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NecroBouncer News

NecroBouncer | East Meets West 2023

Welcome to the club!

The year has just started but we are already going head first into sales and game festivals season.
In order to celebrate Lunar New Year Curve Games is hosting East Meets West event, with bundles, sales, and more!


Mark the dates in your calendar - the sale will take place from January 17th till January 24th!

NecroBouncer is participating in the event with a 20% discount throughout the next week!
https://store.steampowered.com/app/1786830/NecroBouncer/

You can also access the game's prologue to try it out before purchase:
https://store.steampowered.com/app/2163810/NecroBouncer_Prologue/

As always, we welcome each and every one of our visitors to join the club on social media:
  • Place for us to share gameplay footage, work-in-progress material and all kinds of sneak peeks - twitter
  • A growing library of short clips covering gameplay or just the funny stuff we do - tik-tok
  • Lounge to share your thoughts and opinions about the game - discord
  • Place to discuss the game, see extra content - reddit


See you next time!

NecroBouncer | Soundtrack

Greetings, club members!

It's been barely a few weeks ago since NecroBouncer was released. Today, we have great news to share with you!


The NecroBouncer soundtrack by Alex Yoder is now available on multiple streaming platforms for your listening pleasure outside of the club.

He would also like to share a few words on his work:
Originally posted by Yoder
It was so much fun composing for NecroBouncer! It’s not every day you have an excuse to combine chiptune, EDM, and metal in a single project. I hope players have as much fun listening to it as I had writing it.


Here are the links to various platforms you can enjoy the NecroBouncer original soundtrack:

We hope you enjoy listening to the soundtrack outside the game as much as you liked it in the game and encourage more people to join the club:
https://store.steampowered.com/app/1786830/NecroBouncer/

As always, we welcome each and every one of our visitors to join the club on social media:
  • Place for us to share gameplay footage, work-in-progress material and all kinds of sneak peeks - twitter
  • A growing library of short clips covering gameplay or just the funny stuff we do - tik-tok
  • Lounge to share your thoughts and opinions about the game - discord
  • Place to discuss the game, see extra content - reddit

See you at the club!

NecroBouncer | Guidebook

Greetings, visitors and welcome to our establishment once again!

NecroBouncer was just released a week ago and today we'd like to share with you helpful information on how to stay alive in the club during your shift.
https://store.steampowered.com/app/1786830/NecroBouncer/

We'll cover three floors of our bar, leaving the contents of the fourth one a bit of a secret for you to experience yourself. Each of the floors has its own set of enemies, which can be categorized as ranger, charger, heavy, and caster (from the 2nd floor onwards).

This will keep you on your toes and adapt to each attack your enemies use. While ranger, for example, might seem like an easier type of target to dispatch, you can be hit (and may I tell you it is not a pleasant feeling) by a caster or a heavy, so you also need to prioritize your targets accordingly.

Now to each of the Floors currently available.

[h3]1st Floor[/h3]
First floor will consist of Pitchforks, Shovel Peasant and Blacksmith.

Pitchforks guys

[expand]They are rather straightforward - they throw pitchforks at you.
Albeit with a caveat - they won’t attack again until they pick them up. You can use it to get rid of them without extra danger to yourself.[/expand]



Shovel peasants

[expand]They will run towards the player and attack with a short jump that damages if NecroBouncer is caught in its path.[/expand]


Blacksmith

[expand]Compared to other Floor 1 enemies will have higher HP than others and will use an AOE attack whenever he gets close to the player, though the attack has a delay so you can try and avoid it.[/expand]

It is also important to note that Heavy enemies will also have blue HP bars, which represent a “shield”, making them unable to get staggered. When hit below 33% HP, they will lose that shield.

[h3]2nd Floor[/h3]
Second floor will consist of Holy Archer, Crusader, Paladin and Cleric.

