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CARNAGE OFFERING News

Good news! Carnage Offering updates will resume in a few days!

Other Futurtech Studio games such as Pago Forest Tower Defense were in dire need of an upgrade which took a long time but now we're back to work on Carnage Offering.
New improvements to the workbench, new weapons, new levels, cheat codes and smoother animations are planned for the sequel. In the meantime support the studio by writing a review on Steam!
It's important and will motivate us to accelerate the pace of updates. See you soon "bounty hunter" ;)

https://store.steampowered.com/app/1756180/CARNAGE_OFFERING

Update 12 is available!

I'm working on a new level that requires a lot of programming time and level design.
While waiting for this next major update, some new features are to be discovered:

-The smart armor is available for construction on the workbench
-A jukebox that will allow you to listen to the music of the game is available in the annex of the base
-A new wormhole has been modeled in the annex and will soon be available to explore new worlds
-A new Steam achievement is available
-Graphical optimization and correction of various bugs

https://store.steampowered.com/app/1756180/CARNAGE_OFFERING

Update 12 is available!

A new accessory, a jukebox, a vortex and an achievement have been added.

I'm working on a new level that requires a lot of programming time and level design.
While waiting for this next major update, some new features are to be discovered:

-The smart armor is available for construction on the workbench
-A jukebox that will allow you to listen to the music of the game is available in the annex of the base
-A new wormhole has been modeled in the annex and will soon be available to explore new worlds
-A new Steam achievement is available
-Graphical optimization and correction of various bugs

Update 11: Level 1 improvement

Update 11: Level 1 improvement

After 12 hours of power outage at the studio, CARNAGE OFFERING update 11 has finally found its way to your PCs!
It is with great pleasure that I announce the redesign of the level 1 of our FPS.
Since the release of the game, players have been telling me that the size of this first map was too small.
The zombies tended to gather too quickly and escape was complicated, other players also suffered from a lack of exploration possibilities.
And they were right! And I was also fed up with this map, it had to evolve (other maps will be improved later)
It is certainly not perfect and it will probably never be but if you have other recommendations you know where to find me.

Here are the different improvements and fixes in this update:

-Level Design: Added different paths in level 1 and optimized graphics
-Spaceship level 5: Added extra life bar for the reactors of the replicator ship
-Fixed a language bug on the workbench (Thanks to "paulanocom" who supports Futurtech Studio projects since the beginning)
-Fixed a display bug on the life bar of the final boss in "easy" and "too easy" mode
-Added clues to find the spare parts of the "Peacekeeper". (I simply indicate you the different levels)

https://store.steampowered.com/app/1756180/CARNAGE_OFFERING

Update 11: Level 1 improvement

After 12 hours of power outage at the studio, CARNAGE OFFERING update 11 has finally found its way to your PCs!
It is with great pleasure that I announce the redesign of the level 1 of our FPS.
Since the release of the game, players have been telling me that the size of this first map was too small.
The zombies tended to gather too quickly and escape was complicated, other players also suffered from a lack of exploration possibilities.
And they were right! And I was also fed up with this map, it had to evolve (other maps will be improved later)
It is certainly not perfect and it will probably never be but if you have other recommendations you know where to find me.

Here are the different improvements and fixes in this update:

-Level Design: Added different paths in level 1 and optimized graphics
-Spaceship level 5: Added extra life bar for the reactors of the replicator ship
-Fixed a language bug on the workbench (Thanks to "paulanocom" who supports Futurtech Studio projects since the beginning)
-Fixed a display bug on the life bar of the final boss in "easy" and "too easy" mode
-Added clues to find the spare parts of the "Peacekeeper". (I simply indicate you the different levels)