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Rusted Moss News

Main + DLC 1.32 Hotfix Patch Notes

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June 26, 2024 - Hotfix Patch Notes
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Build ID: 14829703

Thank you all for playing Rusted Moss and sharing your bug reports!
Apologies for the delay in sharing the patch notes but here are all the fixes for the recent patches:

[h3]Bug fixes[/h3]
  • Fixed issue with legs when using custom palette
  • Fixed wings not displaying with custom palette
  • Fixed an issue where you can get softlocked during Sunken Library boss fight
  • Fixed an issue where you can submit to the same leaderboards multiple times
  • Fixed an issue where you couldn't submit to leaderboards while playing on flexible mode
  • Fixed issues with walls and collisions in certain rooms
  • Fixed issues with spawns where you get stuck in walls in certain rooms

  • Fixed issue with map icon
  • Fixed memory leak issue (audio)
  • Fixed an issue with Leaderboards not displaying correct names
  • Fixed an issue where Pistol failed to reload

  • Reduced initial Maya dash length
  • Made slight reduction in Maya dash max range (mostly to prevent wall clipping)
  • Added some missing credits
  • Tweaked void Fae knockback
  • Fixed several spawns in some climb challenge rooms
  • Fixed some audio issues with Maya's sword charge
  • Fixed an issue with Maya's crouch animation while holding a grenade
  • Fixed several visuals in certain rooms
  • Fixed issues where Maya's head gets stuck in walls
  • Fixed spike collision in one of the rooms
  • Fixed a typo in Froy's dialogue
  • Fixed a sound that incorrectly played in Sunken Library boss fight in Bossrush
  • Fixed an issue with Face Stealers' intro animation in base game
  • Fixed an issue where a scrapped room was displayed over Seer's room
  • Fixed an issue where Seer would clip into the floor (Bossrush hard mode)
  • Fixed certain rooms where enemies would fly offscreen or get stuck causing softlock issues.

  • Fixed issues with Froy's spawn in Bossrush room
  • Fixed issues with hair not being updated properly during the turnaround animation when palette mode was on
  • Fixed order of some assets in some rooms
  • Fixed an issue where achievement 'Rusted Platinum' failed to unlock when requirements were met


[h3]New feature[/h3]
  • Added Froy in Bossrush


We truly appreciate everyone's support and we hear all of your feedback! We are currently working closely with the developer to try and squash more bugs and implement more QoL features to help you master the grapple! Stay tuned for more updates!

If you have any feedback or bugs to report, please post them on the Steam forums.

PLAYISM
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Main + DLC 1.28 Hotfix Patch Notes

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June 21, 2024 - Hotfix Patch Notes
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Build ID: 1478333

Thank you all for playing Rusted Moss!
After hearing your feedback and bug reports, we have rolled out a hotfix which fixes several bugs that were affecting the playability of the game.

[h3]Bug fixes[/h3]
  • Fixed a bug where the language is set to Traditional Chinese if a player has a pre-existing save file
  • Fixed a bug where Maya mode is not unlocked even if a player has previously completed the base game
  • Fixed several collision issues in the Tundra area.
  • Slightly readjusted the map in the Tundra area.


Note: If you have already changed the game's language, you might have to change it again. The language fix is for those that have not yet started the update.

We truly appreciate everyone's support and we hear all of your feedback! We are currently working closely with the developer to try and squash more bugs and implement more QoL features to help you master the grapple! Stay tuned for more updates!

If you have any feedback or bugs to report, please post them on the forum:
https://steamcommunity.com/app/1772830/discussions/0/3828664382481109031/

PLAYISM
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Major Content Update Out Now!

[previewyoutube][/previewyoutube]

Release Notes:
  • New playable character - Maya (Unlocked after clearing the game, uses speedrun mode rules - dialogue disabled)
  • Extra difficult challenge zone (Juni’s Village - must have completed Juni's climb)
  • 2 new areas to explore
  • 300+ new rooms
  • Standard boss rush
  • Challenge boss rush
  • 7-8 more hours of content


All the new content is considered “bonus content” and will not affect map % and achievements. This means that the current Rusted Platinum achievement (100% the game) can be unlocked without doing any bonus content.

The content update also has no new achievements.

To access the new zones:
Go to the right of Abby. You can see it in the trailer linked above.

Rambling dev notes or, how this update came to be
by happysquared

art by Emlise

Inception of the major content update began during the tail end of Rusted Moss’ development. Emlise had designed an exceptionally challenging area that ended up being excluded from the base game due to its difficulty. She considered it tougher than Juni’s climb.

We were not sure what kind of players Rusted Moss would attract and ended up underestimating how insanely skilled some of you are. Due to player interest, we decided to add the challenge area back into the game - but better. Originally consisting of only 15 rooms, it now features around 200.

This ended up increasing our scope and we also made new zones with less intense difficulty. Each of these areas will debut with new sprites and music! While we don’t have an exact date, the Rusted Moss soundtrack (available on Bandcamp, Steam, Spotify) will also be updated accordingly.

We’re also excited to have Maya as an unlockable character. During development, we had joked about having a Maya mode and a lot of laughs were had as we listed out crazy ideas of what her kit would be like. I guess you have to be careful what you joke about, it might just come true…

Boss rush was also a popular request and we are happy we figured out a way to implement it! Due to how Rusted Moss was made, it was a complex feature we weren’t sure we could pull off.

