PVKII 0.4.3.1 Update Released!
An update to PVKII has been released. The update will be applied automatically when you restart the game. Server admins, please update your servers! The major changes include:
[h2]Assassin[/h2]
Crossbow Pistol:
Caltrops:
[h2]Heavy Knight[/h2]
Sword & Shield:
[h2]Man-At-Arms[/h2]
Halberd:
Mace & Buckler:
[h2]Huscarl[/h2]
[h2]Gestir[/h2]
Langseax & Shield:
[h2]Bondi[/h2]
Flatbow:
[h2]Skirmisher[/h2]
Cutlass:
[h2]Captain[/h2]
Blunderbuss:
[h2]Sharpshooter[/h2]
Rifle:
[h2]General[/h2]
Counter attacks:
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Balance Changes:
[h2]Assassin[/h2]
- Changed HP & Armor from 100/80 to 90/90
- Removed crouch move speed passive
- Removed fall damage resistance passive
- Increased base damage from 38 to 46
- Backstabs now deal a guaranteed flat 50-95 damage, scaling with charge
- Adjusted attack animation speeds to reduce choppiness
- Now classified as a small weapon with a medium parry
Crossbow Pistol:
- Increased gravity from 1 to 1.4
- Increased velocity from 2300 to 2600
Caltrops:
- Assassin now has 2 caltrop pouches, each with their own cooldown
- Increased caltrop count from 7 to 10
- Normalized and increased the size of caltrop spread pattern
- Charging now properly affects throw range
- Increased pouch velocity from 500 to 1500
- Removed caltrop arming time
- Decreased slow duration from 5 seconds to 0.5 seconds
- Increased slow potency from 20% to 60%
- Caltrops now despawn when the Assassin dies
- Caltrops no longer make noise when deployed
- Added a particle effect to the slow status
[h2]Heavy Knight[/h2]
Sword & Shield:
- Decreased fire rate from 0.5 to 0.58
- Increased base damage from 45 to 46
- Increased sword reach from 50 to 60
- Increased shield bash reach from 50 to 55
- Increased shield durability from 300 to 350
[h2]Man-At-Arms[/h2]
Halberd:
- Increased base damage from 48 to 56
- Decreased overhead damage mod from 1.2 to 1.0
- Decreased thrust damage mod from 1.1 to 0.9
- Decreased sideswipe damage mods from 1.03 to 0.87
- New third-person animation for thrust attack
Mace & Buckler:
- Increased base damage from 45 to 46
- Increased buckler bash damage from 10 to 15
- Reduced buckler bash reach from 50 to 45
- Increased buckler durability from 170 to 185
- Increased swing speed slightly
- Increased wind-up slightly
- Adjusted counter attack animations and hit traces to synch up properly
[h2]Huscarl[/h2]
- Can now use his special with a broken or holstered shield
- Increased base damage from 36 to 42
- Decreased shield durability from 380 to 295
[h2]Gestir[/h2]
Langseax & Shield:
- Increased shield durability from 200 to 240
[h2]Bondi[/h2]
Flatbow:
- Increased Bondi’s move speed while drawing from 180 to 195
- Increased overhead damage mod from 1.13 to 1.17
[h2]Skirmisher[/h2]
Cutlass:
- Increased counter attack attack speed
[h2]Captain[/h2]
Blunderbuss:
- Can now be reloaded while crouching
[h2]Sharpshooter[/h2]
Rifle:
- Can now be reloaded while crouching
[h2]General[/h2]
Counter attacks:
- Counter attack direction is now chosen rather than predetermined
- Counter attacks can no longer be perfect parried
- Bash Combo direction is now chosen rather than always an overhead
- Bash Combos can no longer be perfect parried
Miscellaneous changes:
- New parry dagger model and texture for Assassin
- Added more Assassin voice lines
- Added bisection dismemberment
- Added the ability to explode heads and snap necks with certain weapons
- Shield weapon counter attack fixes
- Removed screen shake when landing a shield bash
- Added a new option in “Multiplayer Advanced” that toggles Shield Display style between Percentage or Raw Health
- The longbow now displays fire effects in first person when holding a special
- te_tortuga wall added in room underneath Bellamy’s Balcony
- Fixed first person animations for the Sharpshooter
- Animated MaA’s coat
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Trello | modDB