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Gary Grigsby's War in the East 2 News

A new public beta (v1.02.21) is now available!

Greetings Everyone!

A new public beta (v1.02.21) is available. You will need to opt into the changes by selecting the beta branch from the games Properties menu, listed as "beta - Open Beta". You can opt out at any time.

Changes since v1.02.13:

v1.02.21 – 20th February 2022
• The baseline chance a displaced/relocated HQ will lose a leader was changed, from 15% (50% if isolated), as follows:
o June 1941 – 5% (10% if isolated)
o July 1941 – 10% (15% if isolated)
o All other dates – 15% (30% if isolated)
o Note: in-game loss percentages, on average, appear to be slightly higher than these baseline values.
• No more than one leader may be killed, per player turn within any given HQ, due to HQ displacement/relocation.
• HQs that have lost a leader due to displacement/relocation may suffer an additional MP reduction at the start of their next logistics phase.
• Added Living Manual v1.10.pdf file in the \Manuals folder. This is up to date with changes through game version 1.02.21.
Data and Scenario Changes
• OB file – Removed recently added Reduced Rifle Division Shtat OBs from showing up on build menu (they are not intended to be buildable in-game)
• Changes in ac file (update include one corrected aircraft symbol file):
o 0004 Bf 109E-4/B - changed to TacBomber, upgrades to Bf 109E-7/U1, ends 9/41, air profile change to GE Light Bomber
o 0013 Bf 109G-4/R3 - camera changes
o 0016 Bf 109G-8 - camera changes
o 0019 Bf 110C-5 - upgrade changed to Ju 88D-1
o 0021 Bf 110E-1/U1 - extended to 2/42, added small import from Bf 110E-2
o 0090 Fw 190A-3/U4 - ends 1/43, upgrade changed to Bf 109G-4/R3
o 0247 Bf 109G-8(HU) - camera changes
o 0440 Bf 109E-7/U1 - moved forward to 9/41, imports doubled to 200
o 0442 Bf 109G-6/R2 - camera changes
o 0445 Bf 110E-3 - air profile changed to GE Tac Recon, change camera options
o 0446 Bf 110G-3 - air profile changed to GE Tac Recon, change camera options, remove upgrade
o 0453 Bf 109G-2/R2 - camera changes
o 0454 Bf 109F-4/R3 - camera changes
o 0458 Ju 88S - bombload raised to 3000kg, some weapon set changes
o several German bombers now use LMB mine instead of LMA as naval loadout

v01.02.20 – 12th February 2022 Bug Fixes and AI Improvements
• Many ferry hexes are showing as Soviet controlled when they should not. Fixed.
• Air transport mission op losses were lower than other air mission op losses. Fixed. A part of the normal op loss formula was missing for air transports. With this fix, you will see much higher transport op losses (still low in daytime good weather missions). Op losses in bad weather will be noticeable. Op losses at night will be bad. Op losses at night in bad weather will be horrible (don’t do it).
• Units ordered by the player to move from a TB (including reserve) to the map during a campaign game have their vehicles zeroed out. Fixed.
• Changing red color value for Set Formation Color does not work when using in-game scaling over 100%. Fixed.
• AI – Improved AI to reduce chance the AI will launch a very weak/bad hasty attack.
Data and Scenario Changes
• Gtype file – Changes in air group profiles:
o FI Fighter changed from 36-12-4 to 40-10-3 (some units had 4 operating flights of ~10 each)
o FI Bomber changed from 36-12-4 to 18-6-3 (some units had three operating flights of ~6 each)
o FI Recon changed from 36-12-4 to 18-6-3 (some units had three operating flights of ~6 each)
• CityOwner file – Added city capture dates for some cities in the Balkans.
• OB file – Minor additions/adjustments to OBs, primarily for expansion scenarios.
• Device and ground files - Fixed the 20mm vz.36 and added a Bulgarian Air Support element (1596).
• Photos for ground elements 0242 and 1596.
• Leader file - raised the values of some Italian leaders (including Messe)
• Multiple map data files with changes in Finland for future scenarios. Also relocated maptext for Kiorstovo.

v01.02.19 – 31st January 2022 Bug Fixes and AI Improvements
• Defensive ground support often totally misses the target. Fixed.
• Fixed several corner cases where isolation was being applied to hexes where it shouldn’t due to ports having a connection with in supply ports (in the southern Caucasus and the Baltic Islands).
• Pressing F12 during a ground combat will freeze the game. Fixed.
• Made adjustments to the drop down engine code in an attempt to reduce the chance of rare/random game crashes caused by use of drop downs.
• Game crashes when viewing air units in the TBs. Fixed.
• Intercepts of air transport missions deep behind enemy lines are happening again. Fixed.
• AI Air Assist - Puts Ostsee aircraft into JG77 when FKIV is set to naval ops. Fixed.
• AI – German AI withdraws from Leningrad area prematurely and also doesn’t defend its flanks near Leningrad in C41. Fixed.
• AI – Minor improvements to AI in small scenarios.
Data and Scenario Changes
• OB file – Minor additions and changes primarily for future expansion scenarios.
• Leader file – Changes to Soviet Allied leaders.
• Photos – New photos for Soviet Allied leaders.
• Campaign 1941 and C41 Early End :
o I./1st Hun. Ftr Grp - remove disband
o fixed name of LXXXXIX Corps
o fixed setup of Wismar/Elbing airbases
o fixed setup of LW Kdo East/Luftflotte 6

