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Update 0.27 Patch Notes

More Taverns
- added taverns in Fort Aestrin, Eastwind, Siren Song, Mount Malefic, Happy Bay, and Oasis

NPC Ships
- added three more NPC ships in each region
- fixed various bugs related to NPC ships, including their pathfinding and physics. In general, you should now see NPC ships much more often in each region, and they should no longer randomly sink, get stuck, or disappear.

Other Changes
- fixed a bug where the speed of turning winches and steering wheels would change depending on your framerate. You might notice winches and wheels turning faster now, as intended.
- added a slight camera motion smoothing effect when stepping on and off steps, stairs, etc, to make the movement feel more natural
- increased the speed of diving/resurfacing when using the jump/crouch keys
- you can now fold and unfold maps with right click

Mod Support
- (experimental/untested) SaveablePrefabs will now store an instanceId variable. It is an int which can be used to uniquely identify a specific instance of a SaveablePrefab between saves. Due to technical limitations, this variable is currently reassigned randomly to each instance whenever the game is saved, but persists when loading.

Update 0.26.1 Patch Notes

- items left on your other ships should not disappear anymore when you move away from the ship
- fixed a bug where the head bob and footstep sounds would continue playing after activating a winch or a steering wheel
- the player should now properly collide with objects above (roofs, etc) when jumping up

Update 0.26 Patch Notes

New Features
- added taverns in Dragon Cliffs, New Port, Crab Beach, and Sage Hills
- in each tavern you can now find an NPC who can share gossip about recent trade activity on the island in exchange for a drink
- NPCs will now turn their head to look at you when you approach them
- the sprint thirst bar will now only show up after you sprint for at least one second, instead of immediately

Bug Fixes
- lanterns hanging on the outside of your ship should now be much less likely to fall off or disappear randomly
- possibly fixed some cases where hanging items such as shelves would become detached whenever you visit a shipyard
- fixed a visual bug with the boat spray particles in thick fog

Update 0.25 Patch Notes

Taverns
Taverns have been added to Gold Rock City, Neverdin and Al'Nilem (other regions will get their taverns soon!). Look for the building with a green flag to find the local tavern. They are open 24 hours, and offer food and drinks. You can also sleep in a tavern for a small fee to pass time quickly until the next morning and replenish all your needs.

Other Changes
- sleeping on your boat while anchored will now pass time quicker, similar to sleeping on a boat moored at a dock
- entering and exiting boats should feel much smoother now, and you should be less likely to experience various bugs related to falling through the docks, glitching through the boat, falling down to the bottom of the sea, etc
- added the run/walk toggle keybinding setting
- holding the jump key while swimming will now move you up towards the surface, while holding the crouch key will do the opposite
- slightly adjusted the amount of air control when jumping/falling
- fixed the candle crate collision bug

Beta build 0.25.b1 is now live

A new beta build 0.25.b1 is now live! You can switch to the beta build in the Sailwind settings on Steam (right click Sailwind -> Properties -> Betas).

The main new feature is a big change to the player embarking/disembarking and swimming systems, with the aim to fix all the bugs related to falling out of boats randomly, glitching through docks when embarking or disembarking, falling to the bottom of the ocean suddenly, etc. All these issues should now be gone, and entering/exiting boats should now feel much smoother in general.

Of course this also means a high possibility of various new bugs, so I would like to test this new system in the beta channel to make sure everything works fine. Please report any cases of glitching through boats/docks/water, and as usual, expect and be ready gamebreaking bugs (back up your saves!).

Some other minor changes:
- holding the jump key while swimming will now move you up towards the surface, while holding the crouch key will do the opposite
- added the run/walk toggle keybinding setting
- slightly adjusted the amount of air control
- fixed the candle crate collision


The best place to share your feedback is on the Sailwind Community Discord in the beta channels, or in the comments section of this post. Thank you!