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Tormentis News

V0.1.0.4

The patch is taking care of some recently reported bugs.

- fixed weapon crafting button not beeing disabled when not having enough gold
- fixed a general hitbox problem for projectiles that was too far ahead
- fixed menus at Blacksmith, Hero and Auction House can be hidden when switching too fast
- fixed fire arrow flight animation
- fixed explosive arrow not making AOE damage

V0.1.0.3

This is a bugfix release containing important fixes for mission progress and visual fixes.

- fix story mission 2.10 beeing stuck in loading screen
- fix animation and sfx for fire arrow skill

V0.1.0.2

The patch V0.1.0.2 primarily fixes display problems and improves the feel of the game.

- evasion cooldown reduced to 1 second
- fixed treasury room door sfx
- fixed iron blow hitbox and
- adjusted all attack distances for monster melee attacks
- fixed visual range call for threaten skill
- fixed castle walls not becoming transparent
- fixed tooltips on chests and treasury displaying rebound key
- fixed continuous mouse moving when minimap opens

Version 0.1.0.1

The fix fixes some translation errors and small visual issues.

- fixed missing headline in crafting confirmation panel
- fixed level display in French translation
- fixed typo for magic gloves in German translation
- fixed typo in arctic spear description

Tormentis is OUT NOW in Early Access!

About four years ago, my wife and I decided to start a new project. Now, after more than three years of development, Tormentis is finally being released into Early Access.

https://store.steampowered.com/app/1782480/Tormentis/

We would like to welcome you all and wish you lots of fun and excitement, challenging dungeons and interesting battles in the release game world. We are very excited and happy about this huge milestone!


[h2]Early Access Game State[/h2]

All the features we had planned for the release were implemented. In addition to three story regions, over 100 decorative items, over two dozen monsters and traps, the game also contains other equipment (belts, rings and amulets). However, we noticed that 2 bow skills and 2 magestaff skills are not yet optimally balanced. So we have temporarily deactivated them and will activate them as soon as possible.


[h2]Patches & Updates[/h2]

A few thoughts on Early Access and how we want to deal with updates. We don't want to publish quickly tested versions that then contain errors. Our goal is to deliver well-tested and functioning updates to offer you continuous gaming fun.

If you find any bugs, please let us know in as much detail as possible. We will try to identify them immediately and plan and fix them for the next update. It would be great if this could be done via our Discord/Bugs channel. Otherwise, we try to manage the reports in the Steam Discussions. In one of the next updates, our support system will be integrated, where tickets can be written.


[h2]Our next goals[/h2]

1) Fix and balance the missing bow and magestaff skills

2) Include element strengths and weaknesses: Assign monsters a fixed element with which they actively attack and against which they have a high resistance across all levels. At the same time, however, they also have a weakness - an element with which they are always vulnerable. In addition, they have a special elemental crit (if it is a critical hit) if you attack them with the element of their weakness.
This already weakens the copying of dungeon construction methods in general, as a completely different result in the dungeon is possible simply by selecting different hero skills.

3) The dungeon editor for adventure mode, with which players can create an unlimited number of dungeons that will be enriched with a story and playable by everyone