Small Impact Games AMA Recap š

If you missed the livestream last week, here is our Small Impact Games AMA Recap! š
They answered questions about customisation, raids improvements, QoL additions, ship combat and more š bit.ly/SIG_AMA
When Small Impact Games set the servers live for the first Marauders closed alpha on Steam two weeks ago, the team expected to see exhilarating space battles, extract camping, and squabbles over loot. Instead, in the first 24 hours, Small Impact had to fight a small, but unexpected fire started by cheaters.
Although the servers had only just gone live, the development team had to work out how and why certain bad faith actors rocketed to the top of the leaderboards. The servers at the time were wobbling due to the sheer number of people trying to get into the game, all while certain names became billionaires without playing a single game. It's a problem all too familiar with online multiplayer games, but it's one the team wasn't expecting to fight in an alpha.
That's because, for the last two years, Marauders has been developed with the help of 3,000 loyal players - all who backed the game when it originally hit crowdfunding platform Fig. "I think we've been spoiled by our Fig community," lead developer James Rowbotham tells The Loadout when we ask about the cheating. "They're very friendly, so we never had those problems." The team assumed that because the alpha was being opened only to those who pre-ordered the game the rules of war would stay the same. It didn't.
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The curtain has drawn on the first closed alpha of Marauders, Small Impact and Team17's upcoming first-person extraction shooter. But while thousands of players took to the skies to get their first taste of Escape From Tarkov in space, it appears we've only just scratched the surface of the game.
In a post-alpha stream on Twitch yesterday (May 12), the Team17 team revealed that players had only been given the chance to experience around 25% of the game's total content and that there is "a lot of hidden spooky stuff to come."
Given the game already includes three different phases, plenty of guns, a whole armada of ships, and Fear-like AI players, it's a promising sign for those who have already fallen in love with the game. However, there will be some hoping that the remaining 75% will include things like faction-based ships, landing points on asteroids, and more points of interest.
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Marauders release date, platforms, trailers, and more
Marauders closed alpha begins for selected PC players next week