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Pirates, Vikings, & Knights II News

PVKII Bots Are Coming! We Want Your Name Suggestions!



PVKII Bots are coming!


And many of them are nameless. While nothing strikes fear into the heart of an enemy like a nameless ghost army of mechanized soldiers, we're going for something more along the lines of the PVKII aesthetic and we want your help to name them!

From now until the bots are released we'll be taking name suggestions in the #pvkii channel on our discord server here: http://discord.gg/pvkii If your suggestions are chosen we'll use that or those names for the bots in the released product and credit you with the naming.

To suggest a bot name, include "#botname" in your chat message, when the time comes we'll search the channel for "#botname" and choose the winners, if "#botname" is not part of the message we won't see your suggestion.

If you would like to add a title to your name suggestion or a particular class for your name suggestion please include those in the message. If you don't include a title or a class we'll try to pick the most appropriate title/class. Please keep in mind we may have to override your class selection in cases where too many names were submitted for a class.

Example: #botname Name: Beefeater Title: the Bean Eater Class: Man At Arms

VOTE PVKII ModDB Mod of the Year 2018



Ahoy ther' PVKII fans! Fancy a time to spread some lub?

Hard to believe there is only one month left in 2018. And what a year it was! PVKII released many updates this year with significant features like gore, map upgrades, and a new playable class! Seeing over 1 million installs on Steam, we are so grateful for all the support from fans and everyone that has contributed to the game. Regardless of the result, we appriciate all your support! Octoshark Studios is delighted to have your vote for ModDB’s 2018 Mod of The Year for our free to play game Pirates, Vikings, & Knights II.

Free to play on Steam! Official Site Official Forums Official Discord

Vote for Pirates, Vikings, & Knights II in the 2018 Mod of the Year Awards!



EDIT: December 12 2018
Unfortunately we did not crack the top 100 this year. Fortunately we had an outpouring of votes from our fan base. PVKII Team and Octoshark Studios would like to thank everyone for their support! We hope to show off and release updates in the near future: glacier, bots, and new classes! See you soon!

[RELEASED]Hotfix Update (Beta 0.4.1.1)



PVKII Beta 0.4.1.1 Update Release Notes

Hello everyone!

This a minor hotfix update that fixes a few bugs, addresses the performance loss of the last update, and some other general updates.

Server owners, please update your servers!

Changelog:
  • Bondi model has been updated with LODs to address FPS drops from the last update
  • Remove dynamic shadows from gibs that were added last update unintentionally that led to performance hits
  • Fixed a cause of Bondi t-posing
  • Fix issue with Assigir’s Challenge achievement
  • Fix Meat Carver achievement requiring you kill Bondi
  • Fix Belle of the Ball achievement
  • Fix being able to use chest special and blunderbuss special with one special bar
  • Updated Korean localization by community members 스팀유저(SteamUser) and kaishak7179
  • Fix error with Bondi’s class description
  • Added some missing seax textures
  • Fix an issue with model pose parameters that may have led to ragdoll crashes. Other mod programmers may want to learn more about this issue here: https://github.com/ValveSoftware/source-sdk-2013/issues/404#issuecomment-371746748
  • New info_grass_clusters entity to support the creation of grass that replaces detail sprites. Note the usage of this entity will likely change over time and is not considered complete
  • Built cubemaps for bt_island that were missing
  • Misc. callvote fixes




Join the conversation on the official PVKII Discord! Interact with devs, testers and creators!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Happy update and have a happy Thanksgiving to those that celebrate it!

PVKII Team
Octoshark Studios

[RELEASED]The Dawn of Bondi Update (Beta 0.4.1.0)





BONDI UPDATE - PVKII Beta 0.4.1.0 Update Changelog & Release Notes

Another Halloween; another PVKII update. Introducing the Viking Bondi! This update brings the 10th class to the game, combat and balance updates, visuals and more!

https://www.youtube.com/watch?v=czSM023ax1w

Highlights:

  • The 10th Class, Viking Bondi
  • Class and Shield Balance Updates
  • Code Fixes and Updates
  • 15 Achievements


Screenshots:










Changelog:

Please see below for a summarized changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.

Main Features:

Bondi

The youngest of all the Viking classes, the Bondi, is a freeman who owns a land, proud of his farm, and is seasoned in the art of hunting.

A hunter, swift with his bow. Immense strength with his atlatl. And a piercing, precise, seax. A new range element unlike his elders in battle. He is less honorable a man for his lack of melee weapons, however his steadfast charm for hunting and gathering makes him an honorable story to his family. But his story is a quest of vengeance. His land is taken; his family murdered. And so he seeks to end the lives of those who attempt to take all he has left.

Special: Hunter Rapid Fire. Use in the heat of battle, Bondi enters a euphoric hunter state to release multiple arrows in succession towards targets with piercing damage.

Voice and Music

Voiced by Franki “Hankshaw” Garpeman, a real life viking conquering the internet with his deep voice and sexy Nordic accent. Known for his voice work in the Elder Scrolls Renewal: Skywind project, Reficul, Crystals of Fate, and more recently, Quantum Replica.

