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Of Blades & Tails News

Patch 1.0.5

Yesterday I overshot the mark a bit when fixing the critical damage bug in relation with the "Critical Sneak Attacks" perk.
Under certain circumstances, this led to the critical damage multiplier being applied twice, which could result in crazy high (and unintended) damage numbers.

Since nobody likes crazy high damage numbers, here's the fix! ;)

Thanks for the quick report!

Patch 1.0.4

  • Fixed an issue with the calculation of crit damage in relation with the Stealth perk Critical Sneak Attacks and the Arcane Magic perk Explosive Mana Shield.
  • Talisman stat bonusses that affect talents have been slightly reduced to 38% on item lvl 12 (-2%) and to 45% on item lvl 18 (-5%).
  • Enemies are no longer allowed to use their abilities if they are outside of the area/level boundary. This fixes an issue where some enemies could pull you outside of the level.
  • The Polearm skill Evasive Maneuver is now properly cancelled if the destination tile is unreachable from your current position.

Patch 1.0.3

  • Fixed potential issue with a blocking lever in dungeon level generation.
  • Fixed a bug where talent efficiency was not properly applied when healing allies.
  • Fixed a potential crash in the main menu due to invalid save files. This counts for saves files that got modified externally.

Patch 1.0.2

  • The base (enemy) level of a zone is now shown in the world map info panel.
  • Upgrading an item will now be disabled if the resulting item requires a level that exceeds the max player level of 25.
  • A right-click on the player will no longer skip a turn. This caused too many accidents and therefore got disabled for the time being.
  • An Orb of Retreat can now be found in the starting supply in the fox village. This is mostly relevant for new players.
  • The base price for Orbs of Retreat has been decreased from 240 to 150 coins.
  • Fixed a bug when swapping to other weapon during crossbow cooldown: If you pressed attack when the crossbow is on cooldown and then switched to another weapon, this weapon then "auto-attacked" unintended.


[h3]Additional note to all players that experience crashes on macOS:[/h3]
We've found out that this is a problem on macOS versions lower than 13 (Ventura).
The game should run fine on macOS 13 (Ventura).
We already updated the system requirements in that regard. Sorry for the inconvenience.

Patch 1.0.1

  • Fixed a problem that could prevent dungeons from being generated properly and just displayed a black screen instead.
  • The player's initial health in the "Relaxed" difficulty mode has been increased by +10 to make it easier for new players to get into the game.
  • Changed a puzzle in the game to not require diagonal movement anymore.
  • When pressing Space during a dialog, it will now first reveal all the text and only if the text is fully revealed the dialog gets skipped (on a potential second key press).