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[RELEASED]The Dawn of Bondi Update (Beta 0.4.1.0)





BONDI UPDATE - PVKII Beta 0.4.1.0 Update Changelog & Release Notes

Another Halloween; another PVKII update. Introducing the Viking Bondi! This update brings the 10th class to the game, combat and balance updates, visuals and more!

https://www.youtube.com/watch?v=czSM023ax1w

Highlights:

  • The 10th Class, Viking Bondi
  • Class and Shield Balance Updates
  • Code Fixes and Updates
  • 15 Achievements


Screenshots:










Changelog:

Please see below for a summarized changelog that details many of the changes in this release. Head over to our Bugs/Support Forums to report any issues.

Main Features:

Bondi

The youngest of all the Viking classes, the Bondi, is a freeman who owns a land, proud of his farm, and is seasoned in the art of hunting.

A hunter, swift with his bow. Immense strength with his atlatl. And a piercing, precise, seax. A new range element unlike his elders in battle. He is less honorable a man for his lack of melee weapons, however his steadfast charm for hunting and gathering makes him an honorable story to his family. But his story is a quest of vengeance. His land is taken; his family murdered. And so he seeks to end the lives of those who attempt to take all he has left.

Special: Hunter Rapid Fire. Use in the heat of battle, Bondi enters a euphoric hunter state to release multiple arrows in succession towards targets with piercing damage.

Voice and Music

Voiced by Franki “Hankshaw” Garpeman, a real life viking conquering the internet with his deep voice and sexy Nordic accent. Known for his voice work in the Elder Scrolls Renewal: Skywind project, Reficul, Crystals of Fate, and more recently, Quantum Replica.

Bondi Musical Theme by Dylan JDM


The Bondi is the culmination of countless hours of hard work from PVKII Developers, Authorized Creators, Beta Testers and Contributors, with significant efforts coming from: Corvalho, jRocket, Lord B, and our amazing coders and QA/testers!

Character Classes

Updated team balance for bondi update

Bondi Dismemberment

  • Can slice up ragdolls into gibs with gibs enabled with some limitations
  • Can now attack gibs and bounce them around with some limitations
  • MAA special no longer slows down movement during the warm-up phase
  • MAA can now get excited properly during his special with weapons other than his halberd


Shield Re-balance

  • Only fully charged shield bashes can stun
  • Cannot be stunned by shield bashes if blocking, but your block will be cancelled if it is fully charged
  • Reduced shield knockback to make sword counters more relevant
  • Slightly reduced shield bash hitbox to make bashing people behind you more difficult (a full fix will come at a later time)


Code Updates

Misc:

  • Ragdoll lifetimes and limits can now be fully customized beyond player limit, or “Doom” style ragdolls that almost never go away
  • Misc. crash fixes and crash exploit fixes
  • Add “cold” damage option to trigger_hurt, which uses a blue fullscreen damage indicator instead of red
  • Fast weapon switch enabled by default
  • Powderkegs should now always be transmitted regardless of how far away they are as well as players holding them, which should fix the inaudible keg bug
  • Miscellaneous minor performance increases, particularly on player spawn
  • Weapons no longer block you from switching to other weapons (useful to the randomizer plugin where you for instance couldn’t switch between the Berserker’s bigaxe and Huscarl’s two handed axe)
  • Impulse 101 now really gives all weapons
  • Disabled team is now a ConVar “mp_disabledteam” which could be used for mods, to disable a team on any map, or enable a team on a map that has a disabled team
  • New “instant_trigger” entity for mappers/maphacks, a radius based trigger that doesn’t use a brush
  • Fix modified balance servers not being tagged as such in some cases
  • Remove damage dealt label from scoreboard as it’s not completely accurate
  • Remove redundant NAT warning
  • Minor updates to net_graph to show more information
  • Add cl_menumodels ConVar to disable models in the main menu (may be useful on Mac if you crash while joining a server sometimes)
  • Add server-side option to disable player sprays “sv_playerdecals” in case you don’t want players potentially posting adult content
  • Updates and fixes to MapHack scripting interface


Contributions & Other Noteworthy

Agsma - Bondi Trailer, Promo Art

Corvalho - Promo Art

Roald - Bondi Trailer Environment

Phonebooth - Texture Art



Join the conversation on the official PVKII Discord! Interact with devs, testers and creators!



Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Happy Update and Halloween everyone!

PVKII Team
Octoshark Studios

PVKII 0.4.0.3 Update Released

http://www.youtube.com/watch?v=JLZQs5lZrTM

The Desertruin Update



PVKII Beta 0.4.0.3 Update Release Notes


Hello everyone!

A new PVKII update is among us! This update contains map updates, most notably a major overhaul of the old tw_desertruin, along with few other minor map and general updates. This tw_desertruin update is brought to you by a lot of hard work from Latteh, Roald, and Phone Booth.

Join us tonight for Friday Night Mayhem!

Server owners, please update your servers! Without further ado, here's the changelog.

