1. Ghostlore
  2. News

Ghostlore News

Update 0.309

  • Fixed bug with creature and item tinting causing excessive memory use.
  • Fixes to WASD and targeting friendly minions.
  • Fixed damage over time kills not triggering some skills.
  • Added options to remove damage numbers and screenshake.
  • Buffed flat elemental damage modifiers.

UPDATE: Loot Filters and More!



As much as this image gives some D2 nostalgia, it made things a real pain! That is why we finally introduced the Loot Filter! The filter can be customized, more details here.



Other changes this patch (0.306 & 0.307):
-Fixed force pull and other knockback effects not working correctly.
-Small performance optimizations to offscreen items and creatures.
-Fixed player misses not colored grey.
-Reduced enemy avoidance scaling.
-Increased hell gate skip price and reduced sell value of items.
-Added check to automatically teleport player to town if saved map is invalid.
-New arenas for temple hell island map.
-Hell island portals bigger and spawn away from boss original spawn point.
-Tweak to AI/minion responsiveness.
-Fixed creature tinting when loading a game.

Up Next
We hope to include visuals to honor dead hardcore characters:


We're also beginning to work on new content, so the update after this might take a while longer.

Thanks for playing!

Update 0.305

  • Added summoned creature count to UI.
  • Fix for AI (both monsters and minions) not attacking in certain situations.
  • Fixed food buffs not capping at level 50.
  • Removed flat damage affixes from food buffs.
  • Fixed Blinged Out and Pay it Forward achievements.
  • Blacksmith item level craft now limited by maximum hell level reached.
  • Alkahest and related materials now auto pickup to the commodity cube.
  • Passives which improve per level now cap at level 50 as intended.
  • Fix for map generation at higher hell levels.
  • Increased monster health and damage scaling at hell levels.
  • Slight buffs to minion scaling.
  • Guardian spirit attack now has area of attack lightning damage.
  • Fix for guardian spirit spawn distance on controller.
  • Taming Sari now summons blades up to minion limit in one cast.
  • Fix for controller selection of new class.
  • Fixed increased projectile stat mixed up with projectile radius stat.

Update 0.304

Note that because this patch changes map generation for hell levels, if you are in a hell level in your save you will need to portal back to seaport and go back to hell island to generate a new map. Changes to item rolls will also not affect items from older saves.

  • Added permadeath mode. Right now there is no way to view lost characters. Screen to view dead characters to come in future patch.
  • Fixed Salamancer doing 3 times the intended damage.
  • Fixed crash during map generation in hell levels.
  • Greatly reduced cooldown on hit effectiveness. Cooldown on hit now scales with damage done.
  • Reduced critical hit multiplier from nothing personal.
  • Reduced HP regen for warden of the forest skill.
  • Slightly reduced critical and attack damage stat affixes.
  • Slightly reduced monster and map size multiplier for hell levels but increased monster scaling difficulty.
  • Increased item pickup radius.
  • Made nighttime slightly less dark.
  • Reduced strength of extra bonus from magic simple glyphs.
  • Reduced experience gain for later hell levels.
  • Gems should now spawn in a smaller range of grades for a given level.
  • Further reduced coin spread in later hell levels (coin amount stays the same, coins are just combined)

Change Log for v0.303

  • Greatly reduced enemy reflect damage.
  • Coins should now group together if too many drop at once.
  • Fixed crash when co-op characters leave summons in town.