Next Fest Demo Update
Hey everyone!
I'm happy to announce that the Demo version just got another big update in order to celebrate the upcoming Steam Next Festival!
[h3]Some highlights[/h3]

[h3]Savegame compatibility[/h3]
This update resets your ability points so you have to redistribute them at a bonfire.
[hr][/hr]
[h2]Full Changelog[/h2]
Including v0.5.0 - 0.5.2
- Added a new room-based dungeon type, filled with dangers and rewards.
(The new dungeon can be accessed from the Tower Ruins.)
- Added traps to the game, along with detection (based on PER) and refusing.
- Added an overview mode that zooms out the camera far enough so you don't get lost in levels anymore (default key: TAB).
- Added a rat NPC: Narn the Traveling Merchant, and his bodyguard Darl.
(You can find Narn at map coordinate 4, 1. The ? marks the spot.)
- Added a new quest that is given by Narn.
- Added water tiles (rivers and small lakes) to the game.
- Added a new skill 'High Awareness' to the survival talent.
- Zoom in camera during dialogs and interactions.
- Enabled scrolling the camera by moving the mouse on the edge of the screen.
(This replaces the previous camera 'look ahead' feature)
- Added an optional retro CRT shader effect, that can be toggled in the options menu.
- Added new types of enemies.
- Show an indicator (light beam) when high quality loot or a quest item gets dropped on ground.
- Added a new skill to the bandit rogue.
- Fixed an issue with slow moving projectiles that also stun the player.
- Added a bandit ambush event to the overworld.
- Added another unique item.
- Changed default damage / hit sound effect.
- Animate appearance of spawned objects and sprite effects.
- Added a signpost to the fox village: Never gonna miss your local herbalist anymore!
- Fixed an issue with skill selection and execution phase.
- Fixed issues with persistence of some game objects.
- Made various small balance and gameplay adjustments.
- Many more fixes!
I'm happy to announce that the Demo version just got another big update in order to celebrate the upcoming Steam Next Festival!
[h3]Some highlights[/h3]
- New room-based dungeon type, filled with new dangers and rewards
- Traps, along with detection and refusing mechanic
- Overview mode, so you don't get lost in levels anymore
- New NPC and quest
- Water tiles for rivers and small lakes
- Optional retro CRT shader effect in the options menu
- Camera scrolling when moving mouse on edge of the screen

[h3]Savegame compatibility[/h3]
This update resets your ability points so you have to redistribute them at a bonfire.
[hr][/hr]
[h2]Full Changelog[/h2]
Including v0.5.0 - 0.5.2
- Added a new room-based dungeon type, filled with dangers and rewards.
(The new dungeon can be accessed from the Tower Ruins.)
- Added traps to the game, along with detection (based on PER) and refusing.
- Added an overview mode that zooms out the camera far enough so you don't get lost in levels anymore (default key: TAB).
- Added a rat NPC: Narn the Traveling Merchant, and his bodyguard Darl.
(You can find Narn at map coordinate 4, 1. The ? marks the spot.)
- Added a new quest that is given by Narn.
- Added water tiles (rivers and small lakes) to the game.
- Added a new skill 'High Awareness' to the survival talent.
- Zoom in camera during dialogs and interactions.
- Enabled scrolling the camera by moving the mouse on the edge of the screen.
(This replaces the previous camera 'look ahead' feature)
- Added an optional retro CRT shader effect, that can be toggled in the options menu.
- Added new types of enemies.
- Show an indicator (light beam) when high quality loot or a quest item gets dropped on ground.
- Added a new skill to the bandit rogue.
- Fixed an issue with slow moving projectiles that also stun the player.
- Added a bandit ambush event to the overworld.
- Added another unique item.
- Changed default damage / hit sound effect.
- Animate appearance of spawned objects and sprite effects.
- Added a signpost to the fox village: Never gonna miss your local herbalist anymore!
- Fixed an issue with skill selection and execution phase.
- Fixed issues with persistence of some game objects.
- Made various small balance and gameplay adjustments.
- Many more fixes!