzkrieg" at its best, there were no battles, no defense... we lost by land, air and sea before realizing we were being invaded. A complete disaster (not the word we chose in the first place).

That's why I am here. That's why I'm telling you my story. We are back at square one, and time forgotten One Military Camp is our last chance to stand up against tyranny and fight back. I may be too old for this, but I still have the will. I just need some new blood to join me in this last cavalry charge. Someone ready to learn the basics on camp management, to choose the best recruits and to get the best out of them. We need an army and we need a leader.

I'm counting on you. The whole country is.

Hotfix

- Improvements on the leveling

Update v0.9.9.0 (Juice)

Hey recruits!
Greetings from the team at Abylight Barcelona. Another month, another big update, and this time is extra special, because we are revealing the release date of the full 1.0 version.

[h2]📅 July 20, 2023[/h2]

There it is! So, this will be our last major update during the Early Access phase, but it is not the end of the road. We’ll keep adding content to OMC and listening to your feedback post-release. And of course, the 1.0 release will have more new features ready for the launch day.

Here’s the list of changes and new features for this update:

[h3]Customization[/h3]
This is one of the big changes you’ve been asking for since the first demo: being able to customize your recruits and decorative items in the camp. Now, you’ll be able to change the name and appearance of your soldiers:



You’ll also be able to write your own text on the signs and banners, customize flags with different colors, designs and symbols, change the color of the lights, modify the aesthetic of some decorative elements... and even record your own voice messages to be played over the PA system!


[h3]Summer update[/h3]
Summer is coming to One Military Camp. Now you can give your recruits a summer atmosphere with 6 new decorative items:
  • Ice Cream Statue
  • Fruit Bowl
  • Bamboo Fence
  • Bamboo Gate
  • Summer Plaza
  • Beach Bar


[h3]Gameplay improvements[/h3]
We’ve made important changes to the gameplay, based on many of your requests:
  • Changing class: now you can change your recruits’ class easily from their detail panel (Hooray!)

  • Upgrade buildings: if you’ve researched an upgrade for one of your buildings, you’ll be able to upgrade all the buildings of the same type in your camp at once.

  • Mercenaries: you have asked us for new ways to get money and this is one of them. Now, you can find mercenary schools scattered around the map where you can buy and sell trained soldiers. You’ll need to start a new game to enjoy this feature.

  • Paid entertainment: we’ve made changes to entertainment buildings so you can make money through movie tickets, snacks, etc. Recruits will spend part of their salary on these activities and you’ll have the ability to set the prices. Be careful! High prices will make them unhappy.

  • Building maintenance management: another big change requested by our community. Set the maintenance priority for any building so your maintenance team takes it into account when restocking and repairing buildings. It’s also possible to turn off buildings that are not in use so they don’t waste energy and don’t bother you with warnings.
  • The economy screen has been improved to show all types of income and expenses in a clearer way, as well as adding data about consumption and generation of resources.

  • Private soldiers’ portraits now show a dash instead of a 0 in their battle rank, as they can’t be sent into battle until they are specialized.
  • Sandbox Battle Mode: clicking on the alert messages on the top right, will send you to the territory they refer to on the map.
  • Sandbox Battle Mode: now you’ll receive a battle report after a fight between two squads.
  • Shared House: we’ve made changes to the Premium House. Now, it’s a Shared House that can house up to 3 staff. It has to be researched and is an evolution of the staff house.
  • UI improvements to the hiring and specialization panels. You’ll see a small indicator in the time bar to show the current time in the day/night cycle..
  • Introduced a cooldown to change heroes so you can’t abuse it in campaign mode.
  • 6 new tutorial videos:

    • Shield Inhibitor
    • Optical Camouflage Inhibitor
    • Aeolic Generator/Solar panels/Batteries
    • Entertainment building
    • Spy Surveillance Tower
    • Anti-Drone Battery

[h3]Bugfixes[/h3]
  • Fixed some controller interaction bugs (Steamdeck)

[h3]Release date[/h3]
During these months of Early Access we’ve been adding content, implementing many of your suggestions and fixing bugs. With all this, we want to announce that we are ready to release One Military Camp on July 20th!


