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Of Blades & Tails News

Patch 0.13.1

This is a small update that adds a few quality of life improvements and fixes some minor issues.

  • Added an option for "Hold to move", which allows you to keep walking to the direction where your mouse pointer is, as long as you press/hold LMB.
  • Added a keybinding for Shovel usage (default: X).
  • Added MMB as action to reset the camera.
  • The skill Staff Thrust now requires a valid target, so you cannot execute it by accident anymore.
  • Fixed an issue when selling an equipped item from the inactive weapon set.
  • The quest item for the Thief in Immerfurt gets now correctly removed upon quest completion.
  • Fixed a bug that triggered the "Off the Shelf" Achievement, when taking items from the player stash.
  • Fixed some locales.


I'll be back next week with a preview post on the next big update that is in the works right now! :)

Update 0.13.0 - Treasure Hunt and Reworked Health Recovery

Hey everyone!

The next update for Of Blades & Tails is here and it adds Treasure Hunt as a new side activity, changes how health recovery works, rewards experience for exploration, and more!

Click on the links on top to learn more about how the new mechanics work :)

[h2]Changelog v0.13.0[/h2]

[h3]Treasure Hunt[/h3]

You can now collect Map Fragments across the world and take them to a Cartographer who assembles a Treasure Map for you.
The map contains clues on where in the world you can dig up a treasure chest, which contains new kinds of rewards.

  • New Cartographer NPCs have been added to all settlements.
    They should be the first stop to learn more about this activity.
  • New items were added for this feature: Shovel, Map Fragment, Treasure Map
  • You can now dig in the soil with a Shovel.
  • A new Help topic on Treasure Hunt has been added.
  • New statistic for Found Treasures has been added.
  • 3 achievements have been added.


[h3]Items & Equipment[/h3]

  • New equippable item added: Talisman
    They can be found as reward for a treasure hunt.
  • New item mods have been added for Talismans, that can affect a talent's SP/MP cost, cooldowns and efficiency.
  • An average equipment level indicator has been added to the inventory view (top left).
  • New potions have been added: Small Health Potion, Small Stamina Potion, Small Mana Potion


[h3]Game World[/h3]

  • You will now receive Exp for discovering a new location.
  • You will now receive Exp for gathering herbs and similar resources.
  • You will receive Exp for a successful treasure hunt.


[h3]Health Recovery & Balancing[/h3]

  • You now always regenerate up to 35% health when out of combat.
    (50% health in the Relaxed game mode.)
  • Medicinal Herbs now heal 20% instantly when consumed and will slowly (5% per turn) regenerate up to 100% when out of combat. This effect will last for around 200 turns. You won't be able to consume another Medicinal Herb while this effect lasts. Instead you can consume a potion for another in-combat burst heal.
  • The amount of Medicinal Herbs that can be found in other cases than gathering has been slightly reduced. This is due to the fact that you simply won't require as much of them as before.
  • Recovery Herbs will regenerate 10% health for 10 turns, in and outside of combat. Similar to Medicinal Herbs you can only consume one at a time,
  • Starting items in the Fox Village have been adjusted for an easier start.
  • Some active abilities in the mid and end of each talent line have been slightly adjusted in terms of SP/MP cost, cooldowns, and their duration.
  • Added a max player level cap of 20.


[h3]Fixes[/h3]

  • Improved inventory performance.
    (Picking up items that do not stack may still cause small lags if you carry many items with you, but I'm working on that as well.)
  • Fixed a bug where the thief in Immerfurt could get stuck on his nightly foray.
  • Fixed a problem where spider hatchlings attacked turrets in dungeon trap rooms.
    They will now ignore turrets but are still hostile to the player and other bandits.
  • Fixed an issue with doubled attribute stat application after upgrade of an already equipped item.
  • Fixed a potential issue with enemy pathing in alert state after knockback.
  • Fixed a problem with the reward of the herb delivery quest in Immerfurt.
  • Fixed item upgrade view on ultra widescreens.
  • Fixed a few locales.