v01.02.15 – 15th January 2022 Bug Fixes and AI Improvements
• Areas that should be in supply via ports are showing as isolated (Baltic Islands, cut off ports like Odessa – new bug created in 1.02.14). Fixed.
• Leaders in HQs forcibly displaced were not being killed as often as they should (15% non-isolated/50% isolated). Fixed.
• AI - Axis AI freezes at 33% of movement phase. Fixed.
• AI – Improved Axis Attacking AI so it should not leave large gaps in its lines at the end of its turn.

v01.02.14 – 10th January 2022 New Features and Rule Changes
• Several additional changes to flak. Flak during the air execution phase had inadvertently been increased in a recent update. This change was removed. The chance for flak hits was also reduced across the board in all phases.
• Increased the chance of intercept of air transport missions. You should now see air transport missions close to the front line and especially over enemy territory being intercepted. Given this change, along with the air transport fix noted below once again allowing escorts, be careful with flying unescorted transports near the front line. Intercepts well be limited far into enemy territory.
• Theater boxes (including the reserve) are now limited during the logistics phase in that they will never use more than 2/3 of the trained pilots that begin the replacement phase in the pool. 1/3 of the trained pilots are reserved for air units on the map, which receive their replacements after the theater boxes.
• Added details about non-afv fire in the combat report at high combat message levels (6 and 7).
Bug Fixes and AI Improvements
• Note regarding the Losses screen: The ‘Current Turn’ column losses by reason (A2A/flak/ground/operational) are often incorrect. Several reasons for this were fixed in this update, but there are still cases where these losses will be incorrect, too high or too low. The Total column losses are correct, as are the losses by aircraft type, and the losses on the left side of the screen losses by aircraft model. We will continue to try to improve the losses by reason (and the total that appears in the Current Turn column), but for now, you have to use the losses by aircraft type to get an accurate view of current turn losses.
• Destroyed units that rebuild are arriving in the reserve set to 100 Max TOE. They should arrive set to 0. Fixed. Note, players will have to consciously increase the unit’s Max TOE for it to receive replacements.
• Not able to assign escorts to air transport missions. Fixed.
• Access to Inland Port is not preventing area from being isolated. Fixed.
• Axis Allied nationalities are not importing captured equipment. Fixed.
• Interdiction caused by Ground Attack/Interdiction is much higher than by Ground Attack/Unit missions that switch to interdiction. Fixed.
• Entrained static units come out of static mode automatically at no AP charge. Fixed.
• When air groups is sent to TB/Reserve aircraft loss is not recorded when damaged plane is destroyed. Fixed.
• Game crashes during AI Air Assist in the air planning phase. Fixed.

Happy Gaming!

War in the East 2 Official Update Now

War in the East 2 Official Update Now!

- Fix for the bug that could rarely allow Soviet units to be warped to Vienna and other areas behind the Axis lines.
- Adjustments and bug fixes relating to flak losses and reporting.
- Further tactical combat and AI improvements.


Change History:

v01.02.13 – 24th December 2021

New Features and Rule Changes

· Several changes to flak, some bug fixes (especially in what flak guns were listed as participating), some adjustments to formulas, with the net being a major reduction in flak losses. Also reduced air to air and op losses.

· Several changes to ground combat, including reducing the effectiveness of towed guns in the attack, and adjustments to mortars. Also added a chance for indirect fire weapons to participate in hasty attacks (on both sides). If they participate, their rate of fire will be greatly reduced.

· Scaled HQ set color window and ground element/aircraft icons.

· Change to Logistics – It is possible for supplies and fuel in cities to automatically be converted to freight in the depot in the hex, with the supplies and freight returning to the pool (I don’t think this was ever documented but has always been the case). This has now been changed so it no longer happens in isolated cities.

Bug Fixes and AI Improvements

· Enemy equipment is imported even when none is in the captured pool, as it could incorrectly take from the enemy equipment pool of the weapon instead of the friendly pool of captured equipment. Fixed.

· Fixed a problem when air units that don’t have the same number of aircraft and pilots are sent from the map to the reserve. Now, if there are more pilots than aircraft, the excess pilots will be removed from the unit and put in the free pilot pool. If the unit has more aircraft than pilots, the extra aircraft will be sent to the pool.

