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Zombie Panic! Source News

Spray Contest Winners

We're happy to announce the winners of our first Zombie Panic! Source Community Spray Contest, a collaboration with GameBanana staff!



First, we'd like to thank all the participants for this contest, it surely was a great experience bringing community contest back in a different way. We also would like to thank GameBanana for hosting our first spray contest with interesting prizes!


Winning Entries


In 3rd Place
Survivor04 whateva dude by Rex_The_Impaler.



The judges enjoyed the humour of this spray with it making good use of the popular catchphrase from Paul. They did feel the actual spray was lacking a little, with the edges being cut off and the fact that the stencil effect could be improved. Well done on third place!

The spray is now featured as an official content in the game, 3 months of Ripe & 2,500 Points to the author from the GameBanana staff.



In 2nd Place
Shotgun Glasses by KonataHamster.



The original idea and humour of this entry really impressed the judges. They complemented how it fits the theme, with it referencing the ingame Winchester. The judges did feel the spray could have been refined a little further but still score a strong second place!

The spray is now featured as an official content in the game, 6 months of Ripe & 5,000 Points to the author from the GameBanana staff.



In 1st Place
"The Bait" Spray by DGF.



The runaway winner of this contest, the judges loved the look and style of this spray. The entrant showed good skill creating this from scratch. The judges stated that it would look great in-game and now it will with it's first place finish!

The spray is now featured as an official content in the game, 1 year of Ripe & 10,000 Points to the author from the GameBanana staff.



Honorable Mentions


We, of course, couldn't forget to give a huge spotlight to other well-made sprays who almost made into the top 3.

The "Chemical Alert" by ServantSaber, who did an interesting and good quality-animated spray, will be featured as an official content!



A special mention must also be given to DGF who created multiple entries for this contest. While the rules specified that each entrant can win a maximum of one prize, we liked multiple of the entrant's sprays. As such, we're very happy to announce that two additional sprays from the user will also be added as official content in the game! Well done DGF!

The "Carrier Head" Spray and the "Hello There" Spray by DGF.


Congratulations & Thanks!


Congratulations to all of the winners and honorable mentions! These sprays will be shipped right away after this post is up! Go check them out in-game and start using them everywhere! Don't forget they can also be used as a decal by community mappers!

We hope you all had as much fun as we did hosting this little contest! Thanks again to all of the participants! Be sure to let us know what you think about the winning entries and honorable mentions!

See you next time,
- Zombie Panic! Development Team

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Community Spray Contest

Edit: This contest has ended.

Hello everyone, we're very excited to announce our first Zombie Panic! Source Community Spray Contest in collaboration with GameBanana - one of the biggest PC modding communities!



It's been a long time since our last community contest, which was a mapping contest hosted by the formers ZPS Developers. We've been discussing internally how we could bring those contests back, and we decided to start smaller with community sprays. It's something that many people from the community will be able to participate in - if you can draw or make an image, then you can enter!

With this contest we're selecting the best ZPS themed sprays to become official content, which means they'll be available to players and developers of ZPS to use in-game. The top 3 winners will also be awarded some additional prizes! If you're interested in entering, please make sure that you review all of the information below or your submission may be invalid!


Contest Rules


The winning sprays will become the property of both Monochrome, Inc and the Zombie Panic! Development Team - By entering, if you win you agree to authorize us the exclusive, indefinite right to use the image in any manner we see fit. The rights to entries not deemed as winning shall be retained by their original owners.

The spray must be: Provided in either BMP, DDS, GIF, JPG, JPEG, PNG, TGA, or VMT + VTF format.
  • Dimensions must be a power of 2 (such as 128x128, 256x256, 512x512), and no larger than 512x512 texels in size.
  • The image file size cannot exceed 512kb. (This does not include the size of a VMT file, they are excluded from this requirement.)
Appropriate content for Zombie Panic! Source.
Original content of your own work.


