1. Chronicles of 2 Heroes: Amaterasu's Wrath
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Chronicles of 2 Heroes: Amaterasu's Wrath News

๐Ÿšจ ONE WEEK LEFT ๐Ÿšจ

Only.

๐Ÿ‘‰ One ๐Ÿ‘ˆ

Week.

Thatโ€™s all thatโ€™s left to play Chronicles of 2 Heroes! ๐Ÿ™Œ

[previewyoutube][/previewyoutube]

Weโ€™ve spared no effort in creating the most entertaining, challenging game possible. Hopefully, the result will delight you. Thatโ€™s all we want because we wouldnโ€™t have reached this point without your support ๐Ÿ™

See you on release week! ๐Ÿ”œ

-Israel, PR & CM.

How Japanese mythos inspired us - The Three Sacred Treasures

Hi heroes!

Ayame's and Kensei's main quest during the game is to retrieve the Three Sacred Treasures to defeat Himiko and Amaterasu.

You might be asking what these treasures are:

โš”๏ธ The Sword - Kusanagi no Tsurugi (่‰่–™ๅŠ)
๐Ÿชž The Mirror - Yata no Kagami (ๅ…ซๅ’ซ้ก)
๐Ÿ’Ž The Jewell - Yasakani no Magatama (ๅ…ซๅฐบ็“Šๅ‹พ็މ)



Each relic represents one of the three primary virtues: courage, wisdom, and benevolence. According to legend, Ninigi-no-Mikoto brought them to Earth. He is a legendary ancestor of Japan's imperial line sent by his grandmother Amaterasu to pacify Japan. Ninigi eventually passed down the treasures to Emperor Jimmu, so you could say there is divinity to the ruler of Japan. In fact, these three treasures are a central element of the enthronement ceremony since 690.



It makes sense that you will need god-like powers to face divine antagonists like Amaterasu herself.

We hope you enjoyed this piece of trivia. If you want to know more, stay tuned for future updates!

See you ๐Ÿ”œ

- Israel, PR & CM

ONLY 2 WEEKS LEFT! ๐Ÿ”œ

Hi heroes! ๐Ÿ‘‹

Today is May 12th, and that can only mean one thing ๐Ÿ‘€

That you can finally play Tears of the Kingdom? ๐Ÿค”

Well, I guess today means TWO things ๐Ÿ˜ณ

Apart from the new Zelda game, we're hyper-thrilled because there are only ๐Ÿ‘‰ TWO WEEKS LEFT ๐Ÿ‘ˆ to play Chronicles of 2 Heroes!



Ayame and Kensei are ready to save feudal Japan in our retro platformer. Until then, they will be playing Zelda, too ๐Ÿ˜œ

See you ๐Ÿ”œ

-Israel, PR & CM

How it started vs. How it's going - Introducing Flame Spectres

Hi heroes! ๐Ÿ‘‹

Chronicles of 2 Heroes is almost here (May 26th). During the last weeks of development, we've been tweaking some things to improve the game. And one of the things we have changed is how some traps work.

The previously lethal traps have been replaced with mysterious and captivating purple flames, called "Honล no Yลซrei" (็‚Žใฎๅนฝ้œŠ), or "Flame Specters."

Here are the old traps:



And here are the new, purple flames:



These traps, inspired by the mystical atmosphere of Japan, will no longer instantly kill players. Instead, the Flame Specters will send players back to the beginning of the room, allowing them to learn from their mistakes and face challenges again. The elusive and unpredictable nature of these traps demands increased cooperation between the two heroes, as players must work together to overcome obstacles and progress through the game.

The update promises to make the gaming experience even more engaging, combining the visual aspect of the purple flames with the concept of traps that do not excessively punish players. We are eager to see how fans will adapt to the presence of the Flame Specters and the impact they will have on their adventures in this fascinating Japanese world.

What do you think about this change?

See you in the next update ๐Ÿ”œ

-Israel, PR & CM

How it started vs. How it's going - Kensei's Parry

Hi heroes! ๐Ÿ‘‹

You may be reading this because you think Chronicles of 2 Heroes has appealing pixel art and fluid animations. However, our game's visuals and mechanics have changed a lot before they look like they do now.

[previewyoutube][/previewyoutube]

Take Kensei's parry, for instance. It's one of his signature moves along with his dash, so we put a lot of effort into making it smooth yet powerful.

We thought slow motion could add more intensity to the parry, so that became a staple from the very beginning. The same happens with the sparks from the first two versions.



Nevertheless, many testers pointed out that this effect didn't fit with the pixelated graphics. It looked a bit too realistic and disconnected from the overall aesthetic. That's why we replaced it with two handmade effects.



When Kensei parries, his sword slashes from bottom to top. A tiny, yellow, curved line appears near the arrow when you hit it. Then, a different explosion effect changes the trajectory of the projectile. The final result is a more powerful-looking parry with exclusive animations and effects for each phase.



Do you like how it looks now? Leave a comment if you enjoy this "how it started vs how it's going" type of article!