Bondi Musical Theme by Dylan JDM


The Bondi is the culmination of countless hours of hard work from PVKII Developers, Authorized Creators, Beta Testers and Contributors, with significant efforts coming from: Corvalho, jRocket, Lord B, and our amazing coders and QA/testers!

Character Classes

Updated team balance for bondi update

Bondi Dismemberment

  • Can slice up ragdolls into gibs with gibs enabled with some limitations
  • Can now attack gibs and bounce them around with some limitations
  • MAA special no longer slows down movement during the warm-up phase
  • MAA can now get excited properly during his special with weapons other than his halberd


Shield Re-balance

  • Only fully charged shield bashes can stun
  • Cannot be stunned by shield bashes if blocking, but your block will be cancelled if it is fully charged
  • Reduced shield knockback to make sword counters more relevant
  • Slightly reduced shield bash hitbox to make bashing people behind you more difficult (a full fix will come at a later time)


Code Updates

Misc:

  • Ragdoll lifetimes and limits can now be fully customized beyond player limit, or “Doom” style ragdolls that almost never go away
  • Misc. crash fixes and crash exploit fixes
  • Add “cold” damage option to trigger_hurt, which uses a blue fullscreen damage indicator instead of red
  • Fast weapon switch enabled by default
  • Powderkegs should now always be transmitted regardless of how far away they are as well as players holding them, which should fix the inaudible keg bug
  • Miscellaneous minor performance increases, particularly on player spawn
  • Weapons no longer block you from switching to other weapons (useful to the randomizer plugin where you for instance couldn’t switch between the Berserker’s bigaxe and Huscarl’s two handed axe)
  • Impulse 101 now really gives all weapons
  • Disabled team is now a ConVar “mp_disabledteam” which could be used for mods, to disable a team on any map, or enable a team on a map that has a disabled team
  • New “instant_trigger” entity for mappers/maphacks, a radius based trigger that doesn’t use a brush
  • Fix modified balance servers not being tagged as such in some cases
  • Remove damage dealt label from scoreboard as it’s not completely accurate
  • Remove redundant NAT warning
  • Minor updates to net_graph to show more information
  • Add cl_menumodels ConVar to disable models in the main menu (may be useful on Mac if you crash while joining a server sometimes)
  • Add server-side option to disable player sprays “sv_playerdecals” in case you don’t want players potentially posting adult content
  • Updates and fixes to MapHack scripting interface


Contributions & Other Noteworthy

Agsma - Bondi Trailer, Promo Art

Corvalho - Promo Art

Roald - Bondi Trailer Environment

Phonebooth - Texture Art



Join the conversation on the official PVKII Discord! Interact with devs, testers and creators!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Happy Update and Halloween everyone!

PVKII Team
Octoshark Studios

PVKII 0.4.0.3 Update Released

http://www.youtube.com/watch?v=JLZQs5lZrTM

The Desertruin Update



PVKII Beta 0.4.0.3 Update Release Notes


Hello everyone!

A new PVKII update is among us! This update contains map updates, most notably a major overhaul of the old tw_desertruin, along with few other minor map and general updates. This tw_desertruin update is brought to you by a lot of hard work from Latteh, Roald, and Phone Booth.

Join us tonight for Friday Night Mayhem!

Server owners, please update your servers! Without further ado, here's the changelog.

Changelog:


Map Updates:
  • Major overhaul to tw_desertruin
  • Updated bt_island with a gate between Viking and Pirate areas at the start of the map as well as instant class switching in spawn zones
  • Updated bt_pinegrove with instant class switching in spawn zones
  • Updated te_sandstorm with some updated props by Pixenal
Code Update:
  • Miscellaneous crash fixes
  • Miscellaneous optimizations
  • New "map hacks" system that allows modifying a map without having to have the map source
  • Add auto-complete to the "give" console command
  • Experimental dynamic sky shader (unused)
  • Minor memory leak fixes
  • Fix mistake that caused certain FMOD sounds to be fully loaded instead of be streamed that could lead to potential stutter
  • cl_ragdoll_enable console variable now works
  • Discord Rich Presence now always shows the correct player count
  • Discord Rich Presence now available on Mac and Linux
  • Allow mappers to enable\disable chest physics
  • Fix achievements not being announced on Linux dedicated servers
  • Fix "Waiting for Players" text not showing up on Linux
  • Fix issue that would cause certain inputs to happen twice on some Linux distros
  • Slightly better text scaling on Mac
  • Mac OS X minimum required version now 10.9
  • Fix floating viewmodel hands
  • Can now offset viewmodel position with viewmodel_offset console variables
  • Big heads now considered a server cheat
  • trigger_spawnprotection renamed to func_spawnzone
General Updates:
  • In-game Main Menu updated to add mute button back in
  • Captain kill taunts against Vikings now work
  • Fix Captain chest kill taunt
  • Updated firstperson spear animations
  • New chest and item respawn sounds