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Pirates Vikings & Knights II News

Close Quarters Combat Mapping Competition



AYE, ITS MAP MAKIN' TIME!

Ye' be time for an adventure! Sail alone or take your crew to conquer a smaller land cuz a victory be a victory. Besiege 'em in close quarters combat and give 'em no quarter like this land ain't big enough for thirty two of us! Treasures abound and more to come if more set sail to seek victory. Those that make the most fruitful worlds will earn the spoils. Alas, not every fine sailor, tree huggin' overgrown bearded oaf, or lubby-dubby-sissy-scrubby can win! But best ye' try!

In other words, make a small map with big fun! We've got template layouts and prefabs to make the seas not so rough. What ye choose to do with them, or not with them, be the adventure! May the best maps win!

[h2]BOOTY UP FOR GRABS[/h2]
PVKII x GameBanana Contest Update Feb 21 🏴‍☠️🍌🦜
Close Quarters Combat Mapping Competition Prize Pool Increase to $600!
1st $300
2nd $200
3rd $100

More booty added to the prize pool as more contestants enter!

[h2]JUDGES[/h2]
The maps will be graded by a selection of Main Event Judges and Community Judges. Main Event Judges are well known individuals from the PVKII Team past and present, and Source Modding Community. Check out the growing list here. Community Judges be you! To apply to be a community judge please click here. Maps be judged on Polish/Optimization, Gameplay, Originality, and Graphics/ Visuals!

EVENT PARTNER

We've partnered up with the one and only Gamebanana crew! Check out all the pvkii content on their website. We encourage contestants to use Gamebanana to share progress.

STRAIGHT'N UP SALLY!

Ye' mapping competition has just begun and ends on May 1st 2022 AD one stroke after midnight for ye' east coast swindlers! Visit the contest page for contest info, important dates, rules, tips and tutorials, and how to enter. Winners announced May 8th 2022 AD. What ye' be waiting for? Set sail and conquer!

CLICK HERE TO VISIT THE CONTEST PAGE HERE FOR INFO AND TO ENTER

Check out PVKII Online! Official Site | Official Forums | Official Discord Facebook | Youtube | Twitter | Instagram | modDB

PVKII 0.4.3.2 Update Released

An update to PVKII has been released. The update will be applied automatically when you restart the game. Server owners, please update your servers.

[h2]End of MacOS support[/h2]
Due to lack of engine support, we will be unable to ship Mac builds going forward. You can read more about it here. Previous MacOS builds have been deprecated, and are unable to join updated servers.

[h2]Changelog[/h2]
  • Added Captain voice lines when parrot dies
  • Added a death knell hitsound that plays on a killing blow
  • Added entity “logic_ruleset”, that allows gameplay cvars to be set for the duration of the map
  • Added server-side “pvk2_support_helper” command (prints OS and CPU information)
  • Atlatl darts are now hidden when the Bondi is out of ammo
  • Fixed caltrops slowing Huscarl and Gestir during their specials
  • Fixed movement speed while blocking with a shield
  • GrogBot chatter is now only displayed in offline bot games
  • Hitsounds now scale in pitch depending on how much damage is done
  • Internet servers with bots are hidden from browser for now
  • Kicking no longer plays a hitsound
  • Offline bot games no longer appear in the server browser
  • Renamed “Casual” ruleset to “Classic”
  • Restricted the server to only being able to execute commands marked with FCVAR_SERVER_CAN_EXECUTE
  • Ruleset is no longer displayed in the loading dialog
  • Small improvements to Javelin and Throwing Axe animations
  • Support helper now recognizes Windows 11
  • Tweaked how long GrogBots chase enemies
  • Updated the friendly fire hitsound
  • Updated the headshot hitsound
  • te_cara rebuilt with correct cave lighting


[h2]Balance Changes[/h2]

General:
  • Clash stun reduced from 1 second to 0.5 seconds
  • Removed shield bash special multiplier
Artisan Pistol:
  • No longer has spread while aiming down sight

PVKII 0.4.3.1 Update Released!

