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Of Blades & Tails News

Patch 0.12.1

  • Fixed a bug with the persistence of objects like chests and enemies near previously cleared bonfires.


Please note:
After this patch those objects may still appear, but after you loot / defeat them once more, they should stay disabled.

Sorry for trouble.
At least some of you now have almost infinite amounts of learning points and upgrade orbs to mess around with... 🙈

Update 0.12.0 - Achievements and Game Statistics

Hey everyone!

The next update for Of Blades & Tails is here and it implements Achievements and an all-new Statistics screen.

[h2]Changelog v0.12.0[/h2]

[h3]Achievements[/h3]

17 Achievements have been added to the game.
A full list can be found here: https://steamcommunity.com/stats/1768780/achievements

There are Achievements that will unlock as you play, some require a bit of grinding, and others require you to collect legendary items. There is also a combat challenge "Fearless Rookie", for the bravest foxes among you.

Please note: Achievements that are related to player level, quests, or defeated enemy count will unlock once you continue any existing savegame. Others require you to repeat a specific action, even though you may have done so already.

More Achievements will be added in the future!

[h3]Game Statistics[/h3]

20 Statistics are now tracked per playthrough.

  • Number of turns passed
  • Distance travelled
  • Spots discovered
  • Number of own defeats
  • Defeated enemies
  • Biggest enemy defeated
  • Hunted wildlife
  • Most used weapon
  • Skill execution count
  • Most used skill #1
  • Most used skill #2
  • Most used skill #3
  • Highest outgoing damage
  • Highest incoming damage
  • Destroyed containers
  • Looted items
  • Gathered herbs
  • Used items
  • Highest fortune (coins)
  • Coins spent
You can find the Game Statistics under your Character tab and then the third icon on the left.


[h3]Balancing[/h3]

  • The skill Block in the Shields talent line now reduces 90% of the incoming damage (instead of 50%). This should make it much more useful, even though it still costs 1 turn.


[h3]Savegame Compatibility[/h3]

Savegames from version 0.11.x are compatible.

[hr][/hr]

[h2]What's next[/h2]

I already started working on a new side activity: Treasure Hunting
It will introduce fragments of treasure maps, that you can find or buy at specific NPCs.
Once you have a minimum amount of those fragments you can put them together to a map that gives you a hint on where in the world a treasure chest is buried and waiting for you.
Then you grab your shovel, try to find that location and start digging in the right spot... where you hopefully will find treasure and new loot ;)

Once I have more of the base mechanics ready, I will share it with you here in another preview post.

Until then, take care everyone and enjoy your holidays!

Felix

Patch 0.11.1

  • A problem has been fixed that caused the game to crash on Linux/SteamOS and macOS.

Update 0.11.0 - Stealth and AI improvements

Hey everyone!

The first content update is now ready and I'm excited to share all the changes that come along with it.

If you want to learn more about the new Stealth mechanics and improved enemy behavior, please read the preview post.

In addition to that, Of Blades & Tails is now on a 15% discount during the Turn Based Fest!


[h2]Changelog v0.11.0[/h2]

[h3]Talents & Abilities[/h3]

  • A new talent line has been added: Stealth
    Including 3 active skills and 4 perks.
  • Added a skill that can distract enemies and force them to change their position.
  • Added a skill that allows to become invisible for a few turns and lose enemy attention.
  • Added a perk that reveals the line of sight of an enemy.
  • A new Visibility stat has been added to the player.


[h3]Enemy AI[/h3]

  • Enemies can now enter Alert State if they get distracted by something or get alarmed by a nearby ally.
  • An enemy will no alarm nearby allies if they enter combat state.
    (No more sniping a single enemy from a far without consequences ;) )
  • All enemies now belong to one of the following factions: Bandits, Insects, Plants
  • Insects and Plants will now attack Bandits and vice versa if they encounter each other.


[h3]Game World[/h3]

  • A new stealth-based quest has been added to Immerfurt.
  • New items have been added to the stock of some merchants (see below).


[h3]Items & Equipment[/h3]

  • A new legendary item has been added.
  • A Portable Dummy (useable item) has been added that can distract nearby enemies.
  • An Adrenalin Potion has been added that resets all remaining cooldowns.
  • An Invisibility Potion has been added that allows the player to become invisible.
  • A Scroll of Fireball (consumable item) has been added.
  • A Scroll of Teleportation (consumable item) has been added.
  • A Toxic Spore (consumable item) has been added that can be dropped by Explosive Growths.


[h3]Misc[/h3]

  • Fixed a potential crash in relation with dungeon levers and secret walls.
  • The feedback form will now open again upon exiting the game.
  • Godot Engine has been upgraded to 3.5.1
  • Implemented a new Steamworks integration.
  • A few minor fixes and balancing changes along the way.


[h3]Savegame Compatibility[/h3]

Savegames from version 0.10.x are compatible.

[hr][/hr]

[h2]What's next[/h2]

Next up will be the addition of Steam achievements and an all-new game statistics screen, where you'll find stats like "Defeated enemies", "Highest damage", "Discovered locations", "Looted items" and many more!
Expect this to be out within the next two weeks.

Cheers
Felix

Of Blades & Tails at Turn Based Fest + Update!

Good day everyone!

It's the beginning of the new week and today we are happy to announce that Of Blades & Tails has been selected for the very first Turn Based Fest coming up this week!

On December 8th - 12th you will have a chance to check out over 100 turn-based titles, thanks to the TurnBasedThurs team that has put a lot of work into making this massive festival that celebrates all kinds of turn-based video games happen!

Our already announced Stealth Update will also make it just in time and will be available on December 8th.



We hope you are as excited for the new content as we are!

So mark your calendars and we will see you for the event with a fresh update!



Cheers,
Felix & Pineapple Works