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SunnySide News

Small follow-up patch to 0.9.4

Hey everyone!

The last update (0.9.4) had some issues that needed immidiate attention. This small patch fixes those. This update doesn't require you to discard your saves, so feel free to continue your game save!

Changelog:

- Fixed an issue where sometimes climbing wouldn't work
- Fixed the sand collection not triggering
- Buildmode hover no longer stays when closing the drone
- Buildmode cancelling changed to Space instead of right-clicking
- Can now build close to the player
- Music now shifts to night version correctly

As always, if you have any issues, please join our Discord server below:

BackerKit Alpha 0.9.4

[h3]Hey everyone![/h3]

This is the first of many regular updates to the BackerKit alpha. This update adds a new limb to the skill tree: Resource Gathering alongside many fixes, performance boosts and additions!

[h3]Resource Gathering Skill Limb[/h3]
This new limb of the skill tree brings along many new skills to make the resource gathering side of things as easy as possible. This limb features 4 different branches:
  • Fisherman
  • Lumberjack
  • Miner
  • Forager


All of these skills can be unlocked by level 25 and they're adjusted and designed specifically for the alpha, and will be either changed or adjusted for the final version of the game.

[h3]Sky and weather update[/h3]

We completely update our sky and weather system. The world now reacts to weather changes, wind intensity and fog a lot more realistically. There are also a few more effects added to the screen during rain to drive that immersion further!

  • Buildmode cache now has a scrollbar
  • Laptop removed from TechHero: Since we changed the way our building system works, the laptop caused a lot of confusion to new players. We decided to remove it for now.
  • Fixed an issue where realoding a save would load the incorrect day of week
  • Lowered texture size for far away trees for better performance
  • Fix the graphics settings where some foliage would disappear on lower graphics settings
  • Fixed the music are around the shrine
  • Shrine music is update with new rainy and rainy night versions


We hope you enjoy these new additions to the game! As always, if you encounter any bugs or issues, please submit them through our bug reporting website, accessible through the pause menu. And for everything else SunnySide, join our Discord sever below:

BackerKit Alpha Patch 0.9.2

Hey everyone! First of all, we’d like to thank you all for playing the game and sharing your feedback and thoughts on the game. The server has been incredibly busy since the launch and while it’s amazing to see all the hype for the game, it’s also a lot of work to make sure all of you can enjoy the game as much as possible!

With that in mind, we put this patch together with performance and major bug fixes in mind, mainly a major overhaul to the Buildmode. This update brings a lot of changes onto the game so starting over is recommended. You might be able to continue your save but it's not officially supported.

[h2]Build System Overhaul[/h2]

During the first week of alpha, we noticed a lot of difficulties with how the build system is structured. While what was in the initial version of the game wasn’t definitive (and still isn’t) we’ve overhauled the whole system to make it much easier for you all to build things around your farm.

This overhaul allows you to deposit items inside blueprints via the drone as well as manually. This means building blueprints that are placed high up or are overlapping with other blueprints is much easier now. You also have an option to automatically fill the blueprint with all the items you currently have when you place the blueprint down.

The newly added “Build Station”, located inside of the shed on the farm, allows you to access the crafting menu as well as the “Build Cache”. Build cache is essentially an endless inventory. Items placed inside the cache can then be pulled automatically into blueprints while placing them down or by depositing them using the drone.

You can toggle “Auto Fill” and “Deposit From Inventory” on the build menu itself. Keep in mind that if “Deposit From Inventory” isn’t checked, the drone will only attempt to pull items from the build cache.

Removing blueprints is now a lot easier as well, just activate deletion mode by clicking on the bulldozer icon. Following this, any blueprint or placed item will outline in red and will be deleted upon clicking. All of the materials that were used during the building of that blueprint will be automatically deposited into the build cache, allowing you to use them immediately to build something else.

Lastly, we realised it’s impossible to tell what a blueprint needs without actually placing it down. To fix this, you can now see the requirements of a blueprint by simply hovering over them in the blueprint list.