The spray must NOT: Contain any inappropriate content (porn, inappropriate or offensive content, warez or anything else not safe for work).
Contain any religious or political views.
Contain any official trademarks (such as real company names or brands), or copyrighted materials (other than properties of the Zombie Panic! Development Team - such as art, characters, etc from Zombie Panic! Source).
Have been a duplicate of somebody else's work.
Have been released publicly before.


Additional Rules: The winning sprays will become the property of both Monochrome, Inc and the Zombie Panic! Development Team - By entering, if you win you agree to authorize us the exclusive, indefinite right to use the image in any manner we see fit. The rights to entries not deemed as winning shall be retained by their original owners.
Multiple entries are allowed, however quality is better than quantity.
Each entrant may only win a maximum of one (1) prize.
Entrants must sign up to GameBanana and create an account to upload their submissions.
Entries must be submitted and tagged as a contest entry before the deadline.
Entries cannot be modified after the deadline, except for changes to the submission profile (changing the description, notes or screenshots).
Team based entries are allowed, but the entrants will have to decide and agree on how to split any prizes awarded.
Judges cannot enter or assist entrants.
Members of the Zombie Panic! Development Team cannot enter or assist entrants. (This does not include Playtesters.)



Prizes


The following prizes will be awarded by GameBanana:
  • 1st Place - 1 year of Ripe, 10,000 Points, and a "1st Place" Profile Medal.
  • 2nd Place - 6 months of Ripe, 5,000 Points, and a "Runner-up" Profile Medal.
  • 3rd Place - 3 months of Ripe, 2,500 Points, and a "Runner-up" Profile Medal.

  • Every Entrant - Will receive an "Entrant" Profile Medal.


Ripe is the ultimate way to support GameBanana! It has some benefits, which you can check out here!

Points can unlock special features for your GameBanana profile, or be used to buy game keys on the BananaExchange! For more details on how their point system works, check their wiki.

Medals symbolize skill, commitment and contribution on GameBanana, you can read more info about them here.


Each winner will also:
  • Have their spray featured as official content in-game.
  • Be identified with the "Contributor" status in-game and on other platforms (Discord, forums).



Honorable Mentions:
If you're not among the top 3, then don't worry! Any additional sprays beyond the top 3 that we like and think would fit the game well - will be featured as Honorable Mentions.

Honorable Mentions will:
  • Be featured as official content in-game.
  • Be identified with the "Contributor" status in-game and on other platforms (Discord, forums).


As is required by the other winners - Honorable Mentions will also be required to forfeit the rights to their property, as mentioned before, if they want their spray to be added in-game and receive "Contributor" status.


Deadline


The deadline for this contest is July 30th, 2018.

Edit: This contest has ended.

Entries must be submitted onto GameBanana and tagged as a contest entry before the deadline. The entries also cannot be modified after the deadline, except for changes to the submission profile (changing the description, notes or screenshots).


Submission Details


You must sign up to GameBanana to upload and confirm your entry.

After reading GameBanana rules and general information, be sure to compress your files into a .rar, .zip or .7z format.

Upload your submission to our running Gamebanana contest page before the DEADLINE! (If you don't see the contest listed on the add/edit form of your submission, make sure you have hit "Join" on this contest page first.)


Judging


The Judges will be looking to see how well the sprays match the ZPS theme and the quality of the spray. The winners will be decided ultimately on how well the sprays will work as official content in the game.


Good luck!


We're looking forward to seeing what you all come up with! Take your time, be creative, and most importantly - have fun!

Any questions or issues, please let us know in the comment section down below. Or better yet, contact us directly on our official Discord server at - https://discord.gg/zps


Best of luck!
- Zombie Panic! Development Team

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v3.0.9a Update

Hi all,

We've released a small, yet important update to ZPS version 3.0.9!

