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Designing The World of Shadows | Devlog #2



[h2]Hello, shadowfolks![/h2]

We’re back with another devlog, and some good news! If you’ve been itching to try out Cosmic, you’ll have your chance very soon! We’ll be releasing our first demo at the upcoming Steam Next Fest (June 19-26). Make sure to hit that wishlist button so you don’t miss out on a chance to meet our favorite mischievous critter! Oh, btw, check out this new trailer! Cool, huh?

[previewyoutube][/previewyoutube]

Ok, but back to the meat of this post, which is of course the world of shadows that Cosmic inhabits. As is very apparent, we wanted to create a contrast between an atmosphere of dread and the cute cartoon aesthetic where the shadows flirt with the bright, vibrant colors to underscore the uneasy feeling that you’ll have to befriend while playing the game. We also wanted to differentiate ourselves from other horror games where dark and muted colors are the norm. We hope you’ll appreciate this choice and enjoy how our game looks.



To create this distinct, signature “Cosmic look”, we’ve looked for inspiration in a multitude of places but we can pinpoint the 3 most significant sources. Firstly, the extremely visually interesting film adaptation of Lewis Carroll’s Alice in Wonderland by Tim Burton that along with Duffer Brother’s Stranger Things gave us the tools to create the vibrant palette that peeks out of the pitch-black shadows. What gave those colors their shape, however, was definitely Genndy Tartakovsky’s Samurai Jack with its sharp lines and inspired designs.



When it comes to the inhabitants of the world of shadow, you never know what you’re going to get. Some of them might be hostile, some of them friendly, some others might need your help or straight up ignore you because they have more important stuff to do. All of them have their unique gameplay and narrative purpose, and that influences how they look and behave. To design this menagerie of critters, we first start with simple silhouettes, then once we know where we’re going we finish the design and give it a skeleton that will help us animate it. After that, we take care of its dialogue, sounds, special effects, and behaviors. During this process, we constantly check how our creation looks and behaves in our game engine, to make sure it fits in with other characters and the background, and that nothing breaks. It is, however, much more complicated to create the enemies. Every one of them has its own set of moves and ways it reacts to the player’s behavior. We have to iterate those for hours, to ensure that our players come out 100% satisfied. They have to pose a challenge and be terrifying, but at the same time be fun to fight because fun is what it’s all about.



To sum up, if we could describe the world of shadows, that Cosmic comes to inhabit, in 3 words we’d go with “dark”, “unsettling”, and “intense”. We hope you enjoyed this peek into the world of Cosmic and our minds, and we’ll see you at Steam Next Fest! Don’t forget to wishlist if you want to try the game!

See you in the shadows,
King’s Pleasure


https://store.steampowered.com/app/1769100/Cosmic_A_Journey_Among_Shadows/

Long time no see! | Devlog #1



Long time no see, shadowfolks!


We just wanted to make this short post to remind you that we are still here and hard at work, because… well, we are! It’s been a lot of joy working on Cosmic but we’d lie if we said there were no obstacles and challenges on the way. You know that feeling when you fix one bug and create 4 more bugs in the process? Yeah…



Anyway, this is more of an announcement of an announcement, as we will soon have a beautiful new trailer to show you, and we know you’re hungry for it, but, unfortunately, we don’t have it for you yet. For now, those 2 new screenshots will have to satiate your appetite for adventure but, as we said, more is on the way so keep an eye out!



Feardemic out,
may the frights be with you!


https://store.steampowered.com/app/1769100/Cosmic_A_Journey_Among_Shadows/

Cosmic | Developer Deep Dive



Hello, fearfolks!


Cosmic might've lost his shadow but we haven't lost our Developer Deep Dives from Fear Fest! Let's look behind for a moment before we will make next steps forward, and watch again a short interview with Łukasz Wiśniewski from King's Pleasure. Give us your hand and let us take you for a journey among shadows... in this case a little trip behind the scenes.

[previewyoutube][/previewyoutube]

Take care and stay tuned for more info about Cosmic: A Journey Among Shadows!

https://store.steampowered.com/app/1769100/Cosmic_A_Journey_Among_Shadows/

Feardemic’s Fear Fest is here to rock your world!



[h2]Watch the stream today at 7 pm CET/ 10 am PST and see new trailers for Feardemic’s upcoming games![/h2]

Hello, fearfolks!


It’s finally happening, the time has come to rock with us at Feardemic’s Fear Fest 2022! Today (15.03) at 7 pm CET/ 10 am PST you’ll be able to watch exciting new trailers, pick the brains of the developers behind our titles and listen to Hunter Peterson’s silky smooth voice. You can catch the stream at our Youtube and/ or Twitch channel or you can simply navigate to the event website at fearfest.online, where you can also find the countdown to the festivities as well as detailed info on the exact contents of the showcase.

[previewyoutube][/previewyoutube]

Among others, FFF is going to feature news about the icy cold turn-based adventure Terror: Endless Night inspired by the infamous expedition to the Arctic Sea, The vibrant action-filled metroidvania Cosmic: A Journey Among Shadows, and of course one of the most anticipated horror games of 2022, the terrifying and mind-bending Dark Fracture.

See you there, Fearfolks!

Feardemic's Fear Fest 2022 is coming!



[h2]Hello, fearfolks![/h2]

Strap yourself to the chair or you just might fall out! It's our pleasure to announce Feardemic’s Fear Fest 2022! Our special event scheduled for March 15th of this year and hosted by one and only Hunter Peterson of SCP Explained fame - it's gonna be a great opportunity for us to showcase our sizable lineup of upcoming games, and there’s some amazing stuff in there.

[previewyoutube][/previewyoutube]

Among others, FFF is going to feature news about the icy cold turn-based adventure Terror: Endless Night inspired by the infamous expedition to the Arctic Sea from the former Frostpunk 2 devs, The vibrant action-filled metroidvania Cosmic: A Journey Among Shadows, and of course one of the most anticipated horror games of 2022, the terrifying and mind-bending Dark Fracture.

Find out more: https://fearfest.online/

Be sure to join us!
Cheers!