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Mass Effect (2007) News

Amazon's Mass Effect TV show now in 'active development' from the writer of F9: The Fast Saga (the one where a car goes to space)




ccording to Variety, Amazon's Mass Effect TV series is finally coming to life after it picked up the rights for it three years ago...
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Don't expect a big Mass Effect reveal this week: BioWare says N7 Day will be 'quieter' than previous years




We know BioWare is working on a new Mass Effect game: It's been teasing it since at least 2021 with cryptic tweets and video clips that, for some of us, have led more to aggravation than anticipation. Given all that, and the fact that Dragon Age: The Veilguard is now out in the wild, some fans are no doubt hoping that the next N7 Day, which is now nearly upon us, will serve up some sort of proper reveal. Alas, it almost certainly will not...
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Mass Effect director says the next game won't feature any Veilguard-style aesthetic switchups: 'Mass Effect is photorealistic and will be as long as I'm running it'




Just two days out from the release of Dragon Age: The Veilguard, one of BioWare's lead developers is telling us what we can expect from its next long-awaited series revival. Michael Gamble, project director on the next Mass Effect game, took to X yesterday to offer an idea of what kind of look and tone we'll find when we return to Citadel space...
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The Mass Effect board game is basically a new sidequest for a 12 year old RPG, but it's sadly lacking in BioWare magic




Despite being based on one of the most iconic RPG series of all time, there's something oddly dry about the upcoming board game Mass Effect: Priority Hagalaz. Set during the events of Mass Effect 3, the premise is basically a sidequest that never was—taking place over the course of a single night as Shepard and crew board and fight their way through a crashed Cerberus ship to recover research data...
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Vile treachery: When you 'ran' on the Citadel in Mass Effect, it just changed the FOV to make it look like you were going faster




Just to say it up front: I'm very smart. My mom says so. That means it's totally fine that, according to recent Tweets from former BioWare cinematic designer John Ebenger, I've been bamboozled into thinking my characters are moving faster when they aren't, thanks to techniques like "speed lines" and "whooshing sounds." Yes, I've basically fallen for the video game equivalent of when you trick a dog by pretending to throw something. I'm not at all upset and I'm handling it very well.



We owe this latest reveal of game developer villainy to Twitter user @dyingnome, who tweeted on Saturday that a Dragon Age: Inquisition dev once admitted that they "just added some wind lines" to obscure the fact that DA:I horses weren't actually going any faster while sprinting. Ebenger quoted the claim to confirm that yeah, BioWare did that—just like it'd done in Mass Effect, too. Scoundrels! Illusionists!..
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