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PixelOver News

PixelOver 0.14.5 Depth displacement improvements

Hello, this update improves the depth displacement for 3D images and adds Japanese translation.



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]


[h3]Changes[/h3]




Depth displacement improvement.

Possibility to add a different back image, depth map, and normal map.



Added an offset option to fix the front and back joint.


Fixed the normal buffer for displacement image and other minor improvements.





Added Japanese translation thanks to Momochi.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed a crash when selecting multiple objects directly after project creation.




Fixed resource loading when the local path is invalid.




Switching animation now well refreshes the current position.




Fixed a crash when opening a file dialog while a file dialog is already opened.




Fixed scrolling view jittering on the reduced CPU/GPU option. As it's corrected, this option is now on by default.






Fixed a display issue when using animated image 3D with particles.







[h2]Roadmap for 2023[/h2]



Animation






Edit 3D bones animation.






Ability to save and load animation.



Tools and objects



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text objects.




2D lights with support of normal and depth maps.



Pixelation and effects



ːsteamthumbsupː

Material editing, especially with custom palette indexation.




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export




ːsteamthumbsupː

Import FBX and DAE 3D formats.




Import Aseprite and PSD 2D formats.



Application





Better favorite system with preview for shader, palette, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.14.4 Sprite sheet improvement

Hello, this update improves the sprite sheets import, export, and synchronization.


[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]


[h3]Changes[/h3]




Sprite sheet improvement.

For import, added margin, padding, and an option to choose how to split the sprite sheet.



Imported sprite sheets are now externally synchronized. It means, like other resources, if you modify the sprite sheet image in another program, the changes will be reflected in your project.



For export, added margin, padding, and the possibility to create a JSON data file with frames information and other metadata (similar to Aseprite one).


Link to the asset used in the screenshots





For export, added an option to combine all the animations into one file. (available for sprite sheet and gif)



Added paste image from clipboard support for Linux (already implemented for the other OS).




[h3]Bug fixes[/h3]



Bug

Ref



Fixed crash when copying a resource in its subresource.







Fixed pan gesture speed for Mac.







Post-process material was badly rendered for Mac.
So it is temporarily disabled (for this OS only)
and there is now a warning message saying some material properties are unavailable.




Fixed input focus on the animation panel with multiple animations.




Fixed crash on startup in some cases.




Fixed inputs in the z-order tab. (double click to enter manually the z value)





[h2]Roadmap for 2023[/h2]



Animation






Edit 3D bones animation.






Ability to save and load animation.



Tools and objects



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text objects.




2D lights with support of normal and depth maps.



Pixelation and effects



ːsteamthumbsupː

Material editing, especially with custom palette indexation.




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export




ːsteamthumbsupː

Import FBX and DAE 3D formats.




Import Aseprite and PSD 2D formats.



Application





Better favorite system with preview for shader, palette, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.14.3 Depth displacement for 3D image

Hello, this update allows you to use vertex displacement on 3D images.

[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]




Vertex displacement on 3D images and animated images using a depth map texture.

Example project available in the download files.






[h3]Changes[/h3]





Added an option to auto-generate normal and depth map from the main image.





Added FBX2glTF external library support to have a better FBX importer.




Added Blender files importer.




Improved performance for 3D animated images with particles.




Added MacBook trackpad zoom and movement.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed obj/mtl loading issues.




Fixed a crash when adding mesh points animation key before the mesh was created.




Re-added missing project settings.






Prevented input popup from changing container scroll position.







[h2]Roadmap for 2023[/h2]



Animation






Edit 3D bones animation.






Ability to save and load animation.



Tools and objects



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text objects.




2D lights with support of normal and depth maps.



Pixelation and effects



ːsteamthumbsupː

Material editing, especially with custom palette indexation.




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export




ːsteamthumbsupː

Import FBX and DAE 3D formats.




Import Aseprite and PSD 2D formats.



Application





Better favorite system with preview for shader, palette, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.
ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you ![/p]

PixelOver 0.14.2 Palette and gradient interpolation

Hello, this update allows you to animate any resource in the timeline. Some resource also supports interpolation (palette, gradient).



[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]New features[/h3]





Animate any resource in the timeline. Some resources also support interpolation (palette, gradient).

Example project available in the download files.






[h3]Changes[/h3]






Allow reordering object tracks in the animation tree.




Center the view on the selected object (F key by default).




Added ability to copy paste input data (available for collapse and input, right click to open the menu).



Added a warning message when setting multiple shortcuts with the same value.




[h3]Bug fixes[/h3]



Bug

Ref



Fixed crash when opening default shader.




Fixed external resources dependencies (for .fbx and .dae).




Fixed input focus when using the Tab key.




Fixed shortcut issue when using ctrl+shift combination and also fixed wrong shortcut name.




Fixed the water effect for Mac users.




Fixed crash when changing hue of palette color.





[h2]Roadmap for 2023[/h2]



Animation






Edit 3D bones animation.






Ability to save and load animation.



Tools and objects



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text objects.




2D lights with support of normal and depth maps.



Pixelation and effects



ːsteamthumbsupː

Material editing, especially with custom palette indexation.




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export




ːsteamthumbsupː

Import FBX and DAE 3D formats.




Import Aseprite and PSD 2D formats.



Application





Better favorite system with preview for shader, palette, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !

PixelOver 0.14.1 FBX and DAE 3D imports

Hello, here's a small update adding new supported formats for 3D scenes import (.fbx, .dae).

[h3]Roadmap and news[/h3]
[h3]Documentation and tutorials[/h3]

[h3]Changes[/h3]





New supported formats for 3D scene import (.fbx, .dae).

Please note that these formats are proprietary, so for a complex scene using gltf/glb is still more recommended.






Resource system updated, please use save as old version if you want to open a 0.14.1 file on an older version, otherwise resources may not load up.





[h3]Bug fixes[/h3]



Bug

Ref



Fixed resource external synchronization. Resources were always reloaded even if it was not necessary.


Reported by dm



Fixed materials consistency when using undo/redo.


Reported by dm



Improved importation of .mtl to editable materials (now using multiple times the same material is supported).


Not reported



Saving formats are now well updated in resources input save as dialog.


Not reported




[h2]Roadmap for 2023[/h2]



Animation






Edit 3D bones animation.






Ability to save and load animation.



Tools and objects



ːsteamthumbsupː

Particle systems.




Fluids.




2D and 3D text object.




2D lights with support of normal and depth map.



Pixelation and effects



ːsteamthumbsupː

Materials edition especially with custom palette indexation.




More available effects with a tool to place them easily.




More pixel-art oriented resampler.



Importation & Export




ːsteamthisː

Import FBX and DAE 3D formats.




Import Aseprite and PSD 2D formats.



Application





Better favorite system with preview for shader, palette, dithering, ...





Lighter project type. To batch pixelates files without any transformation.




ːsteamthumbsupː Available features but could be improved.


ːsteamthisː New available features added with this version.



If you see bugs or want to propose features, you can do it at the community, thank you !