Weekly Update: Mar 7, 2025
Last week I mentioned I was getting over an illness. It doesn't seem to have been Covid or the Flu, just a really bad head cold. Maybe due to not having had one in over five years, my immune system was out of practice? Still not 100%, but definitely feeling much better-- thanks for all the well-wishes.
On Tuesday I updated the default build with a series of patches that had been deployed to the opt-in branch, addressing minor issues since the last major update. I have a fairly robust testing procedure that has mostly avoided major issues hitting the default branch. But mistakes happen and this time some recent change had broken the music system. Game and UI sounds are handled using Unity's own sound system, but music is handled using the 3rd party audio middleware "Wwise". It's a fairly complex tool with a lot of settings and things that can get upset, so I had a panicky spell trying to figure out what broke.
Fortunately, it turned out to be something really simple: I had accidentally set the "enable Wwise" toggle to "off". Within a few hours of players reporting the issue I had a hot fix uploaded. Not exactly game-breaking, but a major issue in my categorization and a stressful few hours.
In other news, the Russian and Ukrainian volunteer translation teams have gotten the game into a solid state for their respective languages-- I've now marked both those languages as supported. A big thanks to those players for having dedicated their time to improving the localizations and also identifying outstanding missing symbols!
The combined update list for recent patches up through Kepler 21519:
Until next week!
- Kevin
On Tuesday I updated the default build with a series of patches that had been deployed to the opt-in branch, addressing minor issues since the last major update. I have a fairly robust testing procedure that has mostly avoided major issues hitting the default branch. But mistakes happen and this time some recent change had broken the music system. Game and UI sounds are handled using Unity's own sound system, but music is handled using the 3rd party audio middleware "Wwise". It's a fairly complex tool with a lot of settings and things that can get upset, so I had a panicky spell trying to figure out what broke.
Fortunately, it turned out to be something really simple: I had accidentally set the "enable Wwise" toggle to "off". Within a few hours of players reporting the issue I had a hot fix uploaded. Not exactly game-breaking, but a major issue in my categorization and a stressful few hours.
In other news, the Russian and Ukrainian volunteer translation teams have gotten the game into a solid state for their respective languages-- I've now marked both those languages as supported. A big thanks to those players for having dedicated their time to improving the localizations and also identifying outstanding missing symbols!
The combined update list for recent patches up through Kepler 21519:
- Shipyard rotate hint not showing correct controls for controller
- Several minor controller hints
- Changed navigating module selection with controller: DPAD up/down now cycles category, DPAD left/right now cycles module. Instead of wrapping, moves to next category.
- Mitigate potential memory leak when on the Operations Panel of the station
- Fix minor memory leak from saves
- Volunteer localization updates for Russian
- Fixed issue with Ukrainian localization causing exceptions in a few dialogues
- Various (ML) localization update to fill in missing symbols since initial creation
- Fix to dialogue option not shown for Sepharial Guild Envoy
- Several minor typo fixes
Until next week!
- Kevin