This patch includes a few changes to the round manager regarding a zombie skipping bug, sound tweaks, and Asylum bug fixes. Full details on the list below!

v3.0.9a Changelog


General Added "changelevel" as an alias to "map" in the admin built-in system.
Added "sv_punish_late_joining_abuse" CVAR for server operators to control the anti-late joining abuse system (by community request).
Added "sv_punish_starting_zombies_skipping" CVAR for server operators to control the anti-starting zombies skipping/anti-zombies rage quit system (by community request).
Fixed an issue where kicked players wouldn't drop their inventory (could be used for griefing).
Fixed a security flaw where it was possible to crash a server by cooking a grenade and dying (thanks [ZB] Winter).
Fixed delivery/useable items being useable through world brushes.
Fixed zombies being able to respawn infinitely even if all zombies lives are used.
Made the "Allow servers to open web MOTD in Steam Overlay" CVAR disabled by default.
MP3 player can be localized.


Maps zpo_frozenheart
  • Fixed broken C4 teleporter.
zps_asylum
  • Added cubemaps.
  • Fixed player clipping
  • Fixed misaligned decal
zpo_harvest
  • Fixed broken z-spawn
  • Grammar fix in game_text
zpo_biotec
  • Key protection
  • Fixed a broken z-spawn



Music engine (backported from v3.1) Added ID3v1 tag parsing capability to retrieve the music's title directly from the file instead from a hardcoded list.
Replaced obsolete FMODEx middleware to the latest FMOD Studio Low Level API with a lot of bug fixes, speed improvements, security fixes.
[Community request] Server operators can now make a "HTTP/HTTPS jukebox" system with Angelscript/SourceMod, see this guide for details. Players will be required to enable the system through ZP Options in order to make it work.
No longer relies on a hardcoded list, this makes adding custom and replacing existing musics easier, check the Steam guide for more information.


Changes for modders


  • Level Designers - Since delivery/useable items are no longer useable through the world, you need to make sure that your "trigger_useable" brush does NOT collide with anything.
  • Music - Because the music engine has been changed, music mods will have to be updated, please read this guide for details.

v3.0.9 Update

Hey everyone,

Remember when we said v3.0.8 would be the last? Yeah, we lied. Sorry! We've updated ZPS to version v3.0.9!

This is an important update because it features changes to the rounds manager where late joiners won't be able to play as a Survivor every time, a penalty for players who choose to 'zombie skip' during the round, small changes to ZP Options, tweaks to pistol fire rate and more.

We also have slightly increased movement speed for regular zombies! Check the list below for full details:

v3.0.9 Changelog


General Added a "Game Manual" button that opens the Steam overlay to our official ZPS manual. (Special Thanks to: Orphanage and the dev team)
Updated English and French translations.

Code
  • Angelscript - Added "CHL2MP_Player.OpenSteamOverlayToWebPage( const string& in szURL )" function (clients can deny it's execution, see below).
  • Round Manager - Fixed an exploit where players could bypass starting zombie selection and late joining.
  • Round Manager - Late joining as a survivor is now limited at "once per map" to prevent abuse.
  • Round Manager - Players that try to bypass the new late joining limitation are punished by being forced to play as a zombie.
  • Round Manager - Players that try to zombie skip are punished by being forced to play as a zombie.
  • Round Manager - Starting zombies that tries to zombie skip are forced back in the zombie team as punishment.
  • Server configuration - Added "sv_allow_wait_command 0" to the default server configuration in an attempt to block fast pistol firing scripts.
  • ZP Options - Added a tab for custom content settings.
  • ZP Options - Clients can control if servers can open their Steam overlay to web pages (see Angelscript function above).
  • ZP Options - Move "Disable player sprays" option from the misc tab to the custom content one.
UI Added animations to the zombie lives counter for consistency with the rest of the HUD.
Added a warning threshold to zombie lives counter (will flash red if zombies are almost out of lives).
Health is no longer considered critical below 20 (HL2's value), it is now considered critical below 35 if you are a survivor and 80 as a zombie.

Maps zps_sapidcerebrum
  • Fixed basement trap's door elevator.
  • Fixed Zombie ladder at the light booth.


