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Sailwind News

Sail Customization update coming soon

Hi!
It has been quite some time since the last update. This post is here for those of you who were worried about the recent lack of news, to let you know that development is still very much active and ongoing. The next update will the biggest and most technically complex one yet, which is why it's taking a lot longer than previous ones.

This update will let you fully customize the sail plan on the three starting boats, allowing you to choose all kinds of different sail shapes and sizes, and install them in any configuration you can think of, as long as they fit on the mast and don't collide with each other.

You will also be able to do some customization of the masts, cabins, bowsprits, etc. This will also be available only on the starter boats - customization for the bigger boats will come later.

The good news is, the update is now almost done, and an optimistic estimated release date would be in a week, maybe two weeks from now.

In the meantime, if you'd like to check out the upcoming features, you can try the beta branch, where partial sail customization is currently available for testing. As you'd expect, the beta branch contains quite a lot of bugs and a general lack of polish (even more so than the regular "early access" version).

If you're not already on our Discord server, please feel free to join us here:
https://discord.gg/u4C8RQG6X9

You'll always find the latest development updates there, and it's the best place to discuss and provide feedback about the upcoming features.

Update 0.17.1 Patch Notes

- added a lighthouse in Oasis
- fixed a visual bug with the dhow's sail sheet attachment
- fixed a bug where the sail flapping sound would not play properly on some boats
- fixed a bug where the purchasable Al'Ankh chair would not load properly
- the chairs and tables in Sage Hills are no longer sunk underground
- the Aestrin chronometer should now have the correct rotation in the inventory

Update 0.17 Patch Notes

New Features
- added rainbows
- clicking the yard of a sail now pushes it away from the player, instead of pulling towards the player
- the small cargo crate now has a proper texture
- the big bottle sold in Al'Nilem now has a unique model
- various minor visual improvements with the fog and clouds

Balance Changes
- reduced drag on all boats
- increased the wind change rate in all regions

Bug Fixes
- increased the clipping distance of the camera, fixing the bug where distant islands would disappear when looked at directly
- jumping should now always work correctly
- falling through docks when disembarking should happen less often now
- fixed the gap in the terrain at the base of the Gold Rock mountain
- fixed a bug where the chip log would not work correctly after being purchased until the game was restarted
- fixed a bug where you could drink from bottles by bringing them close to the camera
- you can now place small items on crates of firewood and fishing hooks
- the collider of the sculptures crate is now the correct size
- various other minor bugfixes

Update 0.16.2 Patch Notes

- fixed a bug preventing the player from entering the boat when docked in Chronos
- the supplies shop in Chronos now has a vendor
- various small adjustments to boat physics and handling
- increased the strength of wind pushing boats
- the maps for sale in Fort Aestrin should no longer be upside down in the shop
- fixed small grey cubes visible on the top of the junk's sails

Update 0.16.1 Patch Notes

- fixed a bug where the water color would not change correctly according to the region you're in