Holy Archer

[expand]He'll have a ranged attack and use it every couple of seconds without having to go recharge it like Pitchforks guys had to.[/expand]


Crusader

[expand]Behaves much like the Shovel Peasant, will run towards you and attack in a short straight line, but he will repeat that attack once before going on cooldown.[/expand]



Paladin

[expand]He will be the heavy type in this floor, but instead of having a close-range AOE attack, he will shoot slow-moving projectiles in a circle around him, so it is still possible to avoid the attack by carefully maneuvering around said projectiles.[/expand]


Cleric

[expand] Has two different abilities that are going to be used randomly. The first one will be “Orbital bombardment”, which will spawn a couple of orbital strikes around the player and the second will be “Revive”, which will revive one enemy at random.[/expand]

[h3]3rd Floor[/h3]
Third floor will consist of Frost Archer, Frost Warrior, Frost Paladin and Frost Mage.

Another thing to note is that this floor introduces the slow mechanic and ice crystals, that upon death explode and slow the player if he is hit. The more the “slow bar” is filled, the slower the player moves. If the slow bar is filled up, the player is stunned for 2 seconds. So, better try and avoid getting hit by them.


Frost Archer

[expand] He's just like the Holy Archer, except it has a triple shot and it spawn an ice crystal on death. [/expand]


Frost Warrior

[expand]Same as Shovel Peasant, but if he is near an ice crystal, he will destroy it, granting him a heavy shield, increased HP, movement speed and attack speed.[/expand]


Frost Paladin

[expand] Is the scary one here. He will roll a big snowball toward the player. If the snowball hits an ice crystal, it destroys it and grows a bit bigger.[/expand]


Frost Mage

[expand] Mage will spawn ice crystals in a circle around the player, crystals deal damage when they come out of the ground.[/expand]

Now you know what you can expect from various inhabitants and regulars of our bar.


As always, we welcome each and every one of our visitors to join the club on social media:
  • Place for us to share gameplay footage, work-in-progress material and all kinds of sneak peeks - twitter
  • A growing library of short clips covering gameplay or just the funny stuff we do - tik-tok
  • Lounge to share your thoughts and opinions about the game - discord
  • Place to discuss the game, see extra content - reddit

See you at the opening!

NecroBouncer | Patch 1.0.4

Greetings, club members!

We hope you enjoy your stay in the club, while we bring more & more changes to the game to make it better. As always, all of your feedback throughout the past few days was highly appreciated.


Changes
  • Removed a bunch of unnecessary logs and errors and added some markers throughout the game which will make it easier to debug.
  • The wind-up animation of the Pistol Whipper (trap door enemy 4th floor) has been extended a bit.
  • Explosion damage (from things like Jalapeno, Ghost Pepper, etc.) has been reduced from 40 to 25.
  • Damage from chain lightning has been reduced from 30 to 25.


Fixes
  • Fixed the issue that sometimes made it possible to loop the final floor after defeating the final boss.
  • Fixed the issue that made the saved run break if you saved it right after beating a boss.

We'll continue working on improving your experience!

We welcome each and every one of our visitors to join the club on social media:
  • Place for us to share gameplay footage, work-in-progress material and all kinds of sneak peeks - twitter
  • A growing library of short clips covering gameplay or just the funny stuff we do - tik-tok
  • Lounge to share your thoughts and opinions about the game - discord
  • Place to discuss the game, see extra content - reddit

See you in the club!

NecroBouncer | Patch 1.0.3

Greetings, club members!

A small follow-up update, with a few fixes based on issues reported by the community.

Changes
  • The game will now save the progress after every beaten room, so that the game will be saved in case of an unfortunate crash.
  • All levelling relics are now double checked and unlocked at the start of every run if necessary, which should prevent the game from ever getting stuck in the level up screen.
  • The Protection Statue now kills enemies at the end through code instead of collider and also not everyone at once, which should decrease the risk of that room causing a crash.
  • The game will now check a few additional things when trying to load a saved run, so in case of a crash, it should delete the saved run (in the case something isn’t ok) but it should still save the progress of the game.

We'll continue working on improving your experience and we value your feedback!

As always, we welcome each and every one of our visitors to join the club on social media:
  • Place for us to share gameplay footage, work-in-progress material and all kinds of sneak peeks - twitter
  • A growing library of short clips covering gameplay or just the funny stuff we do - tik-tok
  • Lounge to share your thoughts and opinions about the game - discord
  • Place to discuss the game, see extra content - reddit

See you in the club!