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Of Blades & Tails News

Patch 0.19.2

  • Fixed a potential blocker in the swamp lake traversal caused by certain seeds.

Patch 0.19.1

  • Fixed a problem where the tooltips of attribute stats did not update correctly after switching equipment.
  • Fixed a potential crash when pressing key 6 while the second weapon set was active.
  • Fixed a problem with the calculation of resistance multipliers.
  • Fixed an issue with the "Back Stab" skill: Jumping back 1 tile does now work even if the target got defeated.
  • Fixed a problem where danger/safety detection was not working properly with static enemies like plants.
  • Fixed a potential issue when indicating that the player reached the max level of 25.
  • Fixed a typo in skill effect description for "Vanish".

1.0 Coming Soon!

Hi all!

As you already know, we have recently released an update which included a new game mode and quite a few QoL improvements (read here). We are excited to say, that this update was the last stop on our roadmap before we reach our final destination, which is version 1.0!

[h2]Early Access will be ending soon![/h2]

There have been numerous updates during Early Access and many new things have been added into the game including a balance overhaul, treasure hunt, equipment modifications, a combat arena with leaderboard, and much more!

Right now I'm about to finish the final region and story quests. After that we'll be testing everything thoroughly to make sure it will be in a great shape for the full release.

[h2]New Price[/h2]

Since we're almost ready to launch out of Early Access, we are planning on increasing the price of Of Blades & Tails, which will take place on September 18th. The new price will be set to $14.99.

I think the game has improved a lot over the past year and we strongly believe that this is the right course of action.

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I really appreciate all your support, it means a lot to both me and Pineapple Works. I'm also extremely happy to see how great our community has been and I'd like to thank everybody who volunteered in both testing and localizing Of Blades & Tails, allowing it to be available in many languages!


Until next time!

Felix & Pineapple Works

Update 0.19.0 - New difficulty mode and QoL improvements

Hey everyone!

Here goes the last, slightly bigger update before we reach 1.0 :)
It contains the missing "Challenge" difficulty mode, rename/delete options for save slots and other requested quality of life improvements.

[h2]Changelog v0.19.0[/h2]

"Challenge" difficulty mode has been added with these modifiers:

  • You will lose 20% exp and 8% of your coins upon defeat.
  • Enemy density is increased by roughly 50%.
    (This primarily affects the overworld levels)
  • Recovery at bonfires is disabled.
  • Fast travel cost is increased.
  • Your starting health is slightly decreased.
    (This primarily affects the overworld levels)
  • Enemy base level is increased by 1.
  • Auto-recovery is disabled.
    (Recovery from herbs, potions, etc. still works as normal)


Other improvements and fixes

  • It's now possible to rename and delete save slots within the game.
  • The current difficulty is now shown in-game in the statistics view.
  • It's now better indicated in the character view if you reached the max player level of 25.
  • The attribute tooltips now include detailed numbers of the affecting bonusses, like base value, equipment bonus, and other bonusses.
  • A problem with custom keybindings has been fixed, that caused the previous key to still trigger the action that has been assigned to a different key.
  • Multi-threaded rendering has been enabled, which should increase performance on mid and low end systems.
  • Interactive objects in the world can now be highlighted by keypress (default ALT).
    Please note that it's possible that you need to rebind this key in the options, if you already changed other keybindings.
  • The game now automatically keeps 1 backup of your last savegame.
    If you run into any issues with your savegame, you can now manually restore it in the save folder.
    However, this will most likely never be necessary :)

Patch 0.18.3

  • (chinese) Fixed a wrong direction description in the journal entry of the first quest.
  • Updated several other translation strings.