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Empires News

Version 2.26.1 released

We've just released a new version of Empires with the following changes:

  • Going out of stamina no longer makes you exhausted.
  • Sprinting can only be started if you have at least one bar of stamina left.
  • Jumping is only possible if you have at least 3 bars of stamina left.
  • Sprinting stops if you have zero stamina and automatically resumes once you have one bar.
  • Grenadier NPCs are less likely to clump together.
  • Riflemen NPCs will ignore hits that are made at a very long distance.
  • Walls now cost 20 instead of 18.
  • Fixes for linux issues.

Version 2.25.1 released

Our work this month has resulted in a new release of Empires! Changes this patch include:

Scripts
  • Added jeep turbo courtesy of Reznov.


Features
  • CVs no longer die in one hit during sudden death but take 10x increased damage.
  • Games are limited to 90 minutes.
  • Sudden death countdown is now 200 seconds.
  • Default artillery recoil is now 0.1.
  • Default tickrate is now 66.667 ticks per second.
  • New steam friends XP leaderboard.
  • Added hit markers
  • New cyclopean skybox.
  • Main menu layout courtesy of Oktay.
  • Per team stamina bar colors.


Bugfixes
  • Mismatched script asserts no longer pop up on the client, servers are still required to run vanilla values for the properties that pop up asserts.
  • Fixed missing materials due to capitalization issues.
  • Fix for missing palmbay resources.


Full changelogs can also be viewed on the wiki: https://wiki.empiresmod.com/Version/2.25.x

Version 2.24.1 and shitmaps night

We just released version 2.24.1 and also want to announce our shitmaps event on the 23rd of February at 9pm GMT. Come and play the maps our community members made just for that day!

Scripts
  • UML: Cost 70->80, Heat 8->8.5, Clip Size 7->6, Reload Time 3.8->4
  • Heavy-duty ML: Cost 110->125, Heat 8.5->9.75, Reload Time 4->4.5


Features
  • Added muzzleflashes for vehicle MGs


Bugfixes
  • Brenodi muzzleflashes don't render through walls.
  • Researching grenadier upgrades by console commands now works.
  • Tweaked a bunch of particles.
  • Fix incorrect range indicator for ML turret placements in command view

Version 2.23.1 released

Changes include:
  • Signed models, players with custom player models might get blocked from servers in next releases.
  • Not having a spawn results in a one ticket per second drain.
  • Fixed issue where squad reviving wouldn't cost any squad points.
  • Wall cost 15->18
  • Normalized cannon speed for High-Explosive/Plasma/Bio Cannons.


Full changelog available at: https://wiki.empiresmod.com/Version/2.23.x#2.23.1

2.22.1 Released

A new day, a new Empires. Changes include:

  • Better jeep handling.
  • Upgraded Missile Launcher explosion radius increase.
  • Heavy-duty Missile Launcher explosion radius increase.
  • Squad revive costs now scale with amount of revived players.


Full changelog can be found here: https://wiki.empiresmod.com/Version/2.22.x