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Treason Update #6 (31.01.2024)

First update of the year and today the game turns one year old! Please share your feedback with us!

We got a brand new gun in stock today for you! Remington Model 81 is a powerful 5-round rifle, capable of quickly disposing of those pesky Traitors.



We've added a brand new Shield ability for the Detective and during Annihilation. It lasts t_shield_duration seconds (default: 5) and lets you take t_shield_damage_multiplier of damage (default: 70%) with a cooldown of t_shield_cooldown seconds (default: 20)



We've also re-arranged all of our abilities on the HUD to be a bit more convenient in combat, which means your old muscle memory will have to re-learn the bindings. Sorry for that!



Full list of changes


[h2]Stability[/h2]
  • Fixed graphical glitches when setting texture quality lower than "Very High"


[h2]Gameplay[/h2]
  • Added Remington 81 (see above)
  • Added Shield ability (see above)
  • Fixed semi-auto weapons not firing more than once when holding aim down sights
  • Reduced default Doctor Resuscitate time to 3 seconds (t_resuscitate_time)
  • Increased default pre-death state time to 40 seconds (t_pre_death_state_duration)
  • Added random pitch to voice commands
  • Added random pitch to jump sound
  • Fixed players sometimes T-posing due to damage protection when shooting
  • Added particles for when you use certain abilities
  • Ragdolls will convulse when calling for help in pre-death state
  • Updated flies particle texture
  • Updated bat swing animations to match first person animation duration and to not snap
  • Added distant version of Revolver shoot sound
  • Made Springfield deal slightly more damage, slightly increased it's range and slightly reduced it's spread
  • Increased default base round time to 110 seconds (mp_roundtime)
  • Changed default kick vote quorum ratio from 80% to 75%
  • Re-arranged abilities (see above)
  • Pseudonames are now reserved for each player unless they're already taken
  • Calling the Detective when finding a body will show a radar to show where the Detective is


[h2]UI[/h2]
  • Added separate Zombie Traitor icons on player card HUD
  • Added a sound when you see a clue pickup icon on your screen
  • Updated clue pickup icon
  • Round end panel will now show people resuscitated by Doctor during the round


[h2]Maps[/h2]

[h3]Castle[/h3]
  • Opened up kitchen area
  • Opened up various entrances to piano area
  • Fixed collision bugs
  • Added sound events on various spots
  • Repositioned weapons
  • Improved lighting
  • Minor retextures
  • Minor layout changes for visual improvement


[h3]City[/h3]
  • Added extra window in sniper nest
  • Made door behind C.P.U. area automatically close
  • Fixed collision bugs
  • Added sound events on various spots
  • Repositioned weapons
  • Improved lighting
  • Minor retextures
  • Minor layout changes for visual improvement


[h3]Classic[/h3]
  • Opened up room below pool balcony
  • Opened up area near C.P.U.
  • Fixed collision bugs
  • Added sound events on various spots
  • Repositioned weapons
  • Improved lighting
  • Minor retextures
  • Minor layout changes for visual improvement


[h3]Clues[/h3]
  • Changed speech stage to jazz stage
  • Bigger entrance to jazz stage
  • Updated kitchen layout
  • Added a glass wall near pool room
  • Fixed collision bugs
  • Added sound events on various spots
  • Repositioned weapons
  • Improved lighting
  • Minor retextures
  • Minor layout changes for visual improvement


[h3]Cold[/h3]
  • Added walls in various spots
  • Added extra entrances in some buildings
  • Removed various trees
  • Fixed collision bugs
  • Added sound events on various spots
  • Repositioned weapons
  • Improved lighting
  • Minor retextures
  • Minor layout changes for visual improvement


[h3]Dust Ode[/h3]
  • Fixed wallhack spot
  • Opened up area between Bomsite C and D
  • Fixed collision bugs
  • Added sound events on various spots
  • Repositioned weapons
  • Improved lighting
  • Minor retextures
  • Minor layout changes for visual improvement


[h3]Dust 2 Ode[/h3]
  • Added a corridor between Bombsite C and C.P.U. area
  • Palm tree near Bombsite A is no longer climable
  • Fixed collision bugs
  • Added sound events on various spots
  • Repositioned weapons
  • Improved lighting
  • Minor retextures
  • Minor layout changes for visual improvement