Data and Scenario Changes

· Device changes:

o 20mm Flak38 L/65 (0121 & 0243), 20mm Quad Flak38 (0126 & 0244), 20mm Twin Flak38 (0252), 20mm ItK/38 L/65 (0257), 20mm Flak30 L/65 (0677), 20mm Triple MG151 (0668) 20mm L65 Cannon (0689), and 20mm Quad L65 Cannon (0690) guns - Accuracy increased from 350 to 400;

o 45mm M35 (0179) - Accuracy increased from 0 to 100;

o 50mm DBT (0184) - Accuracy increased from 0 to 100;

o 2in Mk II (0186) - Accuracy increased from 0 to 100;

o 50mm GrW36 (0188) - Accuracy increased from 0 to 100;

o 50mm M40/41 (0189) - Accuracy increased from 0 to 100;

o 60mm M2 (0208) - Accuracy increased from 0 to 100;

o 60mm Mle 1935 (0209) - Accuracy increased from 0 to 100;

o 20mm Mle1939 L/60 (0240) - Accuracy increased from 375 to 400;

o 20mm 36M L/72 (0298) - Accuracy increased from 300 to 350;

o 40mm 40/41M L/51 (0248) - Accuracy increased from 400 to 475;

o 40mm Bofors L/56 (0249) and 40mm Twin Bofors (0250) - Accuracy increased from 400 to 425;

o 88mm Flak18 L/56 (0125 & 0253) - Accuracy increased from 450 to 500;

o 105mm Flak39 L/63 (0254) - Accuracy increased from 475 to 525;

o 37mm M18 L/40 (0308) - Accuracy increased from 250 to 300;

o 45mm M32/34 L/46 (0322) - Added HVAP penetration of 96;

o 47mm M39 L/40 (0324) - Accuracy decreased from 375 to 350;

o 75mm 41M L/25 (0334) - Range increased from 2,500 to 3,000;

o 75mm KwK37 L/24 (0335) - Range increased from 2,500 to 3,000 and HEAT penetration decreased from 94 to 90;

o 75mm StuK37 L/24 (0336) - Range increased from 2,500 to 3,000 and HEAT penetration decreased from 94 to 90;

o 75mm DT-UDR 26 L/48 (0342) - Accuracy decreased from 600 to 575;

o 75mm SA35 (0347) - Range increased from 2,500 to 3,000;

o 75mm leFK18 L/26 (0350) - HEAT penetration decreased from 94 to 90;

o 76.2mm KT-28 L/25 (0351) - Range increased from 2,500 to 3,000;

o 76.2mm ZiS-3 L/42.6 (0352) - HEAT penetration decreased from 80 to 75;

o 76.2mm ZiS-3 L/43 (0353) - HEAT penetration decreased from 80 to 75;

o 75mm M34 L/46 (0354) - Range increased from 2,800 to 3,000;

o 75mm leIG18 L/11 (0356) - HEAT penetration increased from 94 to 90;

o 75mm M34 L/18 (0357) - Range increased from 2,500 to 3,000, Accuracy increased from 225 to 250, Penetration decreased from 58 to 52, and HEAT penetration increased from 70 to 100;

o 3in L/25 (0359) - Range increased from 2,500 to 3,000;

o 75mm M2 L/31 (0362) - Range increased from 2,600 to 3,000;

o 75mm M3 L/42 (0363) - Ranged increased from 2,800 to 3,000;

o 76.2mm L-11 L/30.5 (0366) - Range increased from 2,600 to 3,000;

o 76.2mm F-34 L/41.5 (0367) - Range increased from 2,800 to 3,000 and HEAT penetration decreased from 80 to 75;

o 76.2mm ZiS-5 L/41.5 (0368) - Range increased from 2,800 to 3,000;

o 76.2mm PS-3 (0369) - Range increased from 1,250 to 3,000;

o 76.2mm M27/39 L/16.4 (0370) - Added HEAT penetration of 75;

o 75mm Mk V L/36.5 (0377) - Range increased from 2,800 to 3,000;

o 76.2mm L-10 L/30.5 (0378) - Range increased from 2,500 to 3,000;

o 88mm KwK36 L/56 (0379) - Range increased from 3,400 to 4,000 and Accuracy increased from 425 to 475;

o 88mm KwK43 L/71 (0380), 88mm PaK43/1 L/71 (0381), and 88mm PaK43 L/71 (0382) - Range increased from 4,400 to 4,800 and Accuracy increased from 550 to 600;

o 90mm M41C L/53 (0383) - Range decreased from 5,400 to 5,000, Accuracy increased from 450 to 500;

o 95mm Mk I L/21.5 (0384) - Range increased from 3,000 to 4,000;

o 90mm M3 L/53 (0386) - Range increased from 3,600 to 4,000;

o 122mm A-19 L/46.3 (0387) - Accuracy increased from 450 to 500 and added HEAT penetration of 120;

o 107mm M-60 L/43 (0388) - Range increased from 3,200 to 4,000;

o 105mm sK18 L/52 (0389) - Accuracy increased from 450 to 500;

o 105mm StuH42 L/28 (0390) - Range increased from 3,000 to 4,000 and HEAT penetration increased from 104 to 110;

o 105mm da 105 L/25 (0391) - Range increased from 3,000 to 4,000, accuracy increased from 250 to 275, Penetration increased from 76 to 91, and HEAT penetration increased from 100 to 120;

o 105mm FH18 L/25 (0393) - HEAT penetration increased from 104 to 110;

o 100mm D-10S L/53.5 (0397) - Range increased from 4,000 to 4,400 and Accuracy increased from 500 to 550;

o 105mm 40/43M L/20 (0399) - Range increased from 3,000 to 4,000 and Accuracy increased from 200 to 250;

o 128mm PaK44 L/55 (0404) - Range increased from 4,200 to 4,600 and Accuracy increased from 525 to 575;

