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Ozymandias News

Hotfix for opportunity cards getting stuck

v1.2.0.15
- Fix for rare opportunity bug, which could lead to a card appearing, when it shouldn't, in a number of ways.
- Fix for multiplayer games being temporarily hidden, in the lobby, if you left/cancelled a game.

Server downtime in ~8h as we test multiplayer notifications

At about 8am GMT, we have to reboot the server, in order to add a beta version of our multiplayer notification system, which will be finished in the next update. Sorry if the downtime messes up your multiplayer games, it will only affect you if you are online at that time, it shouldn't be a problem for games with longer timers.

On the plus side, the notifications should be mostly functional from tomo. They will only be in English and we may have some bugs to iron out but this is why we're getting them live well before the next update. Let us know if you see them misbehaving, thanks!

Hotfix for spending percentages failing to save

v1.2.0.6
- Fixed a bug where spending percentages could occasionally get saved incorrectly leading to various issues.
- 'Double your yield' opportunities now check for completion whenever a city is built or grown.

Happy Chinese New Year!

Hi all,

As you may know, the year of Rabbit is around the corner! Best regards and wishes to everyone for the new year ahead!

Looking back on the past year, we'd like to thank all of our players for supporting “Ozymandias”. We're working hard now on new content hoping to deliver you the experience as best as we can. Stay tuned!

Happy New Year everyone!

DLC #2 and Leaderboard out now! 🥇

Hi everyone, welcome to Mesoamerica!

Our new DLC map is on sale now and, if you have the Season Pass, you should see it in your game already.

https://store.steampowered.com/app/2057783/Ozymandias__Mesoamerica/

https://store.steampowered.com/app/2226120/Ozymandias__Season_Pass/

https://store.steampowered.com/app/1768280/Ozymandias_Bronze_Age_Empire_Sim/

We've also released a free update, which includes everything in our changelog below. We had to postpone multiplayer notifications in the end, we are working through some technical issues with Steam but we expect them to arrive in not too long. To replace them in this update, we swapped in the new units in cities art.

[h3]v1.2.0.2[/h3]

  • New DLC map available to everyone in multiplayer, if somebody, who owns the DLC/Season Pass, creates the game.
  • Steam leaderboard added to show who has the most Treasure! https://steamcommunity.com//stats/1768280/leaderboards/8312573
  • Added a Confirm step when you are resigning from multiplayer games to prevent people doing it by accident.
  • New visuals for when armies and fleets are in cities. To prevent units obscuring the city (if it's a small one), they now display only their flag/sail and the city is clearly visible behind this.
  • Increased the cost of growing cities with 5+ population (most noticeable with very large cities). This should improve the late-game combat balance and also delay (and thus prevent some) stalemates in Domination Mode.
  • Sewer System (grow a city to size 8) opportunity buffed from -20% city yield tech prices to -50%.
  • FAQ entry about city growth prices updated.
  • Updated the timing of the combat phase of the end turn sequence to avoid scenarios where it feels like the results of the battles are not displayed for long enough.
  • Fixed the Polynesian capital's underlying terrain being incorrect (when you need to own 3 city's on X terrain for opportunities).
  • Fixed start of turn click mode transitions, which occasionally caused problems with opportunities.
  • Fixed some minor translation issues.


⚠ Multiplayer games from before the update will no longer appear in the lobby but can be played in a new compatibility branch in Steam (you need the old build to see these games). Sorry for the inconvenience, this is how we keep everyone in a game on the same build, to avoid desyncs. The branch is called v1.1.x.x-multiplayer-compatibility.

Have fun! ⚔