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Hades style King Arthur roguelike Sworn now has a free demo, but not for long

I played an hour of Sworn at Gamescom, and I didn't want to put it down. Of all the many new roguelike games following in the powerful footsteps of Supergiant's Hades, the Arthurian spin on the format from Windwalk Games and Team17 is one of the closest to its inspiration mechanically. Yet that's certainly no bad thing, and with a fantastic amount of build variety, excellent art design, the option to play in co-op multiplayer with a group of up to four, and a pitch-perfect choice of setting, Sworn has my attention. If you're curious, you can try it for free on Steam right now, but you'll need to be fast.


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King Arthur roguelike Sworn is essentially co-op Hades, and I'm hooked

Medieval Steam roguelite you can play now feels like a new Hades game

New King Arthur roguelike is basically a co-op Hades set in Camelot

Play SWORN! Demo now live for Steam Spooktober

It's been a long three months, for us hard at work adding new content and features into the game, but also for you all waiting patiently to hear the next update for Sworn!

Steam's Spooktober Event is upon us, and an open demo for Sworn is now available! Play SWORN today, right through until November 4th.

What to expect in this build:

  • 2 Biomes 🏖️
  • New awesome in-game cinematics 👕
  • Tons of balance and meta progression polish ⚖️
  • Moment to moment combat improvements ⚔️
  • Multiplayer enabled 🤝




See you all in Camelot soon ~ can't wait to hear all the feedback!

https://store.steampowered.com/app/1763250/SWORN/

King Arthur roguelike Sworn is essentially co-op Hades, and I'm hooked

Following the huge success of Hades in 2020, we've seen lots of games attempt to follow in its mighty footsteps; even Supergiant has broken from its tradition of new ideas for a sequel. Sworn, meanwhile, takes the basic concepts and structure of one of the best roguelike games in recent years and lovingly adopts it to the fantasy realm of King Arthur's Camelot, creating something that feels at once reassuringly familiar and distinct enough to justify its existence. At Gamescom 2024, I sat down to check it out with game director Sam Leonard and art director Sean Evans of Windwalk Games, and came away ready to play a lot more.


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SWORN Next Fest Demo Livestream with Ebontis

We're streaming the SWORN Next Fest demo live! Come and check it out.

HOTFIX PATCH - SWORN DEMO v0.34.10

HOTFIX PATCH - SWORN DEMO v0.34.10

Bug fixes:
Fixed an issue where sometimes collecting all the rewards didn't open the door
Fixed some dash attacks not having a proper cooldown, and some attacks using your dodge charges
Fixed a bug with invisibility
Fixed some audio issues with certain sounds playing too loud (some still exist, we're working through them)
Fixed an bug where Coiled serpent's damage was lower than intended
Updated the movement control on some abilities
Fixed an issue where spamming interact allowed you to break different interactables
Fixed grail water heal and pillage blessing healing far more than intended
Added additional logs to help squash bugs we haven't pinned down yet
Updated the localization files

Note: We've noted a bug where if a player leaves the session during the reward collection phase, the game will not allow you to advance. Please be cautious when leaving other player's sessions.