[h3]Hotel[/h3]
  • Removed metal statue in Bombsite B room
  • Opened up area between Bombsite B and Outside
  • Higher plateau on Bombsite A
  • Fixed collision bugs
  • Added sound events on various spots
  • Repositioned weapons
  • Improved lighting
  • Minor retextures
  • Minor layout changes for visual improvement


[h3]Island[/h3]
  • Removed ability to climb on certain rocks due to unfair advantages
  • Removed invisible wall on sniper island
  • Fixed collision bugs
  • Added sound events on various spots
  • Repositioned weapons
  • Improved lighting
  • Minor retextures
  • Minor layout changes for visual improvement


[h3]Simple[/h3]
  • Added window near Bombsite B
  • Added hole in floor above Bombsite A
  • Fixed collision bugs
  • Added sound events on various spots
  • Repositioned weapons
  • Improved lighting
  • Minor retextures
  • Minor layout changes for visual improvement


[h3]Temple[/h3]
  • Updated spawn area
  • Updated room near Bombsite Blue
  • Added passage near Bombsite Red
  • Added extra stairs to sniper hideout
  • Added hole in floor near Bombsite Blue
  • Fixed collision bugs
  • Added sound events on various spots
  • Repositioned weapons
  • Improved lighting
  • Minor retextures
  • Minor layout changes for visual improvement


[h3]Tower[/h3]
  • Updated stairs to sniper tower
  • Fixed collision bugs
  • Added sound events on various spots
  • Repositioned weapons
  • Improved lighting
  • Minor retextures
  • Minor layout changes for visual improvement


[h3]Villa[/h3]
  • Expanded bushes near Bombsite C
  • Cleaned up main street
  • Fixed collision bugs
  • Added sound events on various spots
  • Repositioned weapons
  • Improved lighting
  • Minor retextures
  • Minor layout changes for visual improvement


[h3]Voorgoud[/h3]
  • Opened up area around C.P.U. table
  • Fixed collision bugs
  • Added sound events on various spots
  • Repositioned weapons
  • Improved lighting
  • Minor retextures
  • Minor layout changes for visual improvement



Thank you for sticking with us! Happy birthday, Treason!

Klaus’ B-Day Treason Bash

Thanks for being a part of our little Treason community!

Best wishes,
Klaus Veen

Treason's Winter Season

Celebrate the Christmess season in Treason.

Veterans and newcomers alike come together for a festive night of deception. Whether you're an innocent trying to sniff out the traitors, a traitor trying to take down the innocents, the detective trying to solve the case or the doctor arriving to late to ressuscitate?

Join Treason tonight, there is something for everyone. And the best part? It's free!

It warms my heart to see how far we've come and I want to thank all of you that's sticking with us, we had alot of fun this year. Up to the next one!

The Don sends his rega... *murdered*

Happy Holidays,
Klaus

Treason Update #5 (21.12.2023)

We are back with the last update for this year! Please share your feedback with us!

First thing we introduced is Steam Rich Presence. Now whenever you see your friend playing Treason, you'll see what map they are playing and how many players they have on their server while also being able to join them by clicking RMB on them in friends' list and then "Join Game", as long as they are not playing on a LAN server.



Next big thing we added is a server creation UI. Initially we wanted to make a fully working lobby system with players being able to create their own lobbies with their own settings, but unfortunately it turned out to be impossible in our current situation so we decided to at least bring a common Source server creation UI to the game, although with a prettier layout, which functions almost the same to the lobby system, except you will still have to deal with port forwarding or using virtual LAN software.



And the last of our big changes is a change to pre-death state. Whenever you get killed with a live Doctor on the server, you enter a pre-death state with a brain icon that will slowly drain until you are rotten and can no longer be resuscitated by the Doctor, but it looked really wonky. So we made it look prettier by showing the player when they are being revived, by linking the view to your actual body and by making sure that you cannot die when you are being revived, so that last second Doctor arrival can still save you. We've also made it so that calling for help brings you slightly closer to death by t_pre_death_use_penalty seconds (default: 2), so that you cannot spam the help sound infinitely or you could skip pre-death state quickly if you want.



