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[RELEASE] PVKII Update & Changelog (Beta 0.4.1.3)



PVKII Beta 0.4.1.3 Update Release Notes


Hello everyone!

Here’s a second helping of gore and balance updates for you all to chew on. We’ll be monitoring the balance changes and we’re prepared to consider additional changes and fixes depending on how they’re received. So, let us know what you think, and have fun blowing your enemies up into chunks! Server owners, please update your servers!

Gibs and Dismemberment

  • Added new explosive gibs for Berserker, Gestir, Bondi, Sharpshooter, Heavy Knight, and Man-at-arms
  • Added bloody textures for arm, head, and leg gibs
  • Added dismemberment sound


Balance Changes

Bondi

Seax:

Base Damage: 46 -> 45

Forward:

Multiplier: 1.0 -> 1.13

Wind-up: 0.38 -> 0.54

Recovery: 0.65 -> 0.51

Back:

Multiplier: 1.1 -> 0.9

Wind-up: 0.48 -> 0.26

Recovery: 0.88 -> 0.56

Left & Right:

Wind-up: 0.25 -> 0.26

Recovery: 0.55 -> 0.56

Overall, the seax is now a touch weaker but its power has been spread across all four attacks. Before, the left & right attacks were much more effective than the forward & back attacks. The forward attack now takes longer to wind-up to account for the animation, which could previously be skipped. To make up for the increased wind-up, the forward attack now deals more damage. The back attack is now as fast as the left & right attacks but deals 90% damage, which brings it in line with the majority of other melee weapons.

Flatbow:

Base Damage: 58 -> 53

In the previous update, the flatbow received tweaks to its damage and visual droop, as well as a buff to its fire rate. All three changes proved to be excessive, so the damage has been lowered to compensate. It has been otherwise unchanged.

Man-at-Arms

Halberd:

Base damage: 45 -> 48

Forward:

Multiplier: 1.25 -> 1.2

Wind-up: 0.46 -> 0.45

Recovery: 1.0 -> 0.9

Back:

Multiplier: 1.25 -> 1.1

Wind-up: 0.46 -> 0.45

Recovery: 1.0 -> 0.9

Left & Right:

Multiplier: 1.25 -> 1.08

Wind-up: 0.46 -> 0.35

Recovery: 1.0 -> 0.76

The Halberd is overall faster via shorter wind-up and recovery times, which should make it feel less sluggish and much more responsive. Previously, all four of the Halberd’s attacks were functionally identical. Similar to Gestir’s Spear, the left & right attacks are now faster than the forward & back attacks but deal less damage. The forward & back attacks share the same attack speed, but the back attack deals 90% of the forward attack’s damage.

Code Fixes and Updates
  • Fixed a bug regarding Skirmisher’s right arm dismemberment resulting in the complete vanishing of his corpse
  • Fixed an issue where Atlatl blind-fire was dealing 90% of its full damage instead of the correct 50%




Join the conversation on the official PVKII Discord! Interact with devs, testers and creators!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Enjoy the update!

PVKII Team
Octoshark Studios

[RELEASED]Gore and Glory General Update (Beta 0.4.1.2)



PVKII Beta 0.4.12 Update Release Notes

Hello everyone!

This is a general update that features gore updates, balance changes, and other general fixes/updates.

Important Highlights:

  • Bondi flatbow damage increased to 58 from 55
  • Flatbow charge time reduced, and arrow drop reduced.
  • Flatbow special now has an additional arrow
  • Flatbow special damage per arrow reduced to 65 from 75
  • Flatbow special now does stacking combo damage per consecutive arrow
  • Bondi seax total damage upped to 46 from 45
  • Bondi seax forward swing damage multiplier reduced to 1.0 from 1.2
  • Bondi seax back swing damage multiplier reduced to 1.1 from 1.3
  • Bondi seax left swing damage multiplier reduced to 1.0 from 1.2
  • Bondi seax right swing damage multiplier reduced to 1.0 from 1.2
  • Fixed unintentional Gestir javelin headshot nerf from 4.0
  • Heavy Knight two handed sword swings faster with PVKII 2.2 era values
  • New and updated gib/blood particles, as well as new underwater variants
  • Generic gibs added (heart/liver/brain/etc)
  • Can now dismember two legs at once based on random chance for specific two handed weapons
  • Auto-balance now prioritizes players that have been on that team for the least amount of time instead of by connection time
  • Increased the duration of auto-balance resistance to 10 minutes from 5
  • Added Steam rich presence


Operating System Support:

  • Windows XP/Vista no longer supported as Steam no longer supports these operating systems.
  • This is one of, if not the last version of PVKII to support MacOS due to it going 64-bit only.


Critical Fixes:

  • Fixed client being able to execute commands with MapHacks
  • Crash and crash exploit fixes
  • Changed weapon_chest physics spawn flag into a key value. This should fix maps like bt_pumpkinraid with the player being unable to touch the chest


General Fixes:

  • Really fixed Bondi t-pose bug
  • Man-at-Arms’ taunting achievement now properly accounts for all enemy classes
  • Fixed some VGUI frame transparency issues
  • Fixed some issues with trigger_jump not launching players properly
  • Fixed Bondi dismemberment clipping\floaty gib bits and textures inside the model
  • Fixed disabled team not working on listen servers
  • Fixed City Merchant achievement being given to spectators if Knights win
  • Fixed add-on manager dialog not requesting focus properly
  • Fixed incorrect scheme colors in add-on manager dialog
  • Fixed missing loading icon in add-on manager dialog
  • Fixed “Bad pstudiohdr in GetSequenceLinearMotion()!” spew
  • env_projectedtexture should now work properly
  • Next and previous weapon selection will no longer try to select longbow, flatbow, and blunderbuss when they’re out of ammo
  • Fixed whacky score count issue on booty if there are 0 chests in the map