An update to PVKII has been released. The update will be applied automatically when you restart the game. Server admins, please update your servers! The major changes include:

Balance Changes:


[h2]Assassin[/h2]
  • Changed HP & Armor from 100/80 to 90/90
  • Removed crouch move speed passive
  • Removed fall damage resistance passive
Stiletto:
  • Increased base damage from 38 to 46
  • Backstabs now deal a guaranteed flat 50-95 damage, scaling with charge
  • Adjusted attack animation speeds to reduce choppiness
  • Now classified as a small weapon with a medium parry
The original implementation of backstabs was too finicky to be reliably used, and often led to facestabs that did way too much damage. The Stiletto is now overall stronger so the Assassin is less reliant on backstabs in general, and the backstab mechanic has been redesigned to be more reliable and predictable.

Crossbow Pistol:
  • Increased gravity from 1 to 1.4
  • Increased velocity from 2300 to 2600
Bolts now travel faster along the same steep arc, allowing the Crossbow Pistol to be used a bit more reliably from longer distances or against faster enemies without increasing how far it can shoot.

Caltrops:
  • Assassin now has 2 caltrop pouches, each with their own cooldown
  • Increased caltrop count from 7 to 10
  • Normalized and increased the size of caltrop spread pattern
  • Charging now properly affects throw range
  • Increased pouch velocity from 500 to 1500
  • Removed caltrop arming time
  • Decreased slow duration from 5 seconds to 0.5 seconds
  • Increased slow potency from 20% to 60%
  • Caltrops now despawn when the Assassin dies
  • Caltrops no longer make noise when deployed
  • Added a particle effect to the slow status
The annoying and nonthreatening slow has been replaced with a very brief interruption that trips up an enemy’s flow. This gives the Assassin room to engage, disengage, reload, or line up a headshot. Caltrops can now also be used as a skill shot. These changes aim to make the Caltrops a versatile and proper tertiary weapon, rather than an ineffective throwaway gimmick.

[h2]Heavy Knight[/h2]
Sword & Shield:
  • Decreased fire rate from 0.5 to 0.58
  • Increased base damage from 45 to 46
  • Increased sword reach from 50 to 60
  • Increased shield bash reach from 50 to 55
  • Increased shield durability from 300 to 350
These changes make the HK’s sword and shield more distinct while reinforcing his playstyle. The extra reach on his sword and shield bash increases his sphere of influence, partially counteracting HK’s slow move speed and inability to stick to mobile targets. His shield’s durability now properly reflects the fact that it’s made of metal and belongs to the game’s tankiest tank.

[h2]Man-At-Arms[/h2]
Halberd:
  • Increased base damage from 48 to 56
  • Decreased overhead damage mod from 1.2 to 1.0
  • Decreased thrust damage mod from 1.1 to 0.9
  • Decreased sideswipe damage mods from 1.03 to 0.87
  • New third-person animation for thrust attack
Previously, the Halberd’s damage came mostly from damage mods. These damage mods were absent in the Halberd’s counter attacks, which caused them to do less damage than normal. These changes add the missing damage into the counter attacks without changing the Halberd’s normal damage output.

Mace & Buckler:
  • Increased base damage from 45 to 46
  • Increased buckler bash damage from 10 to 15
  • Reduced buckler bash reach from 50 to 45
  • Increased buckler durability from 170 to 185
  • Increased swing speed slightly
  • Increased wind-up slightly
  • Adjusted counter attack animations and hit traces to synch up properly
As with HK’s sword & shield, these changes reinforce the MaA’s playstyle. He has to leverage his above average move speed to land shorter ranged but stronger bashes, and the slight buff in durability helps him resist an extra projectile attack.

[h2]Huscarl[/h2]
  • Can now use his special with a broken or holstered shield
Sword & Shield:
  • Increased base damage from 36 to 42
  • Decreased shield durability from 380 to 295
The Huscarl’s shield no longer needs to be ridiculously durable now that he can use his special even when the shield is broken. His sword is no longer outclassed by Archer’s butter knife and now functions as a truly useful sidearm.