o 122mm D-25 L/45 (0407) - Range increased from 3,400 to 4,000 and Accuracy increased from 450 to 500;

o 122mm M-30S L/23 (0408) - Range increased from 3,000 to 4,000;

o 75mm Pak 97/38 L/36 (0409 & 0680) - Range increased from 2,500 to 3,000;

o 150mm StuH43 L/12 (0415) - Range increased from 3,000 to 4,000;

o 150mm L10 (0420) - Range increased from 2,500 to 4,000;

o 152mm M-10 L/25 (0423) - Range increased from 3,000 to 4,000;

o 152mm ML-20S L/29 (0424) - Range increased from 3,000 to 4,000;

o Added 152mm M-10 L/25 Howitzer (0512) with Accuracy of 300 and Penetration of 0;

o 75mm M1897A4 L/36 (0559) - Range increased from 2,500 to 3,000;

o 100mm BS-3 L/59.6 (0580) - Range increased from 4,000 to 4,400 and Accuracy increased from 500 to 550;

o 105mm M4 L/24.5 (0588) - Range increased from 3,000 to 4,000;

o 3.7in Mk I L/12 (0595) - Range increased from 3,000 to 4,000;

o 2in Mk VIII (0605) - Accuracy increased from 0 to 100;

o 75mm M6 L/40 (0607) - Range increased from 2,800 to 3,000;

o 75mm M1A1 L/16 (0608) - Range increased from 2,500 to 3,000;

o 128mm (2) Flak40 L/61 (0625) and 128mm Flak40 L/61 (0629) - Accuracy increased from 475 to 525;

o 20mm M35 L/65 (0630) - Accuracy increased from 350 to 375;

o 90mm M41 L/53 (0633) - Range increased from 3,600 to 4,000 and Accuracy increased from 450 to 500;

o 75mm leIG37 L/24 (0666) - HEAT penetration increased from 85 to 90;

o 75mm K51 L/24 (0667) - Range increased from 2,500 to 3,000 and HEAT penetration decreased from 94 to 90;

o 114mm H/18 L/16 (0670) - Range increased from 3,000 to 4,000;

o 150mm sIG33 L/11 (0671) - Range increased from 3,000 to 4,000;

o 76.2mm F-22 L/31.5 (0676) - Range increased from 2,600 to 3,000;

o 75mm M37 L/34.3 (0685) - Range increased from 2,800 to 3,000 and Penetration decreased from 89 to 79;

o 105mm FHM L/31 (0688) - HEAT penetration increased from 104 to 110;

· Ground Element changes:

o Tiger (0025 & 0285) - Accuracy increased to 975 from 825, Front Armor increased to 110 from 107, Side Armor decreased to 75 from 80, and Top Armor increased to 29 from 25;

o King Tiger (0026) - Accuracy increased to 1,600 from 1,400;

o Nashorn (0038) - Accuracy increased to 1,600 from 1,400;

o Jagdpanther (0042) - Accuracy increased to 1,700 from 1,600;

o Ferdinand (0043) and Elefant (0350) - Accuracy increased to 1,600 from 1,400;

o Jagdtiger (0044) - Accuracy increased to 1,725 from 1,575;

o SdK-10/4 Flak 30 (0048), Flakpanzer 38 (0049), Wirbelwind (0050), 20mm Flak38 AA Gun (0072), SdKfz-251/17 Halftrack (0090), 20mm Quad Flak38 AA Gun (0106), SdKfz-7/1 Flak38 (0209), SdKfz-251/21 AAMG (0421), SdKfz-10/5 Flak38 (0473), 20mm Fortress Cannon (0479), 20mm Quad Fortress Cannon (0480), 20mm Flak38 AA Gun (0515), 20mm Flak38 AA Gun (1024), and 20mm Quad Flak38 AA Gun (1025) - Accuracy increased to 700 from 650;

o 88mm PaK43 AT Gun (0071) - Accuracy increased to 1,100 from 1,000;

o 88mm FlaK18 AA Gun (0073, 0352, 0459, 0489, 0503 & 0518) - Accuracy increased to 1,300 from 1,150;

o 105mm sK18 Field Gun (0105) - Accuracy increased to 1,300 from 1,050;

o 105mm Flak39 AA Gun (0132) - Accuracy increased to 1,375 from 1,225;

o 40mm ItK/39 AA Gun (0146) - Accuracy increased to 625 from 600;

o 75mm ItK/37 AA Gun (0162) - Accuracy decreased to 450 from 600;

o 20mm ItK/38 AA Gun (0163) - Accuracy increased to 600 from 550;

o 152mm H/38 Howitzer (0165) - Device changed to (0152) with accuracy of 0;

o L6/40 (0178) - Accuracy decreased to 250 from 300;

o M-11/39 (0179) - Accuracy increased to 200 from 100;

o M-13/40 (0180) and Panzer M13/40 735i (0396) - Accuracy decreased to 200 from 300;

o M-15/42 (0181) and Panzer M15/42 738i (0397) - Accuracy decreased to 300 from 325;

o P-26/40 (0182) and Panzer P40 737i (0398) - Device changed to 75mm M37 L/34.3 (0685);

