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Update 0.310

Update 0.310
  • New hospital map.
  • Tweaks to post processing for intro island and other maps.
  • Improvements to csv file modding, can now add new entries.

Something exciting is coming your way 👀

Hey all, I know we've been silent for the past week or so. But that's because... we've been hard a work on the next map! Some of you might remember this screenshot from our Early Access Release + Roadmap announcement:



Well, I'm happy to say that we're almost done with it! The rest of this announcement CONTAINS SPOILERS, so don't say we didn't warn you!
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Last chance before the spoilers!


Ok, so for those of you who stuck around, here's a sneak peak!

[previewyoutube][/previewyoutube]

This map is called the Abandoned Old Hospital, loosely based around Singapore's Changi Hospital. That place is said to be the most haunted location in Singapore! The level design is maze like, and heavily inspired by Gui Da Qiang.



Like Changi Hospital in Singapore, this map is located in Seaport itself. No boat ride necessary!



As for the monsters, there are 3 main types, with 2 of them having elemental variations:



The map and monsters are mostly done, but we still have a bunch of balancing to do. If you're interested in beta testing this new map, head over to our Discord: https://discord.gg/eKmg6sV52u

Update 0.309

  • Fixed bug with creature and item tinting causing excessive memory use.
  • Fixes to WASD and targeting friendly minions.
  • Fixed damage over time kills not triggering some skills.
  • Added options to remove damage numbers and screenshake.
  • Buffed flat elemental damage modifiers.

UPDATE: Loot Filters and More!



As much as this image gives some D2 nostalgia, it made things a real pain! That is why we finally introduced the Loot Filter! The filter can be customized, more details here.



Other changes this patch (0.306 & 0.307):
-Fixed force pull and other knockback effects not working correctly.
-Small performance optimizations to offscreen items and creatures.
-Fixed player misses not colored grey.
-Reduced enemy avoidance scaling.
-Increased hell gate skip price and reduced sell value of items.
-Added check to automatically teleport player to town if saved map is invalid.
-New arenas for temple hell island map.
-Hell island portals bigger and spawn away from boss original spawn point.
-Tweak to AI/minion responsiveness.
-Fixed creature tinting when loading a game.

Up Next
We hope to include visuals to honor dead hardcore characters:


We're also beginning to work on new content, so the update after this might take a while longer.

Thanks for playing!

Update 0.305

  • Added summoned creature count to UI.
  • Fix for AI (both monsters and minions) not attacking in certain situations.
  • Fixed food buffs not capping at level 50.
  • Removed flat damage affixes from food buffs.
  • Fixed Blinged Out and Pay it Forward achievements.
  • Blacksmith item level craft now limited by maximum hell level reached.
  • Alkahest and related materials now auto pickup to the commodity cube.
  • Passives which improve per level now cap at level 50 as intended.
  • Fix for map generation at higher hell levels.
  • Increased monster health and damage scaling at hell levels.
  • Slight buffs to minion scaling.
  • Guardian spirit attack now has area of attack lightning damage.
  • Fix for guardian spirit spawn distance on controller.
  • Taming Sari now summons blades up to minion limit in one cast.
  • Fix for controller selection of new class.
  • Fixed increased projectile stat mixed up with projectile radius stat.