[h2]Gestir[/h2]
Langseax & Shield:
  • Increased shield durability from 200 to 240

[h2]Bondi[/h2]
Flatbow:
  • Increased Bondi’s move speed while drawing from 180 to 195
Seax:
  • Increased overhead damage mod from 1.13 to 1.17

[h2]Skirmisher[/h2]
Cutlass:
  • Increased counter attack attack speed

[h2]Captain[/h2]
Blunderbuss:
  • Can now be reloaded while crouching

[h2]Sharpshooter[/h2]
Rifle:
  • Can now be reloaded while crouching

[h2]General[/h2]
Counter attacks:
  • Counter attack direction is now chosen rather than predetermined
  • Counter attacks can no longer be perfect parried
Shield Bash Combos:
  • Bash Combo direction is now chosen rather than always an overhead
  • Bash Combos can no longer be perfect parried
Miscellaneous changes:
  • New parry dagger model and texture for Assassin
  • Added more Assassin voice lines
  • Added bisection dismemberment
  • Added the ability to explode heads and snap necks with certain weapons
  • Shield weapon counter attack fixes
  • Removed screen shake when landing a shield bash
  • Added a new option in “Multiplayer Advanced” that toggles Shield Display style between Percentage or Raw Health
  • The longbow now displays fire effects in first person when holding a special
  • te_tortuga wall added in room underneath Bellamy’s Balcony
  • Fixed first person animations for the Sharpshooter
  • Animated MaA’s coat
Check out PVKII Online! Official Site | Official Forums | Official Discord Facebook | Youtube | Twitter |
Instagram |
Trello | modDB

PVK1 Saturday Night Mayhem April 24

PVK1 Saturday Night Mayhem!

Ladies and germs, fishes and chips! Its PVK1 Night for tonight's Saturday Night Mayhem!
Join us today Saturday April 24th 13:30 EST / 17:30 GMT!

It's the mod that started it all! We're using version PVK1 2.31 which can be downloaded on Moddb. Half Life 1 is required and you will have to restart steam after installing it.

Don't have Half life 1? What are you a sissy pray boy? Get Half Life here on steam!
https://store.steampowered.com/app/70/HalfLife/

We will be playing on MrAgent's "PVK1 Saturday Night Mayhem" Server, and going through random and favorite maps. There is another server, however it has been reported that some maps may crash the game. MrAgent's server works every time though! Please be respectful on the server!

Join us on our Official Twitch where PVKII Co-Lead Developer Colonel may be joined by a variety of special guests! The stream will be approximately 2 hours.

Miss our previous events? Catch up on all the fun on our Official Youtube Channel!

[h2]Check out PVKII Online![/h2]
Official Site | Official Forums | Official Discord Facebook | Instagram | Twitter

PVKII April Happenings!

APRIL HAPPENINGS

Ahoy me hearties, just a quick update for ye! Hope yer enjoying huntin' round for eggs and stuffin ye face with sweet, chewable coco!

We got a few things to share with ye!
  • Balance Survey Results and Mini Dev Update
  • PVK1 Saturday Night Mayhem
  • Masters of Combat V
  • Join the PVKII Team! Become a Developer, Authorized Creator, or Contributor!



[h2]Balance Survey Results & Mini Dev Update[/h2]

Check out the results of our player Balance Survey!

Progress is slow but steady on Buccaneer. We hope to show you more in the coming months with another PVKLive focused on our big Jamaican friend! The Assassin follow up update is nearing release ready. Here's a sneak peak of Buccaneer progress media below! Authorized Creator Horse is touching up his Boarding Axe.




[h2]SATURDAY NIGHT MAYHEM[/h2]
We be playin PVK1 Satuday April 24, 13:30 EST/18:30 GMT

Join us in game or on our twitch!

Thank you to long time PVKII Developer and Server Host MrAgent for providing a server for the event!
Let us know if you'd like to set up a server for the event if you are in a different region i.e. EU, etc.

Download PVK1 here! PVK1 is a Half-Life mod and requires Half-Life to be installed.

Missed the previous event? Check out video below! We played old official maps from 2007 to 2009 including the first release versions of island and saints! Better yet we had some special guests show up!

[previewyoutube][/previewyoutube]



[h2]Masters of Combat V[/h2]
April 17th 6:00 PM MST | 5:00 PM Check-In Starts | $20 Prize Pot!

The fifth entry in the cool tournament series for Pirates, Vikings, and Knights 2. Dogs of war are ripping their chains off to make bloody mincemeat of the opposing forces. Make no mistake, there is no trial greater than the Masters of Combat tournament! Please join us so you can experience... the THRILL...

Last tournament, Fuz and Nive claimed victory after rising from the bowels of losers bracket!

Click here for tournament rules and sign up link!

Join the PVKII Team!

[h2]Become a Developer, Authorized Creator, or Contributor![/h2]


Check out PVKII Online!
Official Site | Official Forums | Official Discord Facebook | Instagram | Twitter