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Ultimate Zombie Defense 2 News

Release 0.12.0: London Map

Hi everyone! It's finally here, the London map is accessible to everyone.

Most new features and fixes were released on 0.11.2 so this update is mainly the new map.



Release notes 0.12.0:
-Add in new map, London
-New graphics options, control if the dead static and dynamic zombies stay around
-Performance improvements to the map rendering and late-game

Release notes 0.11.2

Hey everyone. We are very close to the release of the new London map, but until then, here's bunch of fixes that have been waiting to be released. Enjoy :)

Release notes 0.11.2:
-Clarified the LEG/LIMB issue on the custom game option
-Display controller controls in the options menu
-Fixed GRABBER enemy not grabbing the player
-Allow LOD control option
-Fixed player being able to instantly interact with objects if interact key is held down, specifically player rearming the sentry if the sentry is still firing
-Fixed crosshair not changing color on zombies when they are still entering the map
-Reduce the volume of VIPER SP5, building upgrade progress sound, Tesla and Terminator towers firing sound
-Add option to change the engine quality and preset. Engine quality changes variety of settings in the background
-Save the options when resetting them to default
-Fixed areas always being unlocked in custom games
-Replace GOLIATH 17 with MOLOTOV COCKTAIL on the Military map

Release notes 0.11.1

Release notes 0.11.1:
-Remove the extra $ from the AMMO BOX interaction prompt
-Fixed one of the skills showing {0} in it's description
-Make the chat placeholder text localised
-Fixed the rank not being localised
-Fixed duplicate name and description on the customisation screen for custom games
-Remove recoil penalties from SUPPRESSOR
-Fixed MOUNTED HEAVY MACHINEGUN not counting towards the kills

Release 0.11.0: Customizable games

Hey everyone,
Another big feature is here.
Ever wanted to play the game without them damn hell dogs spawning in and ruining your game? Now you can.
Has your game ever been ruined by the world boss? Now you can remove him.
Have you ever wanted to play the game with the normal zombies that can only be killed by headshots? This is the day it's possible now.

Now you can control different aspects of what's in the game at the cost of earning little to no XP:
-Is building allowed
-Which zombie types are allowed
-Are bosses allowed
-Money earned
-Zombie damage
-etc.




Release notes 0.11.0
Full release notes 0.11.0:
-Add in suppressors for some of the guns in the game. Reduces the noise of the shots, reduces zombie aggression towards that player, increases recoil
-Improve aim assist for controllers with the option to control their strength. The cursor will move toward the closest zombie to where the player is aiming and will dynamically adjust the aiming sensitivity, the closer to the zombie the smaller the sensitivity.
-Allow CTRL, SHIFT, and ALT to be reminded to other keys
-Allow MOUSE WHEEL to be rebound to other keys
-Add option to control the AIMING SENSITIVITY for both MOUSE and CONTROLLER
-Add an option for hosts to control the way the game plays
-Fixed clients sometimes paying for LASER FENCE but nothing appears(it might still not appear but won't cost anything)
-Don't render the building boundaries for LASER FENCES and when other players are placing the buildings
-Implement VANGUARD MINIGUN damage upgrade
-Implement RPG damage upgrade

Release notes 0.10.3

Release notes 0.10.3:
-Fix AUTO SENTRIES sometimes looking up when scanning left and right
-Fix AUTO SENTRY not updating the search angle when in patrol mode after upgrading it
-Fix joining and inviting friends to games
-Fix languages showing English text in some areas
-Fix players being able to go on top of the walls on the MILITARY map
-Fix the text when looking at certain weapons/armor stating they will replace the currently equipped weapon
-Render white boundaries of each of the buildings when placing
-Retain the player's inventory when they leave the game(or get disconnected) so when they join back in, they keep all of the same previous things