This is not the end, we are still working on improving the experience in your camps and soon we’ll announce some of the surprises we have in store for One Military Camp post-release.
If you have feedback or suggestions you can chat directly with us on our Discord server:
https://discord.gg/ZmzMac7kgA


[h3]Special mentions[/h3]
Thank you to our entire Discord and Steam community, and especially to:
  • Discord: "Master Shredder" and "GoddGaming"
  • Steam: "Deputy Dawg", "DNLH" and "BinaryDigit09"

[h3]“A One Military Camp story” - #7 By David Martinez[/h3]

If you have read my previous One Military Camp stories, you already know how was it when young Hawkins joined the army... Ah, the good old times. And you probably understand why sergeant Campbell had such an impact on my young self. I was truly impressed by his discipline and what it felt like unlimited wisdom. But even under his command, one needed some time to rest. To clear the mind from all that routines and hard work.

There, at the camp, we had free time to spend with other recruits. Of course you could just have a walk with some friends, read a book at the library, write home or go back to the gym, that is, if you had some stamina left. But what we enjoyed the most was visiting the entertainment facilities. There was a bowling alley, a small arcade, the camp museum and my favorite... the cinema.
We went to the movies almost every week. It didn't matter if it was some classic black and white picture or a new release. Western, adventures, war films or even comedies, I loved everything. The thing is, they felt "different" from the movies I watched at home.

It took some time until I realized why: It was me.

Once you had basic training you could spot every mistake in the big screen. At home, they felt like heroes fighting the bad guys, but then, at the camp they became just actors forgetting to reload their old Colt revolver, shooting with no aim or not finding some cover in the middle of a battle.

Even if it was some historical picture, based on some recent conflict, armies didn't deploy on the battlefield as they should, and everyone spoke too much with very little to say. Don't get me wrong, I still enjoyed that fantasy, but it didn't feel real. The sound of shots and explosions lost the impact they used to have.

At least, it was not just me. That was something everyone at the camp felt. And, to tell you the truth, we had great times discussing every mistake we had spotted once the movie was finished.

Hotfix

- We've fixed an issue that caused researchers to not generate research points if the Drone Attack Probability setting was set to "None" in Sandbox Mode.
- Increased the font size on some menus for Steam Deck version

Update v0.9.3.0 (Sandbox)

Hooray recruits! Welcome to the biggest update of One Military Camp!

This update is the most special so far, not only because of the huge amount of content, but also because of how much OMC has evolved during this Early Access thanks to the feedback that all of you, our beloved community, have sent us.

Next, we’ll take a look at all the new features (Sandbox mode, changes in the main campaign, new achievements, quality of life improvements such as being able to move buildings, etc.), and we’ll also do a brief recap of all the content that we’ve been adding during these first months of Early Access.

[h3]Sandbox mode[/h3]
We’ve introduced a new, long awaited mode that will add infinite hours of replayability: Sandbox mode.
In this mode, you’ll be able to choose between two types of gameplay: Reconquest and Battle, as well as many other options to customize your game to your liking.
  • Reconquest: similar to the campaign mode, you’ll have to manage your camp and carry out missions on a customized map to reclaim all the territories from the enemy. Here, you’ll set the pace of conquest.

  • Battle: a 1vs1 against the enemy. Both of you will have to train and deploy squads strategically around the map until you manage to besiege the opponent’s camp. Don’t relax, the enemy AI will also try to advance mercilessly until it defeats you.

  • Custom rules: every time you start a new Sandbox game, you’ll be able to choose, among other things, the shape of the map, initial biome and different difficulty settings such as training speed, starting funds, chance of illness...


[h3]Campaign mode[/h3]
In these months of development we’ve been receiving a lot of feedback and suggestions about the need to add more depth to the missions and more freedom in how to tackle them.

Now, you can decide which missions to do first and which path to follow in order to defeat Dragan and his minions.
Also, it won’t be mandatory to change camp to train certain soldier classes (but training them in their preferred biome will add a bonus to their performance).

