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Tormentis News

Update V0.2.0.2 - 4 new languages

We've added 4 new languages in beta status to support Japanese and Scandinavian players

Changes:
- Beta language support: Swedish, Norwegian, Finnish, Japanese
- Fixed a bug that occasionally caused framerate drops on lightning pillars

Update V0.2.0.0 - Core System Balancing & Enhanced Crafting

Before we get into details of changes and extensions in this patch, I would like to thank all active players who have shared so much feedback and suggestions for improvement with us over the past weeks and months, which have really helped us so much moving forward.

With this patch we are jumping into version 0.2.X.X - this is a very special step for us! In addition to the major balancing changes, crossplay with mobile devices will also be possible very soon.

[h2]Core system balancing: Armor - Evasion - Absorption[/h2]



We have seen that in version 0.1.X.X, survival builds with max life are the best option for getting through dangerous player dungeons. This is mainly because life regeneration was calculated based on the maximum life.

The best support for this was equipment with evasion, as you have a chance to completely avoid damage. Armor with only damage reduction against physical damage or absorption with a very long waiting time that it takes for the shield to regenerate could not keep up.

From now on, armor will not only reduce physical damage, but also trap damage in general. The damage reduction from armor can be up to 40%. The bonus from the legendary Trapwalker shoes is added as a percentage. This means that a trap damage reduction of up to 60% is possible before resistances based on the type of damage reduce the damage further.

Absorption has also been revised and now only needs 1.0 second without damage until the shield starts to regenerate. The shield now needs 4 seconds for a full regeneration.

Life regeneration has also been completely revised. From now on, players receive a base regeneration based on their level and a capped bonus calculated by the amount of vitality.

In addition, creatures dodging has been completely removed from the game- this mechanic was totally intransparent and only led to frustration. You will no longer see a "miss" from monsters when hitting them! This change means that dungeons are now a little easier to play as more damage ins reaching the creatures. We will use this gap in future patches to further differentiate existing creatures.

We would like to assure that this will not be the end of the balancing - of course we also have an eye on offensive builds that we want to adjust in the next patches, e.g. glass cannon builds.

[h2]Sell & Salvage[/h2]



Many people have expressed the desire to make it easier to sell or salvage loot that they don't need. That's why we've added quick-select buttons to the interfaces that allow you to select all non-stackable and non-locked equipment from all stash pages.

[h2]Crafting at the blacksmith[/h2]



From now on you can also craft rare (yellow) equipment at your level at the blacksmith. Since some players have already accumulated large amounts of raw materials, these can finally be put to good use. You can also upgrade gems - although this is relatively expensive.

[h2]Many small improvements[/h2]



In addition to the major changes, many small improvements have also been implemented that were requested or where we noticed that clicks could be saved.


[h2]Winter time[/h2]

Of course we want you to be able to decorate your dungeons for winter. That's why our Tormentis Winter Event is starting soon, during which you can get exclusive dungeon decorations. These can of course be placed in the dungeon regardless of the event.

[h2]All changes in V0.2.0.0[/h2]

  • Core system (armor, evasion, absorption, life regeneration) completely revised
  • all resistances revised
  • crossplay functions integrated
  • crafting at the blacksmith completely revised and over 30 new recipes added
  • selling and dismantling at the blacksmith expanded so that all items in the inventory are selected/deselected depending on their quality
  • skill info on required levels corrected
  • skills show when they can be increased
  • revised display of connection points in the editor
  • editor: shortcuts tooltips (top-right) added
  • auction house UI expanded to be able to increase current active bids
  • winter event
  • switch added in settings to always display the numerical display of life and mana.
  • Clicking on friends and league interfaces no longer closes the menu
  • Adventure mode: display of monsters, traps and room values ​​corrected
  • Bookshelf corrected so that it only blocks 2 parts
  • Loot box adjusted: hitbox revised, now only requires 2x1 fields
  • Hitboxes of the skewers with skulls adjusted
  • Hero data completely revised
  • Bug corrected that allows parallel activation of one channeled skill and another


Our ARPG bundle with the Lindwyrm from Ghostwhale Games is still available. Get both games for an unbeatable price!

https://store.steampowered.com/bundle/46990/Ultimate_Dungeon_Bundle/



We look forward to a nice winter time with you in Tormentis and new, exciting and challenging dungeons!

Your Tormentis-Team
Oliver and Andrea

V0.1.5.0 - Increased Loot Quality & Item Comparison

Dear Tormentis players,

we are very happy to present the next big patch to you. You can expect many small improvements that will make actions in the inventory and auction house much easier. There are also a few new legendaries that we want to introduce to you.

[h2]Comparison of items[/h2]



This feature has been requested since the Early Access release, but we wanted to understand what you really need! After many discussions with players, there were three topics that were important to you:
  • Comparing items in the inventory or in the auction house with equipped equipment
  • Displaying the value ranges of item properties
  • Being able to compare items without their enchantments

For this reason, there are now two shortcuts for comparing items. ALT displays the equipped item in the same slot with enchantments, while CTRL displays both items without enchantments and shows the value ranges of all properties.

