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Ghostlore News

Update 0.312

  • New sprite and audio import system for modding. See example ghostlore mod on github for more.
  • Slight performance improvement for creatures.
  • Fixed unchosen quest rewards appearing in Seaport.
  • Hospital map size reduced.
  • Improvements to various spell effects.
  • Visual and post processing tweaks.

Weeklong Discount for Indie Live Expo!

Hey everybody,

We're excited to announce that Ghostlore will be taking part in the Indie Live Expo! This is a huge global showcase of indie games which has a combined more than 42.5 million viewers across four shows to date. The event will be simulcast over YouTube, Twitch, and Twitter in English, Japanese, and Chinese.

To celebrate this, Ghostlore will be sale for the next seven days! Don't miss out this chance to get it while it is on discount.



[h3]GAME UPDATES[/h3]
To give a small update, Adam has been working on the sprite importer for modding, as well as other quality of life changes and bug fixes. You can expect that to go out into the Beta branch some time during the Discount week. The documentation for modding is pretty lacking (i.e nonexistent) right now, but you can always head to our Discord to ask us directly on how to use the modding tools.

We hope to be able to provide monthly updates going forward. By the end this month, there should be a new map and a re-look at some of the UI. After that, for the next month, we would be focusing on side content. Thank you.

Update 0.311

  • Adjustments to post processing.
  • Jenglot animation changes.
  • Lifesteal visual effect tweaks.
  • Fixed hellgate level text.
  • Fixed hellgate island boat position.

Update 0.310

Update 0.310
  • New hospital map.
  • Tweaks to post processing for intro island and other maps.
  • Improvements to csv file modding, can now add new entries.

Something exciting is coming your way 👀

Hey all, I know we've been silent for the past week or so. But that's because... we've been hard a work on the next map! Some of you might remember this screenshot from our Early Access Release + Roadmap announcement:



Well, I'm happy to say that we're almost done with it! The rest of this announcement CONTAINS SPOILERS, so don't say we didn't warn you!
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Last chance before the spoilers!


Ok, so for those of you who stuck around, here's a sneak peak!

[previewyoutube][/previewyoutube]

This map is called the Abandoned Old Hospital, loosely based around Singapore's Changi Hospital. That place is said to be the most haunted location in Singapore! The level design is maze like, and heavily inspired by Gui Da Qiang.



Like Changi Hospital in Singapore, this map is located in Seaport itself. No boat ride necessary!



As for the monsters, there are 3 main types, with 2 of them having elemental variations:



The map and monsters are mostly done, but we still have a bunch of balancing to do. If you're interested in beta testing this new map, head over to our Discord: https://discord.gg/eKmg6sV52u