In previous updates, we also introduced missions with decision making, where your choices could change the outcome of a mission.


[h3]Economy[/h3]
To add more depth to the economy management, we’ve improved two key aspects: self-sufficiency and Towns.

With the latest self-sufficiency update we gave you the opportunity to have your own production buildings so you wouldn’t have to depend on suppliers anymore. With these factories and the addition of conveyor belts now you are able to keep your warehouses always full without depending on anyone else.
And if you produce more than you need you can sell the surplus and make some profit!



On the other hand, now you’ll be able to tax the Towns as you gain control over them, and collect extra money to maintain your troops.

[h3]New achievements[/h3]
With all this new content we wanted to add 10 new achievements related to the self-sufficiency and sandbox features, for a new total of 44 achievements in the game.




[h3]Steam Deck[/h3]
One of the big updates during Early Access was to make One Military Camp fully playable on Steam Deck. You’ve been asking for it since the beginning and we didn’t hesitate to make a complete adaptation.



[h3]Automation[/h3]
To make things easier for those of you who prefer to focus on building and winning missions, we’ve added automation options in resource management and training tasks.

Instructors are an important element of the gameplay. That’s why you’ll be able to unlock them much sooner in the research tree. We’ve also listened to your feedback about how to get them and train them. Now they are easier to get, and if you use them wisely they’ll greatly reduce micromanagement when training your soldiers.



In addition, if you improve your warehouses you’ll have the option to buy/sell resources automatically.

[h3]Defenses[/h3]
Since launch, we've been listening to your suggestions about how the defensive elements should work. After several updates we think we’ve achieved an efficient and fair system for the player.



[h3]Quality of life[/h3]
Yes, in this update we’ve fixed the chain reaction issue with overloaded generators, which a lot of you found annoying. In addition, in these months we’ve also been listening to the community to introduce small usability improvements and in this update we’ve added the most demanded feature of all: being able to move buildings.

Now it’s as simple as clicking and holding on a building and the building will go into move mode.



[h3]Community Items[/h3]
To reward the amount of hours you’re putting into One Military Camp, we added in a previous update a number of community items for you to collect and share with friends. These include cards, backgrounds, badges and emoticons.


[h3]Languages[/h3]
Since the Early Access launch, the game supports English, German, French and Spanish. Now, in this last update we’ve added Chinese, Russian and Thai.



[h3]Visual improvements in environments[/h3]
We wanted your camp to feel more alive, and that required a more interesting natural environment. Our artists have worked hard to improve the grass and add different kinds of flowers and bushes (you can even find some sunflowers). Since the last update environments are more natural to really make you think you are inside your camp.


[h3]New Key art[/h3]
Do you remember the wonderful retro cover art of systems like NES or Spectrum? We do, and that cover art managed to put your mind in the right setting before even starting to play. We think it’s important to convey correctly what the game is about also in the promotional art and that’s why we’ve changed our key art like this:



[h3]Optimization[/h3]
Optimization has been another battlefront for the dev team during these months, and thanks to their efforts the game manages to double its FPS rate compared to the builds that were released at the beginning of the Early Access period.

[h3]Bugfixing[/h3]
In these months we fixed a lot of bugs and little issues that you’ve been reporting. We don’t want to bore you with a long list, so we’ll just say “Thank you”, because without your reports in the Steam Forums and our official Discord server it wouldn’t have been possible for us to patch the game so quickly.

[h3]Special mentions[/h3]

Last but not least, we would like to make once more a special mention to some community members who have been specially active, and to whom we are very grateful:

“GoddGaming”, “Astro”, “Ertt”, “Marksman”, “Krissie_Kris”“CozyNeoGaming” “BonPadre”, “IL PALLINO”, “Aeromar” “DNLH” “Clueball”, “TacticalWeasel”, “MoonMonger”, “Nosedigger” , “Andrew xD”, “Deputy Dawg”

The whole team at Abylight Barcelona wishes you all enjoy this update as much as we enjoyed creating it.

Soldiers, dismissed!!!