We hope that this will make your activities in the auction house and inventory much easier. We are already working on a possible display of how to compare items numerically in percentage terms based on their overall effect.

[h2]New Legendary Item: Chameleon Ring[/h2]



This new legendary ring is really special because it offers completely new ways to deal damage with a damage type that is not normally covered by skills.

The ring exists in four versions with each damage type. The ring changes the damage type of all equipped skills that generate mana.

[h2]New property on items: Increased loot quality[/h2]



Rings, amulets and belts can now have this new property and, among other things, increase the chance that legendary items are in bags. There are also two special new legendary items that can help you find even better loot.

[h2]Balancing changes and improvements[/h2]

In addition to the major topics, we have also made a few small improvements, so that it is now possible to lock rooms in the editor so that they can no longer be moved accidentally.

The range of the mortars has been slightly reduced so that you can no longer be hit at the starting point. In addition, the attack radius was displayed much too small in the editor - this has been corrected.

The range of the cold beam has been limited so that you can no longer attack monsters outside of the screen.

The Undead Knight now carries out a range check before activating his ultimate.

The Magic Bubble skill has been revised and now lasts 4 seconds at all levels. A damage limit has been added so that the bubble can withstand up to 3000 damage at level 10. If the damage limit is exceeded, the invulnerability ends prematurely.

[h3]All changes V0.1.5.0[/h3]

  • Ability to compare items in the inventory and in the auction house and to display value ranges of properties
  • Improved page display in the auction house - Completed items
  • 3 new legendary items
  • Auction house - Sell UI revised, minimum bid may no longer be higher than the selling price
  • Enchantments UI corrected for max. enchantments
  • Adventure search corrected by creator
  • Cold beam range limited
  • Mortar range adjusted and attack radius corrected in the editor
  • Easy locking of rooms in the editor
  • Magic bubble adjusted to 4 seconds duration and added a maximum damage limit
  • Undead Knight Ultimate distance check added
  • First click in the editor after deleting an element does not work corrected
  • Assigning skills corrected if a slot was not occupied

V0.1.4.3 - UI Quick Fixes

Due to the changes to the UI in the last patch, two panels were not completely rebuilt.

This patch corrects the following errors:
  • Searching for adventure dungeons corrected
  • Skill improvement menu can be closed again
  • Levelup Info can be closed again


Thank you for your quick and detailed error reports!

V0.1.4.2 - UI & Improvements

Hi Community,

There is a new patch V0.1.4.2, which is significantly larger and more extensive than originally planned. This patch fixes all known and reported problems and errors that were recently collected in the Steam community.

We are really pleased that the problems are becoming more and more cosmetic in nature and that we also have significantly more time for suggestions for improvement and requests from the community.

We are also very pleased that the community is growing steadily and more and more players are participating in discussions in Discord and on Steam.


[h2]Demo accounts[/h2]

Even though the issue has already been resolved in the last few days and we have taken appropriate measures, I would like to summarize the incidents and resulting consequences here.

Since we allow demo accounts to partipate in the live world we need to take special care on them. The demo accounts are limited to a maximum of level 10 and have an enormous selection of league dungeons, the opportunities to earn trophies are very good. Some players have managed to climb to the top of the leaderboard with demo accounts. In addition, other demo accounts have used the auction house very intensively.

Both the auction house and the league dungeons should remain open to demo accounts, albeit with restrictions. This means that there are now the following restrictions for demo accounts:
- selling items is no longer possible for demo accounts
- a maximum of 100 trophies can be collected

All other functions are also available to demo accounts so that they have the opportunity to test Tormentis intensively before buying the game.


[h2]More information for players[/h2]

In addition to bug fixes, we would like to show you more information in the game so that game functions are self-explanatory. For example, we have included a tooltip for the trophies that shows how many trophies you get with which rating (stars). We have also formulated a few rules in the adventure editor that you should follow so that submitted dungeons are also unlocked.


[h2]UI controls in the game[/h2]

Since a few errors were recently reported that menu windows could be opened multiple times with ENTER, we have standardized the behavior of all menu windows in Tormentis in this patch. This not only makes it easier for you to use the game, it also allows us to avoid errors and build in future controller support.

[h2]Full change log[/h2]

  • new filter options in the auction house
  • tooltip with trophy information added
  • adventure release rules added
  • synchronization of the hero's position corrected #46
  • monsters can no longer shoot through walls/obstacles #40
  • automatic task change corrected at day change
  • level of displayed skills corrected after increase
  • notice appears when maximum enchantment of items is reached
  • treasury only opens when there are no more monsters in the treasury #33/#65
  • all dungeon components that were placed in a room are correctly removed #31
  • hero level corrected when you give up a dungeon (problem #2)
  • dungeon rating in league and adventure dungeons is now displayed correctly #45
  • fixed bug that prevented treasure chests from being placed after they were removed from the map #32


Over the next two to three weeks we will be concentrating primarily on the mobile release. That doesn't mean that there won't be any updates. We will of course continue to make improvements, but we need to complete the functions for Mobile-Steam-Crossplay and test them extensively.


https://store.steampowered.com/app/1782480/


Your Tormentis-Team
Oliver & Andrea