o Semovente L40 da 47 (0183) and Stug L6 47/32 630i (0442) - Accuracy decreased to 200 from 350;

o Semovente M40 da 75 (0184) and Stug M42 850i (0406) - Accuracy decreased to 150 from 225;

o Semovente M43 da 105 (0185) and Stug M43 853i - Accuracy decreased to 175 from 200;

o Semovente M41M da 90 (0186) - Accuracy decreased to 350 from 400;

o AB41 Armored Car (0187) - Accuracy decreased to 250 from 300;

o Semovente M42 da 75 (0188) and Stug M42 851i (0407) - Device changed to 75mm M37 L/34.3 (0685);

o 47mm M35 AT Gun (0192) - Accuracy decreased to 200 from 250;

o 20mm M35 AA Gun (0193) - Accuracy decreased to 275 from 550;

o 90mm M41C AA Gun (0194) - Accuracy increased to 750 from 700;

o 75mm DT-UDR 26 AT Gun (0246) - Accuracy decreased from 750 to 575;

o Toldi II (0278) - Accuracy decreased to 250 from 350;

o Turan I (0279), Toldi IIa (0303), and 40mm 40M AT Gun (0359) - Accuracy decreased to 325 from 575;

o Turan II (0280) - Accuracy decreased to 175 from 275;

o Nimrod (0287) and 40mm 36M AA Gun (0292) - Accuracy decreased to 275 from 600;

o 39M CSABA Armored Car (0288) - Accuracy decreased to 100 from 350;

o Zrinyi II (0307) - Accuracy decreased to 200 from 250;

o 80mm 29M AA Gun (0308) - Accuracy decreased to 250 from 600;

o 47mm Breda AT Gun (0244) and 47mm M34 AT Gun (0290) - Accuracy decreased to 200 from 300;

o 128mm Twin Flak40 AA Gun (0339) and 128mm Flak40 AA Gun - Accuracy increased to 1,375 from 1,225;

o Toldi I (0353) - Accuracy decreased to 250 from 350;

o Stug M43 852i (0408) - Accuracy decreased to 250 from 350;

o SdKfz-8 Flak18 (0422) and SdKfz-9 Flak18 (0423) - Accuracy increased to 1400 from 1150;

o 47mm M1935 Infantry Gun (0460) - Accuracy decreased to 200 from 250;

o IS-2 M1944 (0759) - Accuracy increase to 850 from 750;

o IS-2 M1945 (0760)- Accuracy increased to 850 from 750;

o SU-100 (0767) - Accuracy increased to 950 from 850;

o ISU-122 (0769) - Accuracy increased to 850 from 750;

o 122mm A-19 Field Gun (0824) - Accuracy increased to 500 from 450;

o IS-2 M1943 (0829) - Accuracy increased to 500 from 450;

· Ob changes:

o Added reduced infantry division OBs for Germans (three are variations of 2 regiments with 3 battalions and three variants of 3 regiments with 2 battalions). For expansion scenarios.

o Added Kampfgruppe OBs for Infantry Divisions, Panzer Divisions and Motorized/Panzergrenadier Divisions. All kampfgruppes are brigade sized and are about 6-8k men. Infantry KGs are based around a single infantry regiment and its artillery regiment. Panzer KGs are based on a single panzergrenadier regiments, artillery regiment and a single panzer battalion. Mot/Panzergrenadier KGs are based on a single panzergrenadier regiment and artillery regiment. If any unit becomes depleted in the scenario, it automatically "upgrades" to the Kampfgruppe OB. For expansion scenarios.

o Some of my OB upgrade paths of the new OBs were broken and have been fixed.

· Increased air national morale for Axis Generic nationality to 65 in the early war and then lowered to match German air NM as it drops in later years.

· Added new photos for the following leaders:

o Croatia (all Leader have the German nationality flag)

481 Kvaternik Slavko
482 Moskov Ante
484 Luburic Vjekoslav

o Polish-Sov:

826 Berling Zigmund
1208 Poplowski S.G.
1209 Swierczewski Karol

o Allied British

1759 Elliott William
1760 Mills George

3000 ***YUGOSLAVIA-SOV***
3001 Ambrozic-Novljan Ladislav
3002 Apostolski Mihailo
3003 Dapcevic Peko
3004 Drapsin Petar
3005 Gosnjak Ivan
3006 Ilic Pavle
3007 Jaksic Pavle
3008 Jerkovic Mate
3009 Jovanovic Arso
3012 Krstulovic Vicko
3013 Lekic-Spanac Danilo
3014 Mandic Gligo
3016 Nad Kosta
3017 Orescanin Bogdan
3018 Popovic Koca
3020 Rodic Slavko
3021 Rozman-Stane Franc
3022 Rukavina Ivan
3023 Sakic Micun Milan
3025 Tanaskovic Rajko
3026 Vuckovic Ljubo
3027 Vukanovic Radovan
3028 Tito Josip

o ***BRITISH-SOV***
3046 Elliott William
3047 Mills George

· Map data changes in maptext/city/hexart/hex/factory/mapregion/cityOwner files:

