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Warlordocracy News

Warlordocracy v2.6

[p]Fixed bug where light circle effects were blocking crafting abilities when interacting with campfires and forges, thanks to Mean & Evil, along with a couple other minor bugs.[/p][p]Overhauled the persuasion minigame, creating separate scripts for each topic and level of difficulty, allowing up to two scrambled words at once, adding a few new topics for lore-specific words like town names and monsters, and attaching certain topics to specific characters instead of picking topics at random. For example, trying to bluff an herbalist will require you to unscramble the name of an herb or plant, and trying to woo a noble will test your vocab on furniture or clothing.[/p][p]Also carrying a gold amulet as bling will now give you +5 seconds to the word scramble persuasion time limit, and carrying rat pheromones will repel ratfolk from attacking the character.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Persuasion minigame can now be two words.[/p][p]-Persuasion minigame scripts now have new topics for proper nouns, including Towns, Lands, and Religion.[/p][p]-Persuasion minigame scripts are now sorted by topic, and specific characters are tied to certain topics.[/p][p]-Fixed bug where crafting abilities got blocked by light effects of campfires, etc. (thanks to Mean & Evil).[/p][p]-Fixed bug with skill checks for repairing weapons with Smithing ability (thanks to Mean & Evil).[/p][p]-Gold Amulets now grant +5 seconds to persuasion minigame (updated encyclopedia).[/p][p]-Carrying rat pheromones will now pacify ratfolk temporarily.[/p][p]-Fixed "Babadoo Mire" spelling in Atlas and maps.[/p][p][/p]

Warlordocracy v2.5

[p]Line of sight to low elevation tiles is now blocked if they are behind higher elevation tiles. Improved the elevation on all maps in all chapters (especially Ch.3 finale). Fixed some more minor bugs and improved a couple maps.[/p][p][/p][p][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Corrected tile elevation in all chapters (especially Ch.3).[/p][p]-Increased AI range of non-combatants during combat from 4 to 6.[/p][p]-Line of sight is now blocked for low elevation tiles on the other side of high elevation tiles.[/p][p]-Fixed bug with Cliffdancer's dialogue where he thinks you killed Cloudspill in Ch.4 (thanks to Macabre).[/p][p]-Added more blank frames to one blood effect animation that was sometimes looping slightly.[/p][p]-Added a silver goblet to Ch.3 that you can only get with the Swimming ability.[/p][p]-You can now craft a Wood Staff with Woodcraft ability.[/p][p]-Fixed bug where game would unpause while shopping.[/p][p]-Fixed bug where text would show up on scene pics.[/p]

Warlordocracy v2.4

[p]Fixed a bug where using combat abilities would inflict status effects even if target evades or is immune to the damage, and another bug where the trogs weren't surrendering in Ch.4. Using a grapnel will now throw the item to one tile above the hook. Aimed Jab ability now inflicts Crippled status. Also a bunch of other little bug fixes.[/p][p]Just a couple more patches before I start on Ch.6 (for real this time). It's gonna be a while because I need to make all the snow tiles, so it probably won't be out until March.[/p][p][/p][p]EDIT: Also I'm moving back to the city in December and I'm looking for a new day job. So it's gonna be a while until Chapter 6 and voice acting.[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Sira Beroni now teaches Mechanics and Analyze Character abilities in Ch.2.[/p][p]-Fixed bug where combat abilities still inflicted status effects even if evaded.[/p][p]-Fixed bug with "if_damage" Boolean (checks damage in current attack or damage script).[/p][p]-Fixed bug where mobiles in sand/shallows weren't being drawn when cam repositions for dialogue windows.[/p][p]-Fixed bug where Cloudspill wouldn't surrender in Trog Caves in Ch.4.[/p][p]-Aimed Jab ability now has a chance to cause Crippled status effect.[/p][p]-You can now set "objPos" command to "default" or "target".[/p][p]-Grapnel is now thrown to tile above hook when used.[/p][p]-Updated all story files and removed temp fixes.[/p]

Warlordocracy v2.3

[p]Finished the Wendigo baddie, and I will upload the new Holiday Havoc challenge maps to the Patreon very soon. Also fixed a couple of bugs (thanks to Macabre again, of course). There was a broken achievement in Ch.3 and the reps "Crimson Died" and "Gorbo Died" were getting erased in Ch.2 scripts. If one of those characters died in your playthrough and you already started Ch.2, you're probably gonna see them again. It has been fixed if you haven't started Ch.2 yet.[/p][p][/p][p]The new Holiday Havoc challenge map is called Howling Hunger, featuring the Wendigo. I'll be using the monster in Ch.6 also. Get Holiday Havoc on Patreon (I'll upload the new map soon).[/p][p]Patreon: https://www.patreon.com/c/lcsoftware[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-Fixed Friends in High Places achievement in Ch.3 (thanks to Macabre).[/p][p]-Fixed stupid bug that erased Crimson Died and Gorbo Died reps at the beginning of Ch.2.[/p][p]-Added new Holiday Havoc map for Patrons: Howling Hunger (Halloween).[/p][p]-New baddie for Holiday Havoc: Zombie Lupulu.[/p][p]-Finished scripts for new Wendigo baddie.[/p][p]-Updated the in-game Wendigo text.[/p]

Warlordocracy v2.2

[p]Fixed lots more bugs thanks to Macabre, including a rare crash if you killed a small animal (that doesn't leave a corpse) with a combat ability. Improved lots of dialogue and updated the manuals.[/p][p]Also started working on the Wendigo baddie for Ch.6, and added a new status effect, Ravenous, which makes you hunt down and murder your companions.[/p][p]I should have a Halloween map in the Holiday Havoc story for Patrons late tonight or tomorrow morning.[/p][p]Patreon: https://www.patreon.com/c/lcsoftware[/p][p][/p][p]Complete list of changes:[/p][p][/p][p]-New status effect that makes you hunt down and kill your companions: Ravenous.[/p][p]-Lars and Stormeye now give you an extra cannonball when you buy a cannon in Ch.3.[/p][p]-Added new side quest from Durolo in Ch.4 (he had a blank dialogue window when asked for a job).[/p][p]-Iron Spears and Steel Spears are now "metal" material so they can be repaired with Smithing.[/p][p]-Fixed rare crash when killing small baddies that don't leave corpses with combat abilities.[/p][p]-Fixed bug in Ch.3 finale where a few baddies would spawn on cliff and get stuck.[/p][p]-Fixed Raptor AI in Desert Fireworks map in Holiday Havoc for Patrons.[/p][p]-Removed party water checks from coastal map transitions in Ch.4.[/p][p]-Started on scripts for new Wendigo baddie for upcoming Ch.6.[/p][p]-Improved some more dialogue and updated manuals.[/p]