We would not have been able to make such an extensive update without your support. We faced a lot of uncertainty during development.

Will anybody even play our game?

What if the challenge area is so hard that 0% of players will be able to complete it…

Is this mechanic too complex?

Earlier this week, Emlise was just telling me how she had to remind herself that people did like her game.

Making a game involves a mix of arrogance and desperation. We wanted to make a game catered to our own personal tastes - a game we wished existed but could not find. Who cares if nobody else likes it? However, we could not ignore the desire for others to experience our creation. I think it is an eternal conflict for creators; you’re torn between wanting to express yourself without restraint and also knowing that if nobody plays your game... you'll be sad.

I’ve seen Emlise’s skill in Rusted Moss and also harder level designs that she revised because she wasn’t sure if others could repeat her acrobatics. Compromise easily sneaked in the cracks of worry left by development. However, the experience and feedback from Rusted Moss’ conclusion left Emlise with a more positive mindset. She told me that if she had the chance to remake the game, she’d make it even weirder.

However, knowing her, I think the doubt will always be there. It ebbs and flows. Throughout the development of Rusted Moss (and her other games), she had a constant worry that the game would be terrible. She worried nobody would play it while also simultaneously fearing that too many people would play it - development fuelled by anxiety and panic.

Emlise feels that Rusted Moss’ development was fun overall because of how self-indulgent it was. However, it was also fraught with anxiety as we feared players would not invest time in mastering our unconventional grappling hook. In the end, it was humbling to see players surpass Emlise’s grappling hook skills - something she did not think would happen.

To be fair, Rusted Moss is the largest game we have worked on and we’ve never had so many players before; Emlise’s previous game, TWWWR, sits at just 52 reviews on Steam. Rev sits at just 44. I don’t think she expected so many players to be engaging with Rusted Moss.

Sorry, I think I am rambling at this point. It just feels a bit sad and surreal releasing this final update. It is hard putting all of our feelings into words and how impactful your support has been! We love reading all your comments and watching all your gameplay.

At the very least, the takeaway is that we’re so grateful to all of you. Thanks for taking the time to play Rusted Moss. Your support has fuelled this update and it would not exist without you. We’d also like to thank PLAYISM for believing in our game and for their support.

We hope you enjoy the extra content. And if you don’t, at least you didn’t have to pay for it!

If you'd like to support us, you can buy 10,000 copies of Rusted Moss. Or, you can buy the artbook, and soundtrack - both available as DLC on Steam.

(The soundtrack is also available on bandcamp: HERE)

PLAYISM
Visit the PLAYISM Website PLAYISM Publisher Page Follow us on Twitter Follow us on Facebook Join our Discord

Things to do before the Rusted Moss update (or how to get your hands on merch?)

[h3]1) Practice your speedrunning
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We gave away some Rusted Moss enamel pins as prizes for our last speedrunning competition!

(Belated) Congratulations to the top 5:
  1. Mr. L
  2. Serena
  3. bluehairedemon
  4. PacmanFan5011
  5. WuSeagal


While we are working on sending the prizes out, we also made a montage of the top 5 players! I always find it exciting to see players just crush our game.

[previewyoutube][/previewyoutube]



We're thinking about hosting another one once the update is out and bringing back the Fern plushie as a prize so it would be a good time to start practicing ;)

Speedrunning can be pretty intimidating so we also wanted to have prizes for everybody that put their time into it. Everybody that participated is going to receive post cards and a cute brochure styled as a game manual that was only available during that one time we exhibited at PAX. Oh, and a terrible drawing of Fern (or another Rusted Moss character) for some reason.



[h3]2) Check out user made levels!
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We put out a poll on our discord earlier this year on what other contests people would like to see. Custom levels were pretty popular!

We haven't had one yet but it is something we'd really like to do and start talking about once we finish sending off the Rusted Moss speedrun prizes.

Custom levels are also a great way to play more Rusted Moss content. Some players have been incredibly creative with their workshop levels so really recommend trying them out or making your own!

[h3]3) Play Rusted Moss Arena
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Just as a fun exercise we wanted to try making a multiplayer game and that's how we turned Rusted Moss into a platform fighter. There is no matchmaking so you do need to find somebody to play with (it is all online - not local - and you just need to send a link to them)

More info on how to get started here.

[h3]4) Join our Discord!
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We always post announcements of when our giveaways are happening on Discord as well as our contests.

Join our discord to not miss out on when these events are taking place.


Don't forget to follow PLAYISM's accounts as well! PLAYISM Website PLAYISM Publisher Page Twitter Facebook

Major Content Update + Console Release Date Announcement

Hey everybody!

[h3]We are happy to announce that Rusted Moss' Major Content Update is coming out on June 20, 2024 alongside the console release![/h3]

While Rusted Moss will not have a sequel, it sometimes feels like this major content update might as well be one!

What you can expect from the major update:
  • 2 new areas to explore
  • 7-8 hours of more content
  • 300+ new rooms
  • Boss rush
  • Maya mode (How mysterious... Ok not so mysterious - you can play the whole game again as Maya after you beat it the first time. Speedrun mode rules apply so no new dialogue or ending stuff but you'll be introduced to some nifty new ways to play! )


Thank you all for your patience and support.

[h3]Release Date Announcement Trailer
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Don't forget to follow PLAYISM's accounts as well! PLAYISM Website PLAYISM Publisher Page Twitter Facebook