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Zombie Panic! Source News

v3.2.3a Hotfix Released

We're rolling out a quick hotfix that address few issues on v3.2.3 update. Server owners are required to update their servers. The following changes are:

[h3]Characters[/h3]
  • Changed "random character" to really randomize the character selection instead of randomly choose once and keep the same character.
  • Fixed infected Survivors not changing to their respective infected model after being turned into a normal Zombie or Carrier.
  • Fixed Survivors being able to play with the Carrier model/VO with the "random character" option.


[h3]Game Rules[/h3]
  • Fixed inconsistencies with limited spawn points logic.
  • Fixed players being able to join Zombie team when round is starting.
  • Fixed players being unable to spawn as a Zombie in both Warmup and Test modes.


[h3]Maps[/h3]
zps_cinema
  • Added a few more trash cans in the hallways.
  • Added more Survivor spawn points outside.
  • Added triggerable sounds for the hand dryers in the Bathroom, and a water dripping sound in the sink.
  • Reduced the size of the trigger that activates the Zombies spawns outside, and adjusted how it works.
  • Slightly expanded a closet in Cinema 2 Projector Room and added a few more physics props.

v3.2.3 Update Released

Hey everyone! We're shipping a very important patch today focusing on game performance & stability, significant adjustments to shotguns, Zombie lives and other minor fixes. This update includes minor code optimizations in an attempt to fix the micro-lag spikes over the past versions. Server owners are required to update their servers to receive the latest changes.

Changelog

[h3]Admin System[/h3]
  • Flipped mute and gag actions to match SourceMod's behavior (gag = text, mute = voice).

[h3]Discord RPC[/h3]
  • Fixed shutdown log message being treated as an error instead of simple information.

[h3]Entities[/h3]
  • Re-added deprecated "Disable", "Enable" and "Toggle" outputs from v3.0.x to spawn point entities for backward compatibility. Mappers using these outputs are encouraged to update their maps to the "DisableSpawn", "EnableSpawn", and "ToggleSpawn" entities that have been there since v2.4/v3.1+.
  • Various optimizations to the player code.

[h3]Game rules[/h3]
  • Added a maximum limit of 24 starting Zombie lives when the round starts. Custom plugins can still override this limit. For servers with more than 24 player slots, the maximum limit scales with their slot count.
  • Adjusted starting Zombies lives formula.
  • Changed intermission time from 5 to 10 sec (to match the round end report time).
  • Fixed Lobby and Spectator players being counted while calculating starting Zombies lives.
  • Fixed not being able to join teams other than Survivors during Warmup.
  • Fixed SourceMod nominate/Rock The Vote results being ignored.
  • Reworked the entire spawn point selection logic in order to optimize its performance.
  • Zombie lives are now decreasing when a Zombie is killed instead of when respawning.

[h3]Maps[/h3]
zpo_tanker
  • Fixed some game text from overlapping Zombie's group HP display.

[h3]Localization[/h3]
  • Updated English and French translations for the admin system change.

[h3]Server[/h3]
  • Fixed infinite loop glitch when dropping and picking up barricades.

[h3]Tools[/h3]
  • Updated FGDs to fix a lot of inconsistencies with spawn entities.

[h3]UI/UX[/h3]
  • Changed colored parts of crosshairs to be opaque.
  • Fixed crash involving a bad player pointer and badge rewards.
  • Updated debugging overlay.

[h3]Weapons[/h3]
  • Made adjustments to shotguns (spread, base damage, damage multipliers, damage drop off).
  • [Remington 870] Updated deploy and dry fire animations.

Be sure to let us know of any game issues encountered after today's patch in our forums!

v3.2.2 Update Released

We're rolling out another small patch today that address few issues with the v3.2 update. Server owners are required to update their servers to receive the latest changes.

Changelog

[h3]Admin system[/h3]
  • Fixed some missing cases when it comes to banning clients.

[h3]Angelscript[/h3]

[h3]Characters[/h3]
  • Fixed "Carrier spotted a Survivor" VO not being played correctly.
  • Fixed missing teeth texture on Paul Survivor model.
  • Fixed rigging on Marcus Zombie model.
  • Fixed walking animations being used when ducking.
  • Removed duplicate "Carrier spotted a Survivor" entry in Carrier's sound script

[h3]Entities[/h3]
  • Reworked the spawning behavior of barricade piles when they still have the obsolete "halfpile" property and/or an invalid board count. Instead of deleting the barricade pile, it spawn with a default value. A warning in the console is printed to remind level designers to update their map accordingly.

[h3]Game rules[/h3]
  • Fixed some server crashes involving Carrier, random infection and Hardcore.
  • Removed the uncrouch restriction when being on ladders.
  • Reworked some AFK checker logic in an attempt to fix clients not being teleported back to lobby.

[h3]Props[/h3]
  • Added gibs for more prop models.
  • Fixed LCD screen props not having the "allowstatic" key/value pair in them.

[h3]Server[/h3]
  • Fixed some missing cases of "nextlevel" and "sm_nextmap" not syncing themselves (for servers running SourceMod).

[h3]User Interface[/h3]
  • Fixed minimal and flip view models options not being saved through ZP Options.
  • Removed the final extra space in the chat message when requesting ammo.

[h3]Weapons[/h3]
  • [Crowbar] Reduced a tiny bit the delay between swings.
  • [Magnum] Made the deploy slightly faster
  • [PPK & USP] Made the non-empty reload slightly faster.
  • [Remington 870] Made the pumping and reload looping sequences slightly faster.
  • [Winchester] Made the reload ending sequence slightly faster.

v3.2.1 Update Released

We've shipped an important update that fix a few issues with the v3.2 patch. Server owners are required to update their servers to receive the latest changes.

[h2]Changelog[/h2]
  • Fixed "OnMenuExecuted" Angelscript hook not working.
  • Fixed regression with SourceMod menus.
  • Potential fix for any Zombie Vision related client crashes.
  • Potential fix for the server lag problem at high player count.
  • Updated Contributors list.

We'll continue monitoring any further issues and fix them in the upcoming patches as soon as possible. Be sure to report bugs and provide any feedback in our forums. Check out the latest announcement here: https://store.steampowered.com/news/app/17500/view/5821441368793049534

v3.2.0a Hotfix

We've released a hotfix for v3.2 to attempt to fix an issue causing the server tickrate to drop and lag.

This update reverted the "simulate physics at server's tick rate" fix.

Please let us know about any other issues you experience!