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Tormentis News

Patch Version 0.1.1.4

This patch fixes the problem of players hiding monsters behind barricades so that other players cannot get 3 stars. From now on, it is necessary to defeat all monsters in the dungeon to validate it.

There have also been significant performance improvements when loading dungeons and during the game when heroes are standing behind walls and the walls become transparent.

The drop chances in other players' dungeons have been revised again. From now on, your own dungeon affects the drop chances. The better it is developed, the higher the bonus for receiving loot bags from monsters.

Change log:
- Number of monsters is displayed (total number is visible when 5 or less are left)
- Dungeon validation shows messages when you are standing in front of the treasure chamber and have not yet killed all the chests or monsters
- the effective dungeon level is displayed in the dungeon editor. - the better the effective dungeon level is compared to the hero level, the higher the drop chance bonus you have in other players' dungeons
- the comparison of items has been completely revised
- improved transparency of walls
- reduced loading time in dungeons for walls
- dungeons are now properly completed when you give up

Patch Version V0.1.1.3

This patch brings legendary items to Tormentis for the first time! Future patches will bring more legendary items with new unique properties!

- introducing legendary items: Trap Walkers
- improved hitboxes for iron blow melee attack
- fixed skeleton on throne decoration
- fixed Response.Pvp.Invalid error

Patch Version 0.1.1.2

Today's patch fixes (hopefully completely) the monster position desyncs and some other issues that have been noticed. We also made initial changes to the dungeon editor to prepare it for Adventure Mode and added a few QoL features.

  • revised editor storage/shop UI, show required spares
  • elite and boss in dungeon editor have now colored frames
  • highlight target slots for equipment, suppress error messages on invalid positions
  • add translated error message when moving items to full inventory pages
  • fixed monster desync
  • fixed player position glitching away from its original position after certain animations (e.g. interact)
  • fixed door space to prevent glitching into treasury
  • fixed planter boxes, empty can move walked and rolled over, planted block now
  • fixed arctic spear slow effect
  • fixed hellhound delayed attack numbers

Patch - Version 0.1.1.1

This small patch is mainly to fix the current desync issues and laggy player movement when running around corners that were caused by performance improvements from V0.1.0.8.

  • improved player position sync
  • improved monster position sync (reported desync was no longer reproducible)
  • fixed evade not working on traps

Balancing Patch - Version 0.1.1.0

We would like to introduce you to the first major balancing patch, which primarily begins to correct the imbalance between gold gain and gold expenditure. In addition, some changes have been made that allow excessive exploitation of certain dungeon builds. In addition, some errors have been corrected and a few quality of life improvements have been implemented.

- chest upgrades are reduced by 75% of the cost
- chest upgrades are active immediately and do not need to be revalidated
- monster costs and upgrades are reduced by around 30%
- pouch drop chances adjusted
- maximum amount of gold that can be looted from dungeon looting is 20% of current generated gold
- skill respec costs have been reduced by 60-80% (depending on level range)
- effective hero level is calculated by hero level only (without taking equipment into account)
- experience gain in PvP dungeons depends on the dungeon rating (stars: 40% / 80% / 100%)
- fixed pagination in the friends list and gifts list
- friends list will also show all outgoing friend requests and you can withdraw them
- your own skill levels are displayed on the skill icons.
- in the auction house you can restrict search by item level
- in the auction house you can search for item properties critical strike chance and critical strike damage
- chests cannot be opened through walls anymore
- fixed magic bubble ignoring control imparing effects from snow mortar
- fixed occasional double damage on Tesla towers
- fixed items can be placed in battlements in start room and treasury