1. Girl Genius: Adventures In Castle Heterodyne
  2. News

Girl Genius: Adventures In Castle Heterodyne News

Girl Genius - Great on Deck!

The thrilling action adventure has now been verified for Steam Deck! What does it mean?

It means the adventure of Agatha Heterodyne is tuned for optimal play on the handheld platform!

Ready to be enjoyed from the comfort of your couch, while traveling, or simply on your lunch break between sinister experiments.




This is the time to kick back and relax with a cup of glorious coffee, as you conquer a castle filled with despicable horrors beyond belief.

The ideal evening, really.

Patch Notes - v1.0.6

Accessibility / QOLI (Quality of Life Improvements)
  • Increased various text sizes in Game Menu to improve readability.

Nominate Girl Genius for the Outstanding Story-Rich Game Award!

Many of you have already known the characters, mysteries and madness of Girl Genius for years.
Now is the time to tell everyone else about it!

Nominate Girl Genius - Adventures in Castle Heterodyne for the Outstanding Story-Rich Game at this year's Steam Awards!

It's been an amazing year for narrative games, but we're still mad enough to toss our hat in the ring!

Patch Notes v.1.0.5

Patch Notes - v1.0.5

Bug & Issue Fixes
  • The Crypt Clank Boss attacks now sync up correctly on every difficulty settings.
  • Fixed minor spelling issue.
  • Fixed issue where you could land on broken rails in Art Storage.
  • Fixed issue with "End of Act" UI not queueing correctly.
  • Fixed issue where Agatha could jump down on some Air Vents and get stuck.
  • Removed old Debug Warning.
  • Added missing colliders to certain walls in Great Cog.
  • Added Missing Collider in Lucrezias Study.
  • Pressing the "Pause" button on controller will now correctly close the "Load Game" window

Patch Notes v1.0.4

Accessibility / QOLI (Quality of Life Improvements)
  • Jumping down from ledges has been adjusted to make it a little better for everyone.


Bug & Issue Fixes
  • The "A Perfect Moment in Time" achievement can now be unlocked correctly
  • Tarvek is feeling a little better, and won't write dialogue over other lines of dialogue.
  • A cutscene issue within Phosphorous Gate has been fixed.
  • Certain pistons will stay behind walls as they're supposed to.
  • Hiding inside staircases are no longer possible (clanks reported that it felt unfair)
  • Fixed certain text typos.
  • A certain treasure canister will no longer hold Dingbot back.
  • Arena Console has been adjusted to use a linear time format for best clear time evaluation.
  • Should Agatha use the death ray within an Arena-Challenge, it will now be recharged accordingly after exiting the challenge.
  • RollerClanks have gotten a better understanding of collision with stairs in the vault levels.
  • Collision within the arena has been adjusted to keep any dropped item from clipping through.
  • Fixed some issues regarding Zola's animations.