For Level Creators/Mappers:

  • Hammer can now preview .mp3, .ogg, and various other sound formats. Useful for ambient_fmod
  • Ham health pickup has been brought back for mappers (item_food_med)
  • trigger_jump can now be made to respond to players only
  • Added “OnKeyTaken” output for item_key
  • Added “OnPlayerDeath” output to trigger_hurt
  • New trigger_chest entity that responds only to chests with unique outputs for touching while carrying or not carrying a chest
  • Two new entities info_chest_remover and info_chest_spawner that can be used to add/remove chests and update the chest count properly
  • Added OnPlayerThrow output for weapon_chest entity
  • New info_team_scoring_indicator entity that can be used to specify where a scoring indicator should be (for chest zones)
  • New info_map_cvar entity that can be used to set ConVars that will be properly reset when the map changes


Everything Else:

  • Can’t attack gibs or kick them by default, now behind option cl_gibs_attackable for performance reasons
  • Added support for Discord game invites
  • Rich presence now shows “Joining a server…” while players are connecting
  • Removed big heads server option
  • Players will now have a key icon above their head when carrying keys instead of glowing
  • Keys will now glow
  • Chests will now save their entity names when they’re picked up and will be restored when they’re dropped
  • Significant improvements to ambient_fmod performance and loading, this should fix issues that could cause an infinite lag loop
  • New startup option “-nofmod” to start the game without FMOD (used for main menu music, buttons, and other sound related things)
  • mat_fullbright will now be reset to 0 on level shutdown. So if you transition from a map with no lighting to a map with lighting it works properly.
  • PVKII-specific shaders have been updated to support flashlights (an effect that’s used by certain entities like env_projectedtexture)




Join the conversation on the official https://discord.gg/pvkii PVKII Discord! Interact with devs, testers and creators!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Enjoy the update!

PVKII Team
Octoshark Studios

PVKII Bots Are Coming! We Want Your Name Suggestions!



PVKII Bots are coming!


And many of them are nameless. While nothing strikes fear into the heart of an enemy like a nameless ghost army of mechanized soldiers, we're going for something more along the lines of the PVKII aesthetic and we want your help to name them!

From now until the bots are released we'll be taking name suggestions in the #pvkii channel on our discord server here: http://discord.gg/pvkii If your suggestions are chosen we'll use that or those names for the bots in the released product and credit you with the naming.

To suggest a bot name, include "#botname" in your chat message, when the time comes we'll search the channel for "#botname" and choose the winners, if "#botname" is not part of the message we won't see your suggestion.

If you would like to add a title to your name suggestion or a particular class for your name suggestion please include those in the message. If you don't include a title or a class we'll try to pick the most appropriate title/class. Please keep in mind we may have to override your class selection in cases where too many names were submitted for a class.

Example: #botname Name: Beefeater Title: the Bean Eater Class: Man At Arms

VOTE PVKII ModDB Mod of the Year 2018



Ahoy ther' PVKII fans! Fancy a time to spread some lub?

Hard to believe there is only one month left in 2018. And what a year it was! PVKII released many updates this year with significant features like gore, map upgrades, and a new playable class! Seeing over 1 million installs on Steam, we are so grateful for all the support from fans and everyone that has contributed to the game. Regardless of the result, we appriciate all your support! Octoshark Studios is delighted to have your vote for ModDB’s 2018 Mod of The Year for our free to play game Pirates, Vikings, & Knights II.

Free to play on Steam! Official Site Official Forums Official Discord

Vote for Pirates, Vikings, & Knights II in the 2018 Mod of the Year Awards!



EDIT: December 12 2018
Unfortunately we did not crack the top 100 this year. Fortunately we had an outpouring of votes from our fan base. PVKII Team and Octoshark Studios would like to thank everyone for their support! We hope to show off and release updates in the near future: glacier, bots, and new classes! See you soon!

[RELEASED]Hotfix Update (Beta 0.4.1.1)



PVKII Beta 0.4.1.1 Update Release Notes

Hello everyone!

This a minor hotfix update that fixes a few bugs, addresses the performance loss of the last update, and some other general updates.

Server owners, please update your servers!

Changelog:
  • Bondi model has been updated with LODs to address FPS drops from the last update
  • Remove dynamic shadows from gibs that were added last update unintentionally that led to performance hits
  • Fixed a cause of Bondi t-posing
  • Fix issue with Assigir’s Challenge achievement
  • Fix Meat Carver achievement requiring you kill Bondi
  • Fix Belle of the Ball achievement
  • Fix being able to use chest special and blunderbuss special with one special bar
  • Updated Korean localization by community members 스팀유저(SteamUser) and kaishak7179
  • Fix error with Bondi’s class description
  • Added some missing seax textures
  • Fix an issue with model pose parameters that may have led to ragdoll crashes. Other mod programmers may want to learn more about this issue here: https://github.com/ValveSoftware/source-sdk-2013/issues/404#issuecomment-371746748
  • New info_grass_clusters entity to support the creation of grass that replaces detail sprites. Note the usage of this entity will likely change over time and is not considered complete
  • Built cubemaps for bt_island that were missing
  • Misc. callvote fixes




Join the conversation on the official PVKII Discord! Interact with devs, testers and creators!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Happy update and have a happy Thanksgiving to those that celebrate it!

PVKII Team
Octoshark Studios