o 0009 Vienna (GER) correct text overlap with flag in Zoomlevel 1

o 0043 Elbing (GER) add size-3 port and add to Baltic Sea zone

o 0097 Wismar (GER) add size-1 port and add to Baltic Sea zone

o 0119 Guben (GER) one part of Oder river was minor instead of proper major

o 0289 Verden (GER) Lay Aller river from Northeast to Southeast of Verden

o 0307 Flensburg (GER) added size-4 port with a water connection to the Baltic Sea

o 0453 Helsinki (FIN) correct text overlap with Gulf of Finland in Zoomlevel 1/2

o 0498 Petsamo (FIN) add 1x pop/manpower, added to Barents Sea zone

o 0846 Sulina (ROM) added to Black Sea zone

o 1772 Murmansk (SOV) added to Barents Sea zone

o 2161 Eysk (SOV) added to Azov Sea zone

o 2609 Kronstadt (SOV) remove port damage

o 2851 Krasnovodsk (SOV) added to Caspian Sea zone

o 3404 Oslo (NOR) added 5x pop/manpower/port/rail and added to Skagerrag Sea zone

o 3424 Steinkjer (NOR) gets population/industry from Stod, linked to Atlantic

o 3425 Stad (NOR) renamed Stod, Population/industry moved to nearby Steinkjer

o 3976 Assens (DEN) fix odd map text placement

o 3979 Abenra (DEN) renamed Aabenraa

o Romania (maptext) changed to Rumania (Zoomlevel 1) to be in sync with general ingame use

o Sea of Azov correct text overlap with green terrain in Zoomlevel 1

o removed sea zones from several inland water hexes in Finland and northern Soviet Union

o fixed southern soviet border and rail around the Aras river (Iran/Turkey)

o added rail from Port Said to Suez via Ismailia, slightly rearrange rail around Ismailia

o added rail from Cairo to Suez

o connected Marsa Matruh to rail net

o added some rail around Benghazi and Tripoli

o removed location 2954 Pechenga (Soviet name for Petsamo, misplaced)

o slightly changed Dnestr river layout NW of Oknitsa

o Several (lake) water hexes removed from land regions (or sea region regions if they had no access to the sea/ocean)

o Mittellandkanal extended from Wolfsburg to Magdeburg, some flow changes between Hannover and Wolfsburg

o Leine river re-routed from east side of Hannover to west side

o change most parts of Hunte river into a canal, add real Hunte to SSE of Oldenburg

o re-route Donau to flow north of Linz

o fix map text of both Przemysl locations

o some minor rail changes in Caucasus + change some tracks to dual there (especially around Baku)

o some minor rail changes E/SE of Bodensee

o Lomza connected to rail net

o added rail Willenberg Ostroleka

o added rail connection from Braunschweig to Salzgitter

o some minor rail layout changes around Hildesheim

o Rail line Trieste-Ljubljan-Zagreb changed to dual-Track

o Rail line Maribor-Celje changed to dual-track

o Rail line Novska-Belgrade changed to dual-track

o several rail lines in Yugoslavia added or modified to better reflect rail layout there

o removed dual-track from Csap (HUN)

o Rail layout changes round Ostrava

o several minor rails in Poland changed to dual-track

o Location renamed:

0916 Szerenes (HUN) Szerencs

2311 Lisko (SOV/POL) Lesko

2327 Lomzha (SOV/POL) Lomza

2590 Novogrod-Volynsky (SOV) Novograd-Volynsky

3519 Palanka (YUG) Velika Plana

o Location rename + Data change x

0274 Dollbergen (GER) Lehrte, add 2x railyard

o Location Data change

0290 Lueneburg (GER) -1 population/manpower for new location Uelzen

1664 Yelets (SOV) add 1 railyard

o New Location

0357 Uelzen (GER) 127,168 with 1x population/manpower/railyard

2940 Kiestinki (SOV) 187,151 an airbase already existing in GC41

o Map regions changes:

Northern Bucovina and Jan Mayen created, Moldovia renamed Moldavia, changed some map region colors if two regions with similar colors were next to each other

Narva and 2 hexes below moved from Leningrad to Estonia region

Bessarabia region extended westwards towards Khotin using Dnestr river as northern border, hexes taken from Podolia region

Chernovtsy and surrounding hexes moved from Podolia to new Northern Bucovina region

The 2 rocky islands of Jan Mayen added to new Jan Mayen region

Hex SW of Lomza moved to Bialystok region

The 2 hexes SE of Friedrichshafen (GER) moved from Tyrol to Württemberg and Bayern region

Extended Ligurian Sea region to SE towards Elba island

Extended Western Mediterranean region to NE towards a line Nice Calvi (Corsica)

Sudetenland region expanded to include Nesselsdorf (which is kept with Czech nation though)

· Changes in ac file – Increased the imports of Slovakian Bf 109E-7 and G-2 by 10 a/c each, fixed a small mishap with wrong nation of Romanian PZL 23B.

· SoundFXconfig file – Fixed one of the music tracks which had a typo and was not being played.