Changelog:


Map Updates:
  • Major overhaul to tw_desertruin
  • Updated bt_island with a gate between Viking and Pirate areas at the start of the map as well as instant class switching in spawn zones
  • Updated bt_pinegrove with instant class switching in spawn zones
  • Updated te_sandstorm with some updated props by Pixenal
Code Update:
  • Miscellaneous crash fixes
  • Miscellaneous optimizations
  • New "map hacks" system that allows modifying a map without having to have the map source
  • Add auto-complete to the "give" console command
  • Experimental dynamic sky shader (unused)
  • Minor memory leak fixes
  • Fix mistake that caused certain FMOD sounds to be fully loaded instead of be streamed that could lead to potential stutter
  • cl_ragdoll_enable console variable now works
  • Discord Rich Presence now always shows the correct player count
  • Discord Rich Presence now available on Mac and Linux
  • Allow mappers to enable\disable chest physics
  • Fix achievements not being announced on Linux dedicated servers
  • Fix "Waiting for Players" text not showing up on Linux
  • Fix issue that would cause certain inputs to happen twice on some Linux distros
  • Slightly better text scaling on Mac
  • Mac OS X minimum required version now 10.9
  • Fix floating viewmodel hands
  • Can now offset viewmodel position with viewmodel_offset console variables
  • Big heads now considered a server cheat
  • trigger_spawnprotection renamed to func_spawnzone
General Updates:
  • In-game Main Menu updated to add mute button back in
  • Captain kill taunts against Vikings now work
  • Fix Captain chest kill taunt
  • Updated firstperson spear animations
  • New chest and item respawn sounds

Dev Journal and Media Update MAY 10



Roald and Phonebooth get lost in the desert to overhaul a PVK classic!

View the Desertruin Dev Journal here for progress so far. As always, all content is work in progress and subject to change.

Check out some exclusive images below!



Phonebooth tests out some texture updates for Desertruin.



Roald also did some visual tweaks to Glacer!



We're almost done Bondi, for real. Below are images of us testing Bondi, Bondi Special, and some other features you might find interesting.



All for now! Hope you are enjoying more news and releases like we are! Visit the official site for more dev journals!




Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

Until next time!

PVKII Team
Octoshark Studios

PVKII 0.4.0.2 Update Released



An update for PVKII has been released. Server owners, please update your servers. Changelog below! Comment below or in our new official forums!

Code:
  • DX8 no longer officially supported, DX8 now requires the launch -allowdx8 option and will include a warning during gameplay
  • Updated class selection menu
  • Added AFK protector ConVars to ruleset whitelist
  • Added lightmapping options to static props for mappers
  • Added "info_teamwinning" entity for mappers
  • Fart special no longer dependent on having a Halberd (fixes fart special not working with other weapons on Randomizer servers)
  • Shields now make a sound when they break
  • New input to disable and end touch for triggers for mappers
  • Add-on form can now be restored after error
  • Can now set a custom font for FPS panel (cl_fpspanel_font)
  • Big heads mode with mp_bigheads and mp_bigheads_scale
  • End round win music and scoreboard music now obey music slider
  • Can no longer get stuck in freezecam as long as you're alive
  • Mac OS X: Fixed crashes associated with the main menu models that didn't allow you join a game (already public, but not yet noted in a changelog)
  • Updated Nemesis\Domination\Revenge sound cues
  • Fixed chat not being sanitized to be used as a makeshift console
  • Fixed Early Bird achievement being obtainable after a teammate has captured under certain circumstances
  • Fixed bug that didn't allow server admins to join spectators when spectators are disabled
  • Fixed ambient_fmod bug that caused some sounds to not play
  • Fixed crash that can happen when dropping a chest on death
  • Fixed some voice line issues, Berserker & Huscarl will now say “Pirates” or “Knights stole gold when looking at a pirate or knight with the “We Lost the Gold” voice command
  • Fixed some client-side prediction errors with crouching
  • Fixed Berserker keeping fast movement speed after special when carrying trinket
  • Fixed class limit being printed to client console instead of server
  • Miscellaneous Crash Fixes Related to Particles and Ragdolls

Discord Rich Presence:
  • Details string now shows gamemode tickets instead of round wins (now wins only apply in LTS)
  • Now showing time elapsed/remaining, gamemodes that use time limits will show round time remaining in the rich presence
  • Rich presence is now properly cleared on shutdown and when cvar is set to 0



Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you in game!

PVKII Team
Octoshark Studios

PVKII DEV RECAP APR 28



COMMUNITY ~ ASK THE FANS ~ GROGBOT ~ BONDI ~ ASSASSIN


Hi everyone!

The 4.0 era has begun and thanks to you all we had a great release! Thank you for coming out to both events; you are all a blast to play with.

The numbers are up, the stats in the green, and if that wasn't the end of it we have another minor update for you at the end of the month with some code changes and fixes.

Community stuff first! Catch up on the latest developments from the PVKII Team below! Comment below or on our new PVKII Forums

COMMUNITY SPOTLIGHT
PVKII Team's Pick for this update is a Video by FrostyBanter
https://youtu.be/dqnIhcUTPV0

FRIDAY NIGHT MAYHEM
Want to take your match up a notch? Check out OCCASIONAL EVENT PVKII FRIDAY NIGHT MAYHEM, click here for more info on our forums!


PVKII ASKS THE FANS!
We want to hear from you! Introducing PVKII ASKS THE FANS! Tell us what you think on Steam and our Forums! Click here or on Steam Discussion for the latest question!



Time for the real meaty part of the DEV RECAP!


NEW DEV JOURNAL POSTS! Corvalho's Latest Dev Journal Pixenal's Sandstorm Progress New PVKII Dev Programmer smutpirate Grogbot Progress

PVKII Authorized Creator Lord B shows his brother some love with 3rd Person Bondi Animations.

PVKII Contributor Pache94 does up some wicked Bondi icons

PVKII Developer Corvalho steals the show by showing off PVKII Knight Assassin, in all her guts and glory, and the concept for a new class...well not really.

Spirrwell, jRocket, and Lord B. continue amazing work for existing and future classes!


Join the conversation on the official PVKII Discord! Interact with devs, testers, creators, and community!


Follow us on Trello for the latest development buzz, and as always, follow us on Facebook and Twitter for more updates.

See you in game!

PVKII Team
Octoshark Studios