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Of Blades & Tails News

Patch 1.0.8

  • Prevented an issue with weapon switching, when the player tries to switch weapons by button click while a skill is currently active.
  • Fixed an issue where players couldn't move anymore by keyboard after attacking with the crossbow in melee range.
  • Fixed a situation in Immerfurt where players could accidently slide off the eastern bridge.
  • Fixed a minor tile map collision issue in the Magical Hideout level.
  • Updated several community translations, including Korean, which is now at 91% completion. (We are getting there! :) )

Patch 1.0.7

  • Fixed an issue with certain sprite animations, that couldn't get cleaned up properly. This also fixes the remnants of the final encounter showing up at unexpected places...

Patch 1.0.6

  • Community translations have been updated and improved.
  • 3 additional Orbs of Magnificence have been added to the game, based on player feedback. This increases their total amount to 12.

Patch 1.0.5

Yesterday I overshot the mark a bit when fixing the critical damage bug in relation with the "Critical Sneak Attacks" perk.
Under certain circumstances, this led to the critical damage multiplier being applied twice, which could result in crazy high (and unintended) damage numbers.

Since nobody likes crazy high damage numbers, here's the fix! ;)

Thanks for the quick report!

Patch 1.0.4

  • Fixed an issue with the calculation of crit damage in relation with the Stealth perk Critical Sneak Attacks and the Arcane Magic perk Explosive Mana Shield.
  • Talisman stat bonusses that affect talents have been slightly reduced to 38% on item lvl 12 (-2%) and to 45% on item lvl 18 (-5%).
  • Enemies are no longer allowed to use their abilities if they are outside of the area/level boundary. This fixes an issue where some enemies could pull you outside of the level.
  • The Polearm skill Evasive Maneuver is now properly cancelled if the destination tile is unreachable from your current position.