· OP Typhoon changes:

o fix name of 271-276 mot. Army Flak Bn

o fix name of 12 IAP "A"

o disabled some duplicate AA units in Moscow

o Eremenko removed from delayed Kalinin front due to a bug + being wrong leader

o Updated with appropriate map changes made to generic data in this update

· Red Army Resurgent changes:

o fixed name of 279 mot. Army Flak Bn

o Updated with appropriate map changes made to generic data in this update

· RtL changes:

o fixed name of 272-280 mot. Army Flak Bn

o 1st NKVD RD OB change to then-current 991

o 20th NKVD RD OB change from future 992 to then-current 991

o Updated with appropriate map changes made to generic data in this update

· RtM changes:

o fix name of 271/276 mot. Army Flak Bn

o 190 ShAP changed from I-153 to I-153BS

o remove duplicate Pz Ib entry in 19th Panzer Div

o fix 2 soviet HQ motorization issues

o Updated with appropriate map changes made to generic data in this update

· VL changes:

o demotorized 30th Guards Rifle Regiment

o Updated with appropriate map changes made to generic data in this update

· Destruction of SW Front changes:

o Reactivated VI Rum. Korps with 15-Turn freeze

o disabled 141st PVO AA Bn in Kirovograd (duplicate unit)

o renamed duplicate 364th PVO AA Bn into 3364

o fixed name of 275-279 mot. Army Flak bn

o III./JG 52 changed to Bf 109F-4 full

o III./JG 77 changed to Bf 109F-4 20+15

o 69 IAP renamed 69 IAP PVO

o 146 IAP changed to MiG-3

o 146 RAP renamed 2/146 IAP, changed to 20x I-16 Type 24, assigned to 20 SAD AOG, disbands turn 12

o removed Ju 86E-2 pool (not a frontline bomber, withdrawn to schools)

o Husi airbase (ROM) removed, was built ~1943

o demotorized Soviet Black Sea Amphib HQ

o Updated with appropriate map changes made to generic data in this update

· 1941 Campaigns changes:

o Updated with appropriate map changes made to generic data in this update

o some german air unit rename to use Gr and not Gr. as abbrevation for Gruppe

o removed Ju 86E-2 pool (not a frontline bomber, withdrawn to schools)

o 13th Slov Fighter squadron changed disband into AR withdrawal on T11, returns 10/42, withdraws west 1/44

o 13./JG 52 (Slov) rename slot changed to use Slovakian Bf 109E-7

o 14./KG 3 (Eis) changed from Ju 88 C-2 NF to A-4 bomber

o 14./KG 55 (Eis) changed from future He 111H-20 to H-16

o LLG 1/2 air units change to Go 244

o III./KG zbV 323 change to use Me 323

o 12 IAP "A" name fixed

o 69 IAP renamed 69 IAP PVO

o 146 IAP changed to MiG-3

o 146 RAP renamed 2/146 IAP, changed to 20x I-16 Type 24, assigned to 20 SAD AOG, disbands turn 12

o 190 ShAP changed from I-153 to I-153BS

o KG zbV renamed KGr zbV: 4-8,20-25,172

o KGr zbV 4 arrives 2/42 with full complement of Ju 52 and gets removed in mid 6/42

o KGr zbV 5 arrives 2/42 with full complement of He 111, transfers to WE in 5/43 and to FI in 3/44

o KGr zbV 6/7 arrive 2/42 with full complement of Ju 86, disband at the end of 3/42

o KGr zbV 8 arrives 2/42 with full complement of Ju 52 and gets removed at the end of 4/42

o KGr zbV 20 arrives with full complement of He 111 in early 12/42, gets removed late 3/43

o KGr zbV 21 arrives with 25 Ju 86 in early 12/42, gets removed late 3/43

o KGr zbV 22 arrives with 14 Ju 86 in early 12/42, disbands late 2/43

o KGr zbV 23 arrives with full complement of He 111

o KGr zbV 25 arrives with full complement of He 111 in 1/43, gets removed late 3/43

o KGr zbV 200 changed to Fw 200 transports, arrive 1T earlier with high exp/morale, will be removed early 3/43

o KGr zbV 300 arrives with full complement of Ju 52, gets removed late 6/42

o KGr zbV 400 remove double West TB transfer

o KGr zbV 999 arrives 1/42 with full complement of Ju 52, gets removed late 4/42

o KGr zbV Frankfurt, Wittstock, S.7 and S.11 arrive with full complement of aircraft and will be removed instead of disbanded

o KGr zbV S.7/11 disband earlier in late 1/43

o KGr zbV S.13 - disabled, its formation was cancelled

o remove movement points from frozen Romanian rail repair unit

o fix name of 139th Mountain Rgt

o fix name of 271-280 mot. Army Flak bn

o 1439th Medium SU Regiment rebuilt to proper 1943 OB

o 2.(H)/AufklarGr 32 moved to Suwalki airbase

o 36 VG Div rename slot set to non-motorized

o Husi airbase (ROM) removed, was built ~1943

o set Hexes around Orestieada to Axis control

o island of Bornholm made Axis controlled

o unfreeze several Italian support units assigned to Ital. Expeditionary Corps

o reduce frozen turns for three Hungarian support units

o 239/712 Marine Flak Bns arrival moved from Liepaja to Memel

o Kharkov Air Command AOG is now removed on turn 7 just like its parent unit

o Konotop Airbase moved from Odessa to Kharkov Air Command

o Removed rebuild restrictions: 7th/16th NKVD Border Guard detachment, 4th/20th/21st NKVD Rifle Division

o removed FE transfer from 16th NKVD border guard: 1st/4th NKVD RD OB change to then-current 991

o 20th NKVD RD OB change from future 992 to then-current 991

o set Hexes around Orestieada to Axis control

o island of Bornholm made Axis controlled

· Vistula to Berlin, Stalingrad to Berlin, Red God of War - Updated with most of the appropriate map changes made to generic data in this update.

