v2.0.1
Hey Dungeoneers!
v2.0.0 ended up being a pretty stable update so (hopefully) I've just got one patch for you, a bit more than 2 weeks after the initial release.
[h3]Bugfixes and QoL[/h3]
There are a bunch of smaller bugfixes and QoL improvements in v2.0.1, here are the most notable ones:
[h3]Duelist Balance[/h3]
I expect to make some more thorough changes in v2.1, after gameplay data becomes more reliable, but for now I'm making some early buffs to the Duelist to improve on a bunch of her talents and weapon abilities that are not performing as well as others. This should hopefully make her gameplay feel more consistent:
You can check the in-game games screen for a full list of changes.
v2.0.0 ended up being a pretty stable update so (hopefully) I've just got one patch for you, a bit more than 2 weeks after the initial release.
[h3]Bugfixes and QoL[/h3]
There are a bunch of smaller bugfixes and QoL improvements in v2.0.1, here are the most notable ones:
- Quickslot contents are now automatically swapped if a newly equipped item that is not quickslotted replaces an item that was quickslotted. This should make Duelist weapon swapping gameplay smoother.
- The changes screen now supports more text for a single entry. On mobile UI the changes window can now have multiple tabs, on full UI the changes pane on the right is now scrollable.
- Attacking an enemy now properly sets them as the auto-targeting target in all cases
- Fixed the duelist not being automatically unlocked for existing players with a win
[h3]Duelist Balance[/h3]
I expect to make some more thorough changes in v2.1, after gameplay data becomes more reliable, but for now I'm making some early buffs to the Duelist to improve on a bunch of her talents and weapon abilities that are not performing as well as others. This should hopefully make her gameplay feel more consistent:
- Weapon ability recharge speed increased by 12.5% at no missing charges, down to being unchanged when at 0/10
- Strengthening Meal bonus damage up to 3 from 2
- Swift Equip cooldown down to 20 turns from 30
- Unencumbered Spirit energy boost up to 33/67/100/150%, from 25/50/100/150%
- Monastic Vigor threshold changed to 100/80/60%, from 100/85/70%
- Sneak now grants 8/6/4 turns of stealth, up from 6/5/4
- Spike now deals +40/30% bonus damage, up from +15/10%
- Heavy Blow now deals +65/60/55/50% damage, up from +50/45/40/35%
- Combo Strike now deals +40/35/30% damage per stack, up from +30/25/20%
- Spin now deals +33% damage per stack, up from +20%
You can check the in-game games screen for a full list of changes.