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Sailwind News

Update 0.28 Patch Notes

- added controller support (currently the controls are not configurable - this will come in the next patch)
- fixed various bugs related to sleeping on your boat, such as falling off the boat when waking up
- slightly reduced the speed of turning winches
- 3D ropes are now enabled by default

Update 0.27.2 Patch Notes

- fixed another bug which caused winches to turn slower on higher framerates. Winch turning speed should now be fully framerate-independent.
- sheet winches for jibs and square sails should now be affected properly by the wind force on the sail
- fixed a bug where your camera would sometimes jump randomly when riding high waves
- fixed a bug where one of the uninhabited islands would not load its terrain fully
- fixed a bug where the brig's square sail sheets were attached to the top sails instead of the bottom ones (this fix will not apply if have purchased the brig with the bugged sails already)
- added an experimental 3D ropes setting. You can enable it to turn the standard flat ropes into full 3D models (currently untextured). Please report any bugs and performance issues.

Update 0.27.1 Patch Notes

- removed a test NPC in Gold Rock City

Update 0.27 Patch Notes

More Taverns
- added taverns in Fort Aestrin, Eastwind, Siren Song, Mount Malefic, Happy Bay, and Oasis

NPC Ships
- added three more NPC ships in each region
- fixed various bugs related to NPC ships, including their pathfinding and physics. In general, you should now see NPC ships much more often in each region, and they should no longer randomly sink, get stuck, or disappear.

Other Changes
- fixed a bug where the speed of turning winches and steering wheels would change depending on your framerate. You might notice winches and wheels turning faster now, as intended.
- added a slight camera motion smoothing effect when stepping on and off steps, stairs, etc, to make the movement feel more natural
- increased the speed of diving/resurfacing when using the jump/crouch keys
- you can now fold and unfold maps with right click

Mod Support
- (experimental/untested) SaveablePrefabs will now store an instanceId variable. It is an int which can be used to uniquely identify a specific instance of a SaveablePrefab between saves. Due to technical limitations, this variable is currently reassigned randomly to each instance whenever the game is saved, but persists when loading.

Update 0.26.1 Patch Notes

- items left on your other ships should not disappear anymore when you move away from the ship
- fixed a bug where the head bob and footstep sounds would continue playing after activating a winch or a steering wheel
- the player should now properly collide with objects above (roofs, etc) when jumping up