· Multiple scenarios:

o set player for Ronne, Anina, Cugir, Orestiada,Uelzen, Kiestinki

o Location removed - 2954 Pechenga

o Airbases/airbase units added:

1499 Krasnodar size 2 262,198

1505 Velikie Luki size 2 201,129

1585 Yelnya size 1 215,138

1664 Yelets size 2 240,144

1665 Lipetsk size 2 244,142

1671 Chernigov size 2 214,164

1675 Nezhin size 1 217,167

1951 Kashira size 1 233,129

2008 Mikhailov size 1 236,131

2277 Lyuban (s) size 1 198,159

2346 Slutsk size 1 196,158

2376 Dretun size 1 198,135

2394 Rechitsa size 1 208,159

v01.02.12 – 15th December 2021

New Features and Rule Changes

· This version includes the War in the West editor manual in the /Manuals folder that was accidentally left out of the 1.02.11 official update. Although there are many differences between the WitW and WitE2 editors, the WitW editor manual is a useful guide to understanding the WitE2 editor.

· Greatly reduced the chance that more men show as disrupted in the combat report detail than were in the battle. If it happens, this indicates an element has been disrupted more than once.

Bug Fixes and AI Improvements

· Day/night button on top menu display not appearing during air transport ops. Fixed.

· Can air transport any unit into an enemy hex adjacent to friendly airbase and it acts like an airborne drop. Fixed (not allowed into enemy hexes).

· More AT guns are built than the build limit. Fixed.

· Guards Rifle Corps was incorrectly downgraded to a Guards Rifle Division. Unit used to create corps had a rename that was not cleared that should have been cleared at the time of corps creation. Fixed.

· AI - Soviet unit warps to near Vienna (far behind enemy lines). Fixed.

· AI – Improved Axis AI in late war.

War in the East 2 Out Now on Steam

War in the East 2 Out Now on Steam

War in the East2 is the most comprehensive, most realistic, and most advanced wargame modeling Eastern Front warfare in World War Two.

The Eastern Front, the most decisive theatre of World War II and the largest land battlefield. A fight to the end, Total War between the Third Reich and the Soviet Union, each commanding millions.
The legendary wargame team at 2by3 Games has spent years revisiting this titanic conflict to once again establish a new state of the art.

Gary Grigsby’s War in the East 2 is a complete overhaul and improvement of the original War in the East, with no stone left unturned to provide a more realistic, more historically rich, and more challenging strategy experience. War in the East 2 comes with a wide array of scenarios ranging from the short tutorial on the Battle for Velikie Luki, to the four month Destruction of Southwest Front, up to the immense full 1941 – 1945 Grand Campaign of the entire Eastern front from Operation Barbarossa to the fall of Berlin. A total of seven Operational Scenarios and three Full Map Campaigns await you with hundreds, if not thousands, of hours of historical gameplay.

[previewyoutube][/previewyoutube]

The most complex WW2 strategy game is coming to Steam

Folks have been playing WW2 games since long before Call of Duty appeared on the scene. Traditional wargames have handled bits and pieces of the war for generations now, and PC wargaming represents what you might think of as a separate evolutionary branch of increasing complexity over time, and in that light, Gary Grigsby's War in the East 2 sits at the top of the food chain. After launching on the Slitherine online store in March, it's coming to Steam December 9.


As you can probably tell from the screenshots, War in the East 2 isn't for the faint of heart. It's an obsessively detailed simulation of the entire 3,000-mile Eastern Front in World War II. Beginning in 1941, it runs through four years of conflict at a rate of one week per turn. You've got to manage your forces on the front lines, of course, but War in the East 2 also involves a massive logistics simulation, as well as both sides' air forces.


There's a lot to do, and it can be daunting to start out with. Fortunately, publisher Slitherine has also created a full-colour manual that explains each component of the game, detailing the phases of each turn and how to navigate its many, many menus.


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Massive WW2 strategy game War in the East 2 hits Steam in December




Gary Grigsby's War in the East 2 will release on Steam on December 9th. Previously exclusive to publisher Slitherine's website store, the monster wargame is what I'd call the most comprehensive simulation of a war front ever made. Simulating in fine detail the conflict between the Soviet Union and the Nazi Third Reich between 1941 and 1945, it's the kind of single game a wargame fan can sink literally thousands of hours into and feel they've barely scratched the surface.



War in the East 2, or WitE 2, released earlier this year and was quite well-loved by the hardcore who follow wargames directly, but I expect that a Steam release will be the real first contact with the broader public. The original War in the East and sequel War in the West are well-loved, don't get me wrong, but they're old now. We'll soon see how a whole new generation of gamer feels about strategy at this scale...
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