[h2]Graphics settings have been updated[/h2]
We’ve adjusted a lot of setting in the engine and made a lot more options available to you guys. This means a lot of our players with lower-end PCs can now access the game. I will say though, while the game is now runnable on lower than minimum requirements, it is not supported officially by us.
If you have problems with trees appearing as blobs, playing around with the settings should render them correctly. If you’re struggling to run the game, the most intensive graphical setting is the shadow quality.

[h2]Minimap new POIs[/h2]
We’ve added Kyle’s fishing shack and the Shinto shrine to the map and minimap so it’s easier to find.

[h2]Fixes and Improvements:[/h2]
  • Fixed an issue with the sell menu, where spamming the sell button would sell the item multiple times
  • The phone can no longer be opened while talking to an NPC
  • The game now saves a lot faster and it is indicated during the loading screen
  • Map panning speed increased and attached to the zoom level
  • The map can now be rotated via the right mouse button as well
  • Can no longer use tools while in air
  • Buildmode infoboxes now appear correctly
  • We noticed a lot of players were confused by what build items they had selected using the drone. We’ve added a hover box to the items to give you guys a 3D preview of the building/item as well as the name and description.
  • Buildmode now places buildings back correctly after the drone is recalled
  • Hose now has physics and extends with the player
  • Fixed a bug with Natalie having Katherine’s dialogue
  • Can no longer mantle or climb while the hose is active
  • Can no longer hold the hose action down when the hose is retracted
  • Shaking fruit trees will no longer push them into the ground
  • Dropped items such as fruits or sticks will always be picked up if your inventory isn’t full
  • Fixed an issue where shadow settings would get reset on every game launch
  • Helper widgets now disappear when the phone is open
  • Drone torch is now placed correctly
  • Drone camera now zooms
  • During buildmode, walls and fences do not collide with each other anymore for easier placement
  • Fixed an issue where opening certain menus would stop any other action
  • Can no longer pause the game while the tool wheel is open
  • NPCs awareness improved
  • Fixed an issue where names of storage boxes would get reset overnight
  • Removed the random default dialogue voices from the game


As always, if you have any issues, please join our Discord server below:
We hope you enjoy this update!

The Backerkit Alpha is Here!

[h3]Hey everyone![/h3]

Here at RainyGames, we've been super busy creating new content, systems and features to bring a big milestone alongside our Backerkit update. This will be a major update (0.9) for the game and therefore your old saves will not be compatible. ~sorry~

[h2]Backerkit Alpha Patch Notes 0.9[/h2]

[h3]4 New NPCs![/h3]
While SunnySide Alpha's focus is on brigning a sandbox experience to everyone and not spoil the story, we still add as many new characters as we can to the world. This means while there isn't a social system in place, they still play a major role in the gameplay loop and provide you guys with some of the key items in the game.



The short and small questline present in the game has not been tweaked and it's still more of a proof of concept than anything.

These new NPCs include:
  • Hanako Ishikawa
  • Hina Nakamura
  • Kaida Amaya
  • Kyle Sylvester

[h3]6 Animal Variations![/h3]
Each of your favourite farm animamls now have 3 different variations! During the alpha, all of the animals are purchasable through Riverside Ranch albeit at different price points.



Not only do they look different, they each produce a different variation of their products.

[h3]3 New Map Locations![/h3]
Alongside these new NPCs, we've added 3 new major locations on the map for you guys to visit. These locations include:
  • Kyle's Mechanic and fishing shop



    A major store location including both the mechanic shop and the bait and tackle shop. For now Kyle's mechanic is not in operation, but you can now purchase anything fishing related from him. Subsequently all the fishing equipment has been removed from Sako's shop.

  • SunnySide's Promenade



    A lovely promenade, extending quite a bit into the sea. A lovely place to relax at the end of a busy day!

  • SunnySide's Shinto Shrine



    One of the major locations of SunnySide, containing both the skill tree and the shop for most of the battle items. While battle isn't availble during the alpha, the skill tree is very much implemented.


Speaking of ..

[h3]New Mechanic: Skill Tree[/h3]
The skill tree has always been a major part of the gameplay loop of SunnySide, and almost all of the systems in the game are designed with that in mind, and we're so happy to finally give you all a taste of how it works and affects gameplay!



