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Fuchian Chronicles News

Chapter 5 Hotfix

Fixed a bug where your strike craft weren't added back in for the start of chapter 5 if they were destroyed in a previous chapter. Thanks to Screethegargoyle for pointing this out!

Chapter 6 Progress Update 1

Another month, another update, hope everyone’s doing well! Some unexpected business took me away from work for a wwhile, but I was able finish planning out Chapter 6. I can’t share much about it because spoilers, but I do have this for you!

If the setting looks familiar, it should! Chapter 6 goes back to where it all began, Z-7421, or as the bunnoids call it, Sotenye! After the events of Chapter 5, the GFE can finally properly communicate with the bunnoids and learn more about the enemy they’ve been fighting for so long, and maybe even broker a ceasefire. Perhaps with understanding, there can finally be peace?

That’s it for this update! I understand it’s a short one, but I haven’t had the time to work on that much on the game this past month. I promise the next update will have more, especially in the graphics department. Until then, thank you for your continued support! 

- ShenTzu

Chapter 5 Now Available!

Hope everyone’s doing well, I come bearing news: Chapter 5 has now been released!



The tides of war turn against the Fuchians as the bunnoids conduct a daring attack on Fleet Eternity. Kimi rushes to join her fleet mates in defence of her home, but will it be enough?

My apologies for not making an update post earlier like I usually would. Between taking on commissions and job hunting, this has been a hectic month for me so far. Things have calmed down enough for me to finish the chapter though, so here we are! In addition to the chapter release, some other changes have been made to the game. They are as follows:

- Updated AI for enemy and allied ships. They are now smarter and won’t do illogical things such as using anti-strikecraft skills when there aren’t any strike craft on the field as much.
- Anti-strikecraft skills such as flak shot and flak burst now cost more TP, but accumulated TP now carries between battles so you no longer have to charge it up at the start of battles. This also just makes more sense in my opinion. It’s not like you’d unload the AA guns between battles after all.
- Strikecraft can now use the "Paint Target" skill for additional utility. If they don't already know it, they'll learn it at the start of Chapter 5.
- Yna’s Rescue skill (used in Chapter 4) has been nerfed a bit with a lower success rate.
- Unachieved achievements icons have been turned into something more generic to help avoid spoilers.
- The game now autosaves in certain locations throughout the game in addition to autosaving normally. This mainly occurs when completing sections in a chapter, and is aimed at preventing lost progress in case of crashes or something after boss fights.

As before, the encyclopedia will be reset upon starting the chapter to accommodate the new entries, and you can unlock all entries using the debug menu in the journal (shortcut J). The price of the game has also been increased to reflect the new content.

That’s it for this update! As always, please post any bugs you come across in the Steam Community thread, or email me at [email protected], and I’ll fix them as soon as I can. Thank you for playing my game, and I hope you enjoy the new chapter!

- ShenTzu

Chapter 5 Update 1

Hello everyone! It’s been about a month and so it’s time for an update!



Chapter five is about halfway done, and the way things are looking, will be finished in early to mid-April. Due to the prevalence of space battles in this chapter, I improved the AI of enemy and allied spacecraft so they don't do stupid things such as using anti fighter skills against capital ships as much. This will also apply to previous space battles, but the updated AI won’t be released until Chapter 5 is finished.

As for what’s in the second half of Chapter 5… It’s been planned out but I don’t have much to show from it yet. So here’s a sneak peak at a new enemy that you’ll encounter!



That’s it for this update, though before I sign off I’d like to get your opinion on something. What would you like to see in these update posts? Feature/mechanics wise I think the game is more or less complete, so I’ll be more focused on finishing the story and adding related locale, characters, enemies, and new equipment. Obviously I won’t be able to show everything due to spoilers, but which of the new stuff would you like to see most? Let me know and I’ll take it into consideration for the next update!

Thank you for your continued support, and look forward to the release of Chapter 5!
- ShenTzu

Chapter 5 Development Begins

I am back from my vacation, and have officially started development of Chapter 5! So far I’ve mainly been working on planning, but I did make this teaser image!



Chapter 5 will feature the battle of Eternity’s Dawn, where the bunnoids attack with a massive armada. It will be the largest and most dangerous battle of the war so far, but Kimi will do her part to defend her home.

That’s all for this update, just wanted to let you guys know that I’m back working on the game. I’ll have more to share on the next update in a month or so, see you all then!

- ShenTzu