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Marauders News

Get access to the Closed PC Alpha!

[h2]📢 Get ready for the closed PC Alpha from May 4th to 9th, 4PM BST / 11AM EST.[/h2]

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Want to join the Closed Alpha? Learn more here: https://www.marauders.game/

And don't forget to add Marauders to your Steam Wishlist to keep up to date with news!

https://store.steampowered.com/app/1789480/Marauders/

Marauders closed alpha begins for selected PC players next week

Marauders, an upcoming hardcore looter shooter from Small Impact Games and Team17, is going to be placed in the hands of an exclusive group of PC players for the first time next week. The game, which we described as much more than Escape From Tarkov in space in our exclusive preview, draws its influences from Battlestate Games' shooter, as well as others like Hunt: Showdown, Vigor, and Star Citizen.


The closed alpha test will be available from May 4-9 and it'll be open to anyone who pre-orders the game. During this period, players will have the chance to try their luck as a space pirate in a dieselpunk setting of up to 15 other players.


Those who take part will have the chance to breach hostile spaceships, steal cargo from under the noses' of other pirates, and battle it out with other players and AI on foot using weapons from the last century in a series of maze-like points of interest.


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Marauders is at the "precipice of a new genre"

Tarkov-like Marauders won't have an "anti-lore" battle pass

The Marauders battle pass won't be "anti-lore" if the Escape From Tarkov-style multiplayer game gets that form of monetisation at all. The team acknowledges that battle passes "are the only thing that really work nowadays" but seemingly isn't going down the same route as Fortnite or Halo Infinite.


Marauders is a new PvPvE space game that was crowdfunded back in 2020. It is now set to release in Steam Early Access sometime this year. PCGamesN spoke with developer Small Impact Games and its lead designer Cameron Small told us what players can expect in terms of monetisation - and how the team doesn't want a bunch of XP gates that'll put off players.


"Battle passes are the only thing that really work nowadays to keep concurrents going," Cameron tells us while acknowledging this is likely a controversial opinion. "However, I'm not happy with its connotations of 'anti-lore' as battle passes can fit into a story. We're not a story-based game but we have that Day-Z [feel], we want people to get lost and create their own."


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Marauders is a new Tarkov-style survival FPS game in space

Marauders looks like a blend of Escape from Tarkov and The Expanse

Marauders devs influenced by Star Wars, anime, and Star Citizen

If you've read our Marauders preview, you'll know Small Impact's upcoming extraction shooter has been heavily influenced by games like Escape From Tarkov, Rust, DayZ, Vigor, and Sea of Thieves. But it's not just games that have helped influence this space shooter - plenty of films and anime have too.


According to Cameron Small, the lead developer on Mauraders, Small Impact has leaned heavily on its cinematic influences, particularly those with dystopian, used future, and sci-fi elements. It'll come as no surprise that films like Star Wars have served as an influence, but what about neo-noir science fiction anime?


"It's a bit of a mess," Small jokes when we ask him about where the ideas for Marauders spawned from. "We grew up with James Cameron and all his movies, so we like that tone; that dystopian, low-tech sci-fi vibe. We also like used future stuff and Star Wars where they're all sci-fi vehicles but they look older than my car.


Read the rest of the story...


RELATED LINKS:

Marauders release date, platforms, trailers, and more

Marauders is at the "precipice of a new genre"

Marauders is much more than Escape From Tarkov in space