Progression in SunnySide is tracked and improved everytime you use a skill. SunnySide keeps track of 10 Skill levels and an overall Character Level. The more you farm the more XP you gain in the farming category and so on. Every time a skill is leveled up, you gain XP towards your character level and every time you level up your character you will gain a Skill Point.

These skill points can then be spent on unlocking new abilities on the skill tree! The skill tree (which is an actual tree) can be accessed in the Shinto shrine of SunnySide: just approach the main building, go up the steps, and you can see or unlock new abilities!

Here at the studio, we think these abilites are a huge improvement to the overall experience of the game, and a fully levelled up player will be able to surf through many of the more time consuming aspects of the game!

[h3]New Mechanic: Cash Registers (Tills) for Shops[/h3]
One of the most annoying problems of shops in the game in the past has been locating the NPC in question to start up their shop dialogue. This is a problem no more! We always planned for this system to work independant of where the NPC is and all that's been in the game so far was more of a quick workaround. However, from this update forward you can now access any shop's purchase or sell window through the cash register at the shop.



The cash register will have an icon on top of it indicating if it is open or not and it will summon the NPC from anywhere in the map to you as long as the shop is open. You can still access their personal dialogue by speaking directly to the NPCs themselves.

Not only is this a lot more convenient, it also acts as a safe guard for any NPCs planning their escape through the map's floor.

[h3]Complete Inventory Overhaul[/h3]
The inventory of SunnySide has recieved a major overhaul over the past month. Now instead of 32 fixed slots, you have access to 6 different inventories each containing 24 slots. These inventories are categories based on what type of item is allowed inside them, and some items can be placed inside multiple inventories.



For instance an apple will go into your Harvest Basket but you can also place it inside the Bento Box or the Backpack.

These inventories, per usual, each include a hotbar that can be quickly surfed through outside of the inventory screen. You can switch between different hotbars while running around by using Ctrl + Mouse Wheel.

[h2]Tweaks and Improvements[/h2]
  • Updated Dialogue
    Most of the NPCs now have updated dialogue, so go talk to everyone! Alongside the updated content, the dialogue replies now include a small icon next to the dialogue indicating what that dialogue entails.

  • Multi-item packs
    You can now purchase or recieve items that are in packages and need to be opened before use. You can do this by right clicking on an item inside the inventory.

  • Physics Improvements
    Many items (especially small fruit) tend to penetrate through the map and fall to their demise, the improved physics takes care of this in most cases.

  • Performance and Frame Rate Improvements
    We've hugely improved the performance of the game on both CPU and GPU.

  • New Settings
    Accissibility is always at the top of our list at RainyGames, with that in mind, we've added our very first addition to the long list of accessibility options to come: Colour-blind settings.
    You can toggle between Deuteranopia, Protanopia and Tritanopia options and even adjust the strength.

We hope you enjoy these new additions to the game! As always, if you encounter any bugs or issues, please submit them through our bug reporting website, accessible through the pause menu. And for everything else SunnySide, join our Discord sever below:

Publisher Announcement!


[h3]A message from our new publisher overlords (who we love):[/h3]

“Hello everyone!

This is Danny, the Community Manager at Merge Games, and it gives me immense pleasure to share with you that Merge Games have joined forces with the wonderful team at Rainy Games to publish SunnySide!



You may know us from titles such as Spirit of the North, Alex Kidd in Miracle World DX & Smalland. We fell in love with SunnySide as soon as we saw it and we are so excited to get involved with the community and help to bring SunnySide to gamers all around the world.


Merge Twitter | Merge TikTok | Merge Instagram | Merge Discord | Merge Website

We’re looking forward to getting to know you all so you’ll find us in the SunnySide Discord and you can follow Merge at the links above!”

Honestly, here at RainyGames, we couldn’t be more excited to be working with Merge. They bring an incredible amount of industry knowledge and experience to the table! But beyond that, on a personal level, they have been an absolute joy to work with. Merge has been so supportive of our goals and vision for SunnySide, and that kind of support is a huge blessing. We’re really excited to see what the future will bring!

Keep your eyes peeled for the incoming Alpha Patch Notes!