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Empires News

2.15.10 Released

It's finally time, here's a new version of Empires, featuring...

Script Changes including:
Normalising melee damage, tweaks to infantry rifles and vehicle engine fixes.

Some notable Bugfixes:
Correct shooting at players in vehicles, shells working properly with artillery feedback and homing missiles now hit repair stations properly.

With Map Updates to:
Coast, Crossroads, Cyclopean, District402, Duststorm, Escort, Glycen City, MValley, Palmbay, Streets Of Fire and Urban Chaos.

And some new Features:
Spanish language support (provided by Joy), basic NPCs and bots and updated research item descriptions.


This is just a small selection of the full changelog so update the game and find out what else changed!

2.14.7 Released

Bugfixes
Fix to address key binds not executing properly.

2.14.7 Released

Bugfixes
Fix to address key binds not executing properly.

2.14.6 Released

Bugfixes
  • Fixed some incorrect movement speed values as of last patch.
  • Fixed incorrect map names in the default map cycle files.
  • Fixed the ladders on the map emp_coast.
  • Changed the particle effect for Standard ML because it resembled blood splatter on lower settings.
  • Changes have been made on the map emp_crossroads to address issues with vehicles getting stuck in the ramps.
Features
  • Added team warnings when command vehicle takes environmental damage. (Drowning/flipped)
  • Changes to how stamina discharges.
    • Sprinting when ducked or prone will now drain less stamina. You're not gaining the full sprint effect that you would if you were running normally, so it now matches your the speed gain.
    • Sprinting will now only drain stamina if you're pressing a forward/backwards key, are on the ground and are moving fast enough to actually activate sprint.
Misc changes
  • Added some decals requested by mappers. (Team emblems and arrows to help better inform players)
  • Added new models that are used in emp_crossroads.

2.14.6 Released

Bugfixes
  • Fixed some incorrect movement speed values as of last patch.
  • Fixed incorrect map names in the default map cycle files.
  • Fixed the ladders on the map emp_coast.
  • Changed the particle effect for Standard ML because it resembled blood splatter on lower settings.
  • Changes have been made on the map emp_crossroads to address issues with vehicles getting stuck in the ramps.
Features
  • Added team warnings when command vehicle takes environmental damage. (Drowning/flipped)
  • Changes to how stamina discharges.
    • Sprinting when ducked or prone will now drain less stamina. You're not gaining the full sprint effect that you would if you were running normally, so it now matches your the speed gain.
    • Sprinting will now only drain stamina if you're pressing a forward/backwards key, are on the ground and are moving fast enough to actually activate sprint.
Misc changes
  • Added some decals requested by mappers. (Team emblems and arrows to help better inform players)
  • Added new models that are used in emp_crossroads.