The latest patch (Patch 4) for Star Wars Jedi: Survivor has arrived.
[h2]Patch 4 Details [/h2]
Here are the fixes you can expect with this patch:
- Updated occlusion behavior for raytracing, reducing idle time stalls.
- Updated streaming budgets that will help alleviate traversal hitching.
- Performance improvements for some VFX.
- Updated data handling when toggling raytracing, improving non-raytraced performance.
- Fixed various save state errors.
- Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
- Fixed an issue where one of the vents did not properly activate in Stone Spires.
- Audio fix for a narrative moment where music was behaving incorrectly.
- Fixed lightsaber marks not displaying correctly in some scenarios.
- Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
- Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
- Fixed a bug where Rayvis would become unbeatable.
- Fixed a severe animation issue that would break a late game narrative sequence.
- Fixed a collision bug where players can get stuck inside a Meditation Chamber.
- Added a note explaining that some of BD-1’s abilities are not available while in combat.
- Improved text scrolling.
- Minor text translation fixes.
- Various crash fixes.
[h2]More work continues[/h2]
Additionally, here are a few known issues we’re currently investigating and working on for future patches.
- Improving performance on newer i7 and i9 CPUs that have efficiency cores.
- General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
- Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
- Various bug fixes.
- And more!
Be on the lookout for future patches, please let us know if you run into any further issues and thank you again for your continued support.