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Rusted Moss News

Hotfix 6.5

The game still needs changes to localization/sound, but other than that, the demo might be considered fully done. If more QOL is made during further development, they might be added here as well. We will have to see when the times comes.

[h3]changes:[/h3]

  • Fixed some autotype issues
  • Fixed some UI transparency issues
  • Fixed the pause-screen/settings background
  • Fixed some Spanish/Portuguese tutorial-text going off-screen
  • Fixed some upgrade-screen blending
  • Made the name section of the dialogue bigger to take Spanish/Portuguese names into account
  • Fixed some Spanish/Portuguese dialogue going off-screen
  • End-screen room number now reflects actual room number. (Upgrade number was already correct, there are 21 upgrades )
  • Ameli now has some audio when attacking

Hotfix 6

[h3]Sorry for no resent fixes. Change-list:[/h3]

  • Seer's challenge not visible on map
  • Upgrade-duping wont happen from now on, but will still be possible in this update with an old save-file.
  • Stun after getting hit is now more fair(Consistent and higher launch. Regain control earlier. Slightly less i-frames)
  • Pestilence soft-lock fix
  • Changed map to reflect demo-layout
  • Fixed Maya clipping into the wall sometimes
  • Added some more sounds to Bonnie fight
  • Maya during the Bonnie fight intro now acts a bit differently
  • Looking down while crouching now moves the camera further down
  • Fixed missing Chinese glyph
  • Updated text rendering

Hotfix 5.5

  • Fixed a room transition leaving you stuck in the ground
  • Fixed pressing ctrl+r in the climb-challenge crashing the game sometimes
  • Restarting the climb-challenge now refills your hp/mana
  • Fixed audio not playing when returning from the climb-challenge
  • Climb-challenge now uses decimals on the timer instead of hours
  • Fixed some particles moving when the game was paused

June hotfix #5

List of changes:
  1. Fixed jump-charging not working on some ledges
  2. Fixed the challenge-timer sometimes displaying the wrong time
  3. Fixed player respawning teleporting you into the previous room
  4. Ctrl+R during the climb challenge now lets you retry it instantly (Sorry no gamepad shortcut yet)

June hotfix #4

[h2]Didn't upload a patch yesterday, sorry everyone. Anyways here's a new version, Changes include:[/h2]

  • Door tiles now have their own tile
  • Updated some of the English ui text
  • First boss now has sounds
  • Crystal visuals updated and sound added
  • Some audio has been rebalanced
  • Fixed some room collision
  • Under certain conditions room-transitions could freeze/crash the game. This has now been fixed.
  • Ending link now goes to correct form