Weapons Fixed golf club dealing more damage on the stomach/chest rather than the head.
Decreased pistols firing rate, the time between 2 shots has been changed from 0,11 seconds to 0,13 seconds.

Zombies Increased movement speed for regular zombies 140 to 145.


Server owners are required to update their server as soon as possible - also be sure to backup your server.cfg file. Steam will automatically update your client shortly.


Official Discord Server


We'd like to remind you to join us on our official and verified Discord server! Come chat with game developers, playtesters and the rest of the community!



Discuss with everyone, suggest stuff, thank and complain changes we did, and stay tuned for sneak peeks there. Join now: https://discord.gg/zps

v3.0.8 Update - Madhouse Mayhem

Update: We're shipping a quick hotfix including fixes to SteamCMD on Linux and for "Multiple Personalities" achievement.

Hi everyone,

We're pleased to finally announce an incredible visual and gameplay overhaul to Asylum, made by one of our environmental artists, Casei Magnus (with some additional support by dr.Vodker), and some information regarding our next update!

Asylum has some updated visuals, more weapons, new locations, and some new pathing between existing rooms, however the big news is that the map isn't nearly as easy for survivors now. Winning is going to require a focused approach to that most dreaded of ZPS activities - teamwork!



The ZPS v3.0.8 update also features a fix for the achievements system, a fix for a server crash reported by a community member, a few map tweaks, and some general bugs fixes.

v3.0.8 Changelog


General
New Survival Asylum overhaul.

Code
  • Fixed a crashing bug reported by a community member.
  • Fixed achievement system not properly working and giving to the wrong player team.
  • Fixed an issue where Eugene wouldn't be recognized for the "Multiple Personalities" achievement.
  • Fixed a memory leak in a rare case scenario.
Maps


  • zph_pithole
    • Added new toxic barrel props
    • Fixed two pushcarts to prevent doors being blocked in the lab
    • Removed the door move sound in the ravine


  • zpo_harvest
    • Tweaked ammo and weapon spawns above 16+ players
    • Made Winchester ignore gamemode rules when spawning on the fireside.
    • Fixed an error model inside the easter egg room.
    • Fixed minor old objective func errors.


  • zpo_frozenheart
    • Added new IED planting obj method.
    • Added physc clips on zombie vents to prevent players glitching the box of food.
    • Added physc clips on outside's fences.
    • Tweaked zombie spawn timers on the roof.


  • zpo_zomboeing
    • Tweaked tower's zombie spawn to be disabled after lockdown objective is complete.


  • zps_sapidcerebrum
    • New "breakable wall" notification textures
    • Fixed up basement lantern
    • Turned out the light in the balcony Z-spawn


Sound
Added new soundscapes for Asylum.
Fixed a couple of physics sound issues.




Also, we're not planning on releasing any major patches or hotfixes on the current code version (3.0.8) of the game, though we might ship a patch if something gets our attention. We've decided to call our next ZPS update version 3.1!


What's in ZPS v3.1 and how's it looking?


Despite the fact that our main priority is to get our code rewritten fully functional and properly running, we're always making some improvements and updates in other departments of our development.

In our previous announcement, we divulged a couple of new work-in-progress first-person weapon animations for pistols, shotguns, and explosives. We may look into working on other weapons to receive this same revamp and improvements, considering we're doing this in our free time and when we feel it needs work.

You can expect a more attractive main menu with a particular improvement to our scoreboard for varied resolutions on our next biggest update! This includes numerous and known bugs getting fixed where we couldn't fix before because of current difficulties our team had to deal with actual limitations and issues on the HL2:DM code as a base - which we're now developing our own code.

We know you expect us to give an estimated date when this update may or may not roll out for the public. As our code structure is relatively completed, we yet have to playtest it as much as we can to deliver at least a playable though unstable build for public beta. In all honesty, we hope to get v3.1 playable for this Summer. An announcement will be published with further information regarding our next update in the future.



Prove your sanity,
- Zombie Panic! Development Team

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