Full list of changes


[h2]Stability[/h2]
  • Fixed potential server crash when all players disconnect before round starts


[h2]Gameplay[/h2]
  • Pre-death state changes (see above)
  • Detective will no longer be called to confirm a body if they are dead
  • Fixed server-initiated changelevel vote (at the end of the map) sometimes failing to pass
  • Fixed Last Innocent event sometimes being shown when there is more than one Innocent left
  • Fixed team chat messages being visible to other teams
  • Fixed missing clue icons for Radar since update #4
  • Joining a game now has a cooldown of t_join_game_cooldown_time seconds to prevent spamming (default: 5.0)
  • Annihilation round will now automatically end when all players disconnect
  • Reduced default Doctor Resuscitate cooldown to 31 seconds (t_resuscitate_cooldown)
  • Reduced default Traitor Revive cooldown to 47 seconds (t_revive_cooldown)
  • Dead players are no longer damaged with Gas Grenade
  • Fixed postprocessing effect potentially sometimes disappearing
  • Getting the same special role consecutively is now slightly less likely (but still not impossible)
  • Death body flag pole will now spawn on the ground and will no longer move
  • Doctor's Radar ability has been replaced with bodies being outlined for Doctor when someone tries to search it while it's not rotten yet, similar to Detective outline
  • Aiming down sights now requires holding the button by default (t_weapon_hold_to_ads or Multiplayer Advanced options menu)
  • Sniper will now unzoom when bolting rather than immediately when shooting (t_weapon_delay_sniper_unzoom or Multiplayer Advanced options menu)
  • Fixed voice icon above player heads not working on dedicated server
  • Players that joined the game after round ended will no longer be spawned immediately


[h2]UI[/h2]
  • Steam Rich Presence (see above)
  • Server creation UI (see above)
  • Team chat can no longer be opened for non-Traitors
  • Fixed player image rendering above background on round end panel
  • Scoreboard event log now uses round elapsed time rather than round remaining time
  • Updated round start HUD layout
  • Fixed incorrect Innocents count on spectator bar
  • Updated game events HUD layout
  • Updated scoreboard design
  • Added a separate USE on-screen icon for clues
  • Certain abilities will now flash when you can use them (Bomb Plant, DNA Scan, Revive and Resuscitate)
  • Round end panel will now show Player of the Match, Player of the Round and Last Killer in Zombie color if they were a Zombie
  • Made hints background darker


[h2]Maps[/h2]

[h3]New map: Cold[/h3]


[h3]Castle[/h3]
  • Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
  • Updated weapon spawns
  • Limited garden access, which will become a new map in the future
  • Opened up various passages
  • Updated various props
  • Retextured various areas


[h3]City[/h3]
  • Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
  • Updated weapon spawns
  • Updated sniper tower
  • Updated various props


[h3]Classic[/h3]
  • Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
  • Updated weapon spawns
  • Opened up a passage between pool area to underpassage
  • Updated various boxes


[h3]Clues[/h3]
  • Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
  • Updated weapon spawns
  • Opened up various passages
  • Removed some walls for better room connections
  • Opened up kitchen
  • Updated various props
  • Retextured various areas


[h3]Dust Ode[/h3]
  • Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
  • Updated weapon spawns
  • Opened up Bombsite D
  • Opened up a bridge between middle and Bombsite D
  • Opened up a water area between Bombsite A and Bombsite B
  • Retextured various areas
  • Updated various props


[h3]Dust 2 Ode[/h3]
  • Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
  • Updated weapon spawns
  • Retextured various areas
  • Updated various props


[h3]Hotel[/h3]
  • Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
  • Updated weapon spawns
  • Opened up a passage between Bombsite D and Garage
  • Opened up a passage between blue hall and Garage
  • Updated various props


[h3]Island[/h3]
  • Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
  • Updated weapon spawns
  • Added more passages to C.P.U. area
  • Moved C.P.U. to a different spot
  • Updated various props
  • Slightly reduced map size to reduce walking times
  • Updated lighting


[h3]Simple[/h3]
  • Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
  • Updated weapon spawns
  • Retextured various areas
  • Updated various props


[h3]Temple[/h3]
  • Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
  • Updated weapon spawns
  • Opened up various passages to the C.P.U.
  • Added a passage to TV room
  • Updated various props


[h3]Tower[/h3]
  • Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
  • Updated weapon spawns
  • Connected various passages between buildings
  • Updated various props


[h3]Villa[/h3]
  • Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
  • Updated weapon spawns
  • Opened up a passage to Maze Garden
  • Updated various props
  • Added a passage in Garage


[h3]Voorgoud[/h3]
  • Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
  • Updated weapon spawns
  • Removed glass door between Gym and Secret Room
  • Updated various props
  • Updated lighting
  • Retextured various areas



Thank you for sticking with us! Merry Christmas & Happy New Year!

Vote For Treason!

We'd like to invite you to nominate Treason for the upcoming Steam Awards 2023.

Thanks for sticking with us,
Klaus