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Beer Factory News

Build 86: AI rework

[h3]Hello brewers,[/h3]

It's been a while since the last update, thank you for your patience. Over the last few weeks, I've been able to take a week's rest after the last two long years of work, and then of course I'm back at work.

After careful consideration, rather than correcting and patching a system that's not optimal and that generates a lot of problems, I decided to rework the AI in depth: its movements, the generation of its navigation perimeter and the generation of the path it takes. It took a long time, but it's now a system over which I have full control.

Many of you also wanted the employees to unload the delivery truck at the start of the game, but adding an AI to drive the vehicles would have been another long job, so I did some experimentation and came up with a result that I found rather amusing without intending to, so I opted for this one and took the opportunity to add the functionality.

[h3]Thank you for your constant support! [/h3]

[h2]Patch note: [/h2]

Reworked:
Entire system of navigation for AI characters (The game no longer uses the unreal engine navigation system but a custom one)
  • The AI movement system has also been remade, as the Unreal Engine system was no longer compatible
  • AI employee will always find their target unless the object is in a room or in a place where the player himself cannot reach (It also fixes any problems with employees assigned to cleaning)
  • AI use their own dynamic collision systems to generate their trajectories
  • New navigation chunks never disappear so AI will be active even if the player is very far from the AI

Vehicle AI does not move by physic anymore and now it's fully scripted
  • Less visual quality but better performance and now prevents vehicles from deviating from their trajectories and will always deliver no matter what


New:
  • Rather than dropping resources, if an employee no longer needs to have a resource in hand and has an assigned slot with an empty pallet or one of the same type as the resource in hand, he'll put it on the pallet
  • Added 2 pallet locker on ground level for buildables storages
  • Employee assigned to factory cleaning will unload delivery truck when one is available
  • Employees carrying pallets store them on the nearest storage available


Fix:
  • Employees assigned to the brewery will no longer put resources in the brewing tank if they no longer require them and will come and place their resources on a relevant pallet
  • Employees assigned to cleaning will no longer make unnecessary trips to the kitchen

🏛️✨Our NEW game: Builders of Greece is NOW AVAILABLE! ✨🏛️

Hey fellow gamers!
We are excited to announce the release of our latest game - Builders of Greece! 🎉

Builders of Greece is an exciting blend of strategy, city-building, and resource management set in the beautiful world of ancient Greece. Step into the role of an architect who must face various challenges to develop their city, construct impressive buildings, and ensure the prosperity of its citizens.

Here are a few reasons why you should give Builders of Greece a try:
🏛️ Build your dreams: Construct your own city from the ground up, choosing from a variety of buildings and structures to create the perfect Greek metropolis.
🔨 Explore and discover: Marvel at the beautiful landscapes of ancient Greece, take advantage of fertile and resource-rich territories, and establish trade connections with other cities.
💼 Manage resources: Juggle economy, resources, and the needs of your citizens to ensure the development of your city and maintain social harmony.
🌍 Embark on a journey: Experience an engaging campaign, exploring diverse regions of Greece and facing various challenges along the way.

Builders of Greece is more than just a game; it's a journey to the fascinating world of ancient Greece, where you shape the fate of your city and its inhabitants.

Don't wait any longer! Join us now and build your own oasis of civilization in beautiful Greece!
https://store.steampowered.com/app/1273100/Builders_of_Greece/
Head to the Steam store and start building your empire now!

COLONIZE is OUT NOW!

"Colonize" - Conquer the New World and Build Your Colonial Empire!

Immerse yourself in the age of colonization with the new game Colonize, just debuted on the Steam platform! This exciting combination of survival game and building strategy takes you back to the 17th century, where the struggle for survival in the New World was fierce.

🏗️ Expand your settler empire - build, grow, and manage your settlement to survive in unknown lands.

⚔️ Explore and endure - face various challenges such as resource scarcity, diseases, and attacks from native tribes.

🌱 Cultivate your colony - cultivate the land, raise animals, and provide your inhabitants with essential resources.

📜 Write your own history - every decision you make will shape the fate of your colony.

🎮 Check it out now! We encourage everyone to try out Colonize and experience the thrilling colonial adventure!

🔗 Hop on Steam Page and start colonizing! https://store.steampowered.com/app/1573590/Colonize/

Build 85: Quick patch

Fix:
  • Forklift bumps
  • Safe teleport zone above the grain crusher less sensible

Build 85

Fix:
  • Empty pallet can be lock on pallet jack / forklift
  • Grab interaction is displayed while aiming a stack of pallets
  • Vehicle AI tanker geometry
  • Bottling room collisions improvement


Changes:
  • Gravity will be slower to avoid physical calculation losses between frames
  • Resources collisions has been simplified (Fewer physics calculations for GPU)
  • Pallets collisions has been simplified (Fewer physics calculations for GPU and easier to stack them)
  • Global physics

New:
  • Locked pallet on forklift can be transferred on storage and will be locked on it