[h3]Savegame Compatibility[/h3]

Savegames from version 0.12.x are compatible.

[hr][/hr]

[h2]What's next[/h2]

I think it's time to expand the game world and add more general content like quests, new locations, factions and secrets.
It will probably take a bit longer before this update will be ready since working on new content is the most time consuming part. I will try extracting some things into smaller updates inbetween, like new talent lines for example, but I can't promise at this point.

I will get back to you in an upcoming preview post and tell you more about the new contents that await our hero.

If you want to join any discussions about the ongoing development, I'd love to welcome you on our Discord server.

Until then, take care everyone!

Felix

Patch 0.12.4

  • Fixed a situation were chests (and other containers) won't respawn if you get defeated after opening them, but did not loot their content.


If you ran into this problem: The related items in the container will still be gone even after the patch. But the problem is fixed for future playthroughs. Sorry for the trouble.

Preview: Treasure Hunt

Happy New Year everyone!

In this preview post I want to share more details about the upcoming Treasure Hunt activity.

My plan is to add more side activities to the game and this should hopefully make up for a good start.
Treasure Hunt should reward exploration and awareness. You have to carefully look out for buried stashes across the overworld. So if you've already had a hard time spotting medicinal herbs, this might not be for you ;) On the other hand Treasure Hunt is completely optional and not required to beat the game. However, there might be some interesting rewards waiting for the perceptive explorer!

Let's take a closer look!

[h2]Meet the Cartographer[/h2]

If you want to become a successful Treasure Hunter you need to meet one of the new Cartographer NPCs. They can be found in all settlements and provide you with everything you need to get started... Which is a decent Shovel in the first place!



[h2]Start Digging[/h2]

Once you bought your shovel you can set out to find buried stashes, which can be digged up and have a good chance (>50%) to contain Map Fragments. You need at least 3 of those fragments and hand them over to the cartographer who will be able to assemble a Treasure Map for you.



The more fragments you use, the higher the chance to get a high quality map, which also leads to a better reward at the end.

[h2]An X marks the Spot[/h2]

With the assembled Treasure Map in your inventory you can always bring it up to get clues on where the treasure can be found. The map contains the related world map coordinate and a drawing of a formation in the environment. The rough position where you have to dig with your shovel is also marked with an X. Your task is to find this formation in the area!



The formations are all created by hand, so you won't end up looking for a random formation in a randomly generated level. This proved to be very hard to track ;)
So instead the system picks one of several unique formations for the related biome. Some will be slightly harder to find then others, but all in all it should never become unfair or tedious.

[h2]New Rewards await the lucky Treasure Hunter[/h2]

The biggest challenge for me when developing this new activity was to find an incentive for all players to grab their shovel and start collecting map fragments :)

So I came up with a new type of item that you can only find in buried treasure chests: Talismans.
They can be equipped to a new talisman slot and will provide unique bonusses for talents and can also affect the quality of loot you can find.



The image shows a level 4, uncommon quality Talisman, which can be considered an early game item. With increased levels (based on the location it is found) and higher quality (luck or affected by the new quality bonus) you can find Talismans that can heavily improve your preferred build.

With the next update you'll also receive experience points for successful treasure hunts and for discovering new locations.

[h2]When?[/h2]

It will be available within the next 2 weeks. All features are ready and I'm only testing and tweaking a few stats right now. Also I probably want to add the changes to health recovery as well in this next update. Any way, it won't take too long :)

If you enjoyed your time with Of Blades & Tails during the holidays, you may want to consider writing a short review on Steam. It helps a lot to increase the game's visibility.

I'm wishing you all a wonderful and healthy new year!

Cheers

Felix

Patch 0.12.3

  • Fixed a potential freeze related to unmoveable enemy in alert state.
  • Fixed a bug where an enemy could target a same faction ally.
  • Fixed healing plants not healing their allies properly.