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Superfuse News

Superstream is Live

Hi everyone,

We are going live for our first Superstream in Early Access right now! Join us, meet the devs, and enjoy the ride!

This is just the very beginning of so many things to come!You can watch the Stream on Twitch here: https://www.twitch.tv/rawfurygames



Early Access Out Now!

It's the minion-filled moment you've ALL been waiting for…

Superfuse is OUT NOW as an Early Access title!

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So what's in this release you might ask? Here's the full report on what you need to know.

- Enjoy hours of both Single Player Mode and Co-Op Mode for up to 4 players, and dive deeper into the mystery and lore surrounding Superfuse...
-Choose from a selection of 3 classes including the Berserker, the Elementalist, and the newly announced Technomancer with their 3 mighty minions!
- Take on monstrous mini-bosses Avalanche and the much-loved (or hated) Razor from our Beta Sneak Peek, as well as our fabled boss the Foreman...
- Explore immersive game areas including the Outer Rim, the Conduit, the Edge of Space, and more…
- Experience Endgame content including the Solar Map and the Contracts system!

Exciting stuff, what else is there?

What, all that not enough for ya?! Then enjoy brand new fuses, loot drop items including Uniques, additional in-game music from our EPIC OST (see more below) AND more of that sweet Superfuse artstyle too!

But what comes after Early Access?

Easy there, Enforcer. We'll have a lot to share on this in the coming weeks, including a roadmap that will answer many of your questions!

Wait, what if I need to contact the Support Station?

Well you're in luck! We have a fully manned station here, where you can leave feedback, submit bug reports, and gain technical support. Praise the Gods!

How can I join in the celebrations?


By attending our developer-led Superstream from today at 6:30pm CET on Twitch! We'll also be celebrating on Discord and shouting about our release on Twitter too at @SuperfuseGame, so BYOS (bring your own Salt)!

Okay I'm ready! How can I play?

By heading over to our Steam store page of course! There you can purchase the game at €24.99/$24.99/£20.99, download, and step through our portal.

You can also enjoy seperately:

- Our blessed OST by award-winning composer Michael McCann, with 16 killer tracks.
- Our Digital Items Pack
- Our Supporter Edition with base game, OST and digital items included, now 10% off!

So step through our Steam portal and experience Superfuse now!

https://store.steampowered.com/app/1770080/Superfuse/

Dev Diary - Enemies and Elites

Welcome to the second Dev Diary for Superfuse! This time we’re breaking down the various enemies you’ll encounter in our game.


Common Enemies


Common Enemies help fulfill the role of a power fantasy. While all combat should be a challenge, we want players to feel like a superhero by having moments where they can quickly decimate a group of enemies.



We designed common enemies in different classes, and named each class after the enemy's main behavior or function, like Swarmers and Rangers. This allowed us to create consistent bases for enemy designs. With these, we could define rules for what classes can appear together, and in which quantities, to make encounters that are balanced and dynamic.

Where it gets a bit more complicated is with higher ranking enemies, which should provide extra excitement and challenge for players. These enemies are also the prime source of higher-rarity loot.


Elites


The first higher ranking enemy are Elites. These are based on common enemies and come in three different types with increased stats compared to their common version.

First off, we have the “Super Elite”. These come with a telltale blue color, and have a single Elite Modifier, which is generally more stat driven, and they come in packs of two-to-four.

The second type is the “Rare Elite” (yellow). Unlike the blue elites, their packs comprise one Rare Elite and three-to-five minions. They also roll two modifiers, instead of one, and roll from a different pool than the Super Elites. To make them even more distinctive, we filled this pool of stats with more passive effects, like sparking and auras.



“Named Elites” (purple) are the final variation. In contrast to the other two Elite types, these are custom designed and have unique names. They appear at fixed locations in the story, and they can appear in the endgame too.




Villains & Bosses


Our final, and highest ranking enemies, are Villains and Bosses.

Very early in the project, Villains leapt forward instantly from the superhero theme. These enemies are a natural counterpoint to Enforcers (our superheroes and player-characters). Villains give us ways to gate players, challenge them, and offer rewards for their defeat. With special abilities and powerful attacks, Villains offer unique and satisfying combat encounters.

Bosses fill a similar role, but are a little more traditional. Bosses fill a similar role, but are a little more traditional. We've made signature, large-scale fights with greater loot at the end and paired it with major story beats, bringing the Superfuse universe to life.




Until next time…


We hope you enjoyed this peek into the various enemies you’ll face in Superfuse. Come back soon for another Stitch Heads Dev Diary!


Enemy Spotlight - The Foreman

[h3]The Foreman[/h3]

Mutated beyond recognition, the Foreman was once one of the highest-ranking workers on Eros. What now remains is a hulking monstrosity, triggered by an event that remains a mystery. All the Enforcers know is that he is dangerous, he knows something, and he needs to be taken down. The question is, are you strong enough to survive the encounter?



Join us on Discord to discuss Foreman and to count down to Early Access! Stay alert on the latest from Eros too by following us on Twitter.

https://store.steampowered.com/app/1770080/Superfuse/

Dev Diary - Endgame

Leading up to our Early Access release we, the Superfuse devs, wanted to highlight a few features we have in store.

Today we are going to be talking about our Endgame system, called the Solar Map, which we are releasing with Early Access. This is our solution for replayability, because it's an expandable system that lets us easily add new areas and new monsters.

The Solar Map

The Solar Map will be unlocked at the end of the Early Access story. This allows you to continue your playthrough without interruption. The current Solar Map we've put in place is a lighter version which we hope to expand later down the line, but right now you'll already be able to take your spaceship to other asteroids and pick up Contracts.



Contracts

Contracts come in various difficulties and forms, and can include killing Elites or a Boss. We are planning to add more variety, with objective-based contracts. To give players the chance to weigh risk vs reward, each Contract's fights can have stat modifiers applied to both you and your enemies. Depending on how you play, these modifiers could be positive or negative.

  • Heightened chance for more loot and credits
  • Lowered armor for the player
  • Higher max health and attack speed for the enemies




Scaling

Currently, Contracts work by scaling to the player level instead of being a fixed level. This is the form that we will release in Early Access, but we are eager to have your opinion on scaling vs. fixed level in our Discord!
Funny side note; one of our developers took the effort to have the Solar Map use the real numbers for the angles and relative rotation speed for all celestial bodies.

https://store